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  1. #11
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Luhy View Post
    People like the illusion of comfort. Ifrit EX is a shorter fight with less "rules" than Rivenroad (Hard). A lot of people still haven't even finished the relics that they want. Weapons are always shinier than accessories as well. I think it was confirmed that this quest is disappearing for 2.0, but it's not a priority for a lot of people.

    It's not really a hard fight. The first Ifrit win for most LSs probably took a week, give-or-take. My LS didn't even TRY this fight until two weeks ago and we won on our third night. You just need a good PLD and a decent WHM. Use Divine Veil for the first block (since it can last for two Plasma Acoustics) and Aegis second. You want the more useful ability to cool-down sooner. (Divine Veil also gives AoE regen to the DDs right away, but the PLD should mostly be curing DRG for hate and to keep the WHM focused on just them). Other than that, another thing I did in my LS that most other videos don't do is we didn't use Lunar Curtain. Instead, we went in with a timed Resonance + Thundaga x3, then did STR potions and zerg'd a bit (BRD PLD MNK DRG and Aero for DoT). We all survive that first Megaflare because of the damage we dealt and we're free to use Mega-Potion of STR over and over every 5 minutes after a teleport-spree. This helps deal with the time issue (winning with 3-4 minutes left vs. winning with only seconds left)
    just being a little nitpicky, but disagree with a couple things. for one, solo healing this is about more than just focusing heals on the tank. whm should be able to single target regen on melee +tank and use prism to aoe stoneskin on melee + tank. with constant regen on melee (and popping featherfoot on cooldown to help out), the actual need to directly cure them is pretty low outside of the occasional curaga, and cure bombing the tank isn't really necessary, either, as long as tank has regen and is curing themselves as well. i guess you could try setting it up to allow your whm to just focus on the tank, and i'm sure that works, but i don't see how that's much of an attestation to the whm's skill. imo you get more out of the whm position by allowing them to multitask.

    as far as surviving the first megaflare, i think maybe you're misappropriating what's going on. he always jumps up and megaflares immediately upon taking ~2500 damage. if you don't do 2500+ damage, he just sits there and spawns meteors forever and ever and ever. as soon as you cross the 2500+ damage threshold, he jumps and megaflares. now, it's possible i'm wrong about this, but i'm pretty sure unless you're somehow tracking damage so carefully that you have every DPS use some huge damaging ability at the same time just as he's on the cusp for taking 2500 damage, there's really next to no way you can do so much more damage before he actually registers it and jumps that it would somehow dramatically impact megaflare damage. however if you had a thm casting aoe sanguine rite, that should just about cover it.

    the *only* other possible explanation i can think of is that the megaflare damage is tied to how long it takes you to actually do 2500 damage to him, but i don't really think that's it, either.

    we'll be running it again tonight and we'll test this out, and maybe i'm wrong... but i'm preeeeetty sure it's not the case. (if i am wrong i'll happily return to this thread and admit as much)

    and completely aside from that- even with just 2 melee dps and 2 thm/blm it's still easily possible to finish the fight in 23 minutes or less without STR/INT pots. while being able to use pots would help speed things up, it really shouldn't be *necessary* as long as people aren't getting hit by dynamo. the self heal he gets from dynamo is generally the main reason people time out.
    (2)
    Last edited by fusional; 10-08-2012 at 11:23 PM.