I'm really starting to hate Square's "Baby with the bathwater" approach to XIV
I'm really starting to hate Square's "Baby with the bathwater" approach to XIV
Last edited by Jocko; 10-03-2012 at 05:08 AM.
I love how people say "because its used as storage"
But why not just make it impossible to use for storage?
I dont often check bazaar simply because i know that 90% of items there are priced 99999999 gil.
But if u couldn't use em as storage, maybe people would use em to actually sell things?
i don't think soI love how people say "because its used as storage"
But why not just make it impossible to use for storage?
I dont often check bazaar simply because i know that 90% of items there are priced 99999999 gil.
But if u couldn't use em as storage, maybe people would use em to actually sell things?
They are taking measures to make it more efficient (both in processing and useability) and they'll also be integrating the wards, which will more or less do away with one of the biggest issues they have right now: "The area you designated is full."
Also, the poster above is right- Each "server" is actually a cluster of server machines that each handle different areas and/or tasks. The market wards are on their own server machine.
The only thing that's being suggested is one of the interface we use. Whether it's 3d modeled NPCs, or some board we go to with the same data presented differently won't change the fact that those servers can encounter problems. It's all the same data, that data needs to be stored somewhere, that storage requires a server.
I do know that. But do those servers need to be able to support hundreds of npcs and players that need to be rendered should someone decide to visit them? that requires a bit of a beefier server than something that just supports menu coding and item lists.
As molly said, no matter what kind of market system you use, it is an intensive process and also reqires significant data storage. No market system is lightweight enough to avoid these requirements.
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