This fight was not too bad once we got a decent Mage Strat down.
What you need are the following
-A solid PLD tank. (I'm sure a war can do it but the survivability of the PLD comes in handy here)
-4 good mages. 2 Blm, 2 Whm
-2 drgs for max dps
-1 mnk to deal with golems at the 80-60% phase (The other golems can all be ignored, I'll explain later)
This link describes all the moves the boss can do. http://www.bluegartr.com/threads/112...=1#post5353871
The tank really needs to keep the boss in the middle, and when he can't, the mages need to adjust.
Blm's should practice nuking from the bottom, and only going up to the mid platform for the meteor phases. You can combo off the boss while you are nuking him and handle the random meteor he drops from time to time. (Thunder boss, Thundara Meteor.) The reason for this is you want the extra dps.
Lets go over the fight phases and how we handled each one.
100-65% everyone should be below doing max dps. The mages keeping good range to miss both Iron Curtain and Lunar Dynamo with the tank doing his best to keep the boss in the middle. He will go port crazy at times closer to 60% but just readjust as needed. Mele here is going all out and with 2whm's they should have np keeping them topped off after taking a Iron Curtain.
65% both blm's go up same side and prep to nuke the meteors. These will fall till about 40% (I forget the exact number because im the blm for this) These alternate one after the other on each side but can both be got from either platform. Just nuke in tandom or take turns, this is pretty easy.
40% both blm's go back down and nuke till about 25%. Once you get to 25% do the same thing and run back up to the same middle platform. At 20% he will port up top and prep MegaFlare. Here the meteors will start to drop SLOWLY and each blm can alternate or take turns nuking. Alternating is probably best. The tank will run up to where the 2 BLM's are nuking and grab the 2 golems that spawn there and just off tank them. (they DO NOT have to die) Up top DPS'ing the boss should be both DRG AND the Mnk. The whm's should stand with the pld next to the blm's. The reason for this is you have to do X amount of damage up top to force him to MegaFlare early. When you do this ALL GOLEMS will despawn and he pops down bleow. If your dps is too slow here fast meteors start to drop after about 7, and this along with the golems are completely avoidable if you DPS hard at the top.
100% phase 2. Now he is at the bottom again and will port up top every 1:45 about. Count it off and have the DRG's ready to run up a few seconds before hand. When he gets to 80% he will start spawning MULTIPLE golems down below and this is where the MNK wants to kill them. Use Fow and get help from the whm's with aero/aeroga. You can either try to control skip the 80%-60% golem spawning phase or just work through it. As long as he is in that range and jumps you will get golems down below every time. (multiple, not just the 1 he always spawns)
60% and below phase 2. Now that you are past the Glolem spawning phase you need your mages to get ready. Their are multiple ways to do this but you are going to need all 4 mages to participate. This is where the Pld can keep himself alive. We have tried multiple ways to do this but the strat that DN uses on Gungir worked best for us.
40% 10 Meteor Phase. At 40% he will say something like "Come, lost child, and receive of me the gift of purity." You want one BLM solo on the far middle platform and 2 whm's on the other middle platform. The last Blm is on the bottom of the stairs by the 2 whm. 5 will drop each side with some out over the arena, some over the stairs all at differnt heights and speeds. THEY ALWAYS SPAWN THE SAME SPOTS. The bottom blm is responsible for geting 3-4 meteors. These are the ones that are out over the arena and start low for the platform mages. The 2 whm's are responsible for 3 meteors. Thats right, 3 meteors for 2 whm's. You can use stone, aero and when they are about to hit the stairs, holy. The lone blm on the other side gets 4. (this is normally me)
-My rotation was Thunder-Thundara the first one.
-blizzard-Thunder the 2nd one.
-Thundara the 3rd one. (in combo from previous nuke)
-Thundar-Thundara the last one
40-20% phase 2. Once you get past the 10 meteors just go back down and continue on as normall.
20% phase 2. Home stretch here and he will do another slow meteors phase like 60% phase 1 but all you need to do is send 1 blm up and the other can help from below if needed.
Other key points involve the tank and being able to block the Boss's debuff/buff move. This can be blocked with Agies and Veil but when it hits it gives the tank a debuff to about 200 def and the boss a def buff. This must be ensuna'd from the tank and stripped off the boss by either Aeroga or the Mnk's debuff move.
You can substitute a brd for a whm but I have found that 2 whm's give the best chance for new groups starting out and still practicing the encounter.
If you have any other questions about the fight just ask away.
I am always down to help any LS trying this on Gungir if you need an extra blm or just want to discuss strat's.