Just because something exists in other games, it doesn't mean it's applicable to every game model.



Just because something exists in other games, it doesn't mean it's applicable to every game model.



Please explain to me the gear that you have in mind which requires death in order to obtain, other than relic and primal loot? Triple melded crafted gear? Oh wait... it's crafted. Last I checked triple melded gear was on par if not the best.
I played D3 and I know how effin hard it was and still is to beat inferno mode on a normal server let alone Hardcore. And people still played Hardcore Mode (perma death) for that matter. One of the top D3 players in Europe (live feed n all) actually got killed by a bunch of wyverns in Act 3 or 4 (dont remember)Hardcore Inferno because he alt tabbed out for a few seconds. You should have seen him laugh it off then say "oh well its just a game" despite having lost in one second of stupidity 60+ hours of gameplay.
Please read and re-read till you understand this:
Final Fantasy XIV is -not- made to be played that way, it's as simple as that. You keep using Diablo as an example, but you might as well compare it to Nethack, both comparisons make no sense. You are talking about completely different games.
What you are asking is akin to asking for a solo only server, a level 1 server, a one hit kills everything (including you) server, or a chocobo racing onry server. All of those "modes" can be genuinely fun, can be found on other games and work well on these games, but Final Fantasy XIV has not been designed to support them. It would be a wasted effort unless they completely rebalanced the game for / on that server.



What kind of a fool would play on such a server with bafoons liable to let them die? If you would have read the first post in the thread you would understand that one of the merits for such a server is that it would build an extremely tight knit community. Players would party with freinds they know they can depend upon.
This.I think it would be a lot of fun if implemented correctly. Perhaps instead of when you die, you have a 5:00 timer after you die that, if you don't receive a raise in time, you die for good. Albeit less hardcore, it still wounds like it would provide a lot of fun.
EDIT: And honestly, this game doesn't offer much of a challenge as it is; implementing this urgency of getting a raise in the allotted time is a lot more exciting than just mindlessly running content over and over. One of the best parts of playing new content is figuring out the best way to overcome it, and to me it seems a lot more exciting when there's a huge risk involved.
What's hard about Powerleveling a job to 50 in 2 days or spamming enter a bajillion times til your crafter/gatherer dings 50? Actually like someone else mentioned a smart player would likely have a separate character dedicated to crafting and gathering so that if his battle character died that progress wouldn't be lost.
Common Sense is severely lacking in this neck of the woods.
Actually I only used Diablo as an example once for the fact that I played it and to illustrate that you have a choice how to be affected by the outcome. The rest of your balony is superfluous. The OP is not asking for anything akin to that nonsense.Please read and re-read till you understand this:
Final Fantasy XIV is -not- made to be played that way, it's as simple as that. You keep using Diablo as an example, but you might as well compare it to Nethack, both comparisons make no sense. You are talking about completely different games.
What you are asking is akin to asking for a solo only server, a level 1 server, a one hit kills everything (including you) server, or a chocobo racing onry server. All of those "modes" can be genuinely fun, can be found on other games and work well on these games, but Final Fantasy XIV has not been designed to support them. It would be a wasted effort unless they completely rebalanced the game for / on that server.
Completely subjective
Another subjective opinion having no foundation on fact



Yes, he is. All my examples are for server modes that wouldn't work in Final Fantasy XIV, just like a perma death server wouldn't.
Also, I like how everyone's ideas on the matter are subjective, except, of course, your own. A lot of people have already pointed out why it wouldn't work in this game.
Please tell us why do you think permadeath would work in a game whose content is designed to kill people over the slightest mistake and mispositioning (and losing a single member - the white mage - means full party wipe 9 times out of 10), that is unsoloable, in which some enemies have instant kill abilities, that is extremely time consuming (powerleveling to 50 is only the first step), the combat is not completely skill based and you cannot just avoid everything given enough skill, with ridiculously low drop rates and little to no actual way to retreat from a losing battle other than hoping that return will kick off before something aggros you.
Every pearma death game I know is designed in a way that most of the stuff I've written does not apply.
Last edited by AdvancedWind; 10-03-2012 at 12:23 AM.



Unless someone finds an exploit in the new version, you won't be able to just power level through killing mobs. They have said plenty of times that questing/dungeons/leves are the best way to get a character from 1 to 50. How long will that take? Who knows, but power leveling won't be a viable options anymore.What's hard about Powerleveling a job to 50 in 2 days or spamming enter a bajillion times til your crafter/gatherer dings 50? Actually like someone else mentioned a smart player would likely have a separate character dedicated to crafting and gathering so that if his battle character died that progress wouldn't be lost.
Common Sense is severely lacking in this neck of the woods.
I think this would be awesome. However, I have no delusions that it would ever be implemented in ffxiv. waste of server space and not enuf interest. pple would spam it in the beginning but the numbers would dwindle too fast and by too much.
Like some other people here, the first thing i tot of when seeing this was Sword Art Online. hehe
To make this game like that would be uh-mazing and i'd be hella interested in that special server. I think it could work if people were given the ability to instantly return to safe zones from dungeons and dangerous areas like in SAO. that would compensate easily for the possibility of tanks and healers dc'ing in a boss fight.
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