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  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Basicly at every new content the server population return to 0.
    Seems legit.
    (6)

  2. #2
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Basicly at every new content the server population return to 0.
    Seems legit.
    Not at all. It can be assumed that anyone who has a characted on a Permanent Death Server would simultaneously have a main charcter on a normal server, as they currently do. The idea would be to learn how to do the new content on your main character then once you've got it mastered and know the ins and outs of the new content you would attempt it on the Death Server.

    How does your brain not function properly?
    (4)

  3. #3
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    This thread will be largely negative I already knew that. That's totally fine, but the bottom line is that you don't need to play on these servers if you think it's stupid / ridiculous etc. But what you can't deny is that there would certainly be a community, however small, that would love it. So why not? Give me reasons other than basically 'no that's not right for this game' or 'no one would play on it'. I guarantee there would be players on these servers.

    Oh and Matsume my good friend, I remember you. I kept running into you and waving at you and your elf chick you were always with. I deleted my main character Flan Flan a while back because I knew I was not going to play anymore until 2.0. So to the second poster, I know what this game is like. I know it would be very hard to not die. But that is the point!

    So I just ask people to consider the fact that there would be a following for perma death servers. Why not support something others would enjoy even if you would not? A crazy bunch we are, but we exist.
    (2)
    Last edited by IloveYouPumpkin; 10-02-2012 at 06:20 PM.

  4. #4
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Because SE is too lazy to make this server. This is the reason and not to mention this is the english forums which se dont care as much about as well.

    Also this game isnt very skill based so whats the point of a permenant death server. Most of the time your death cant be prevented with YOUR OWN SKILL no matter how much like it can in games like diablo 3. In this game your death is prevented through a team effort. You would have to rely on your teammates to not screw up and get you killed. Permenant death would work in others games just not FFXIV. Not to mention how little people who are into final fantasy would even go on to the permanent death server.

    SE IS TOO LAZY TO MAKE A LADDER LET ALONE A PERMANENT DEATH SERVER.

    Are you forgetting about primals and instanced fights were a loss is because everyone died? if youre teammates die then you automatically lose because primals/instances can't be soloed. This is the main reason permenant death wouldnt work because this game is a team effort rather then being affected by solo skill.

    Its also very easy to PK someone in this game too which is another point agaisnt permanant death.

    There is no dodge button. The locked animations/casting also stops you from instantly reacting to death as well.

    PVP server would be a much better idea then a permanent death server.
    (2)
    Last edited by sharazisspecial; 10-02-2012 at 06:28 PM.

  5. #5
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    pointless imo.
    (0)

  6. #6
    Player
    Jim01's Avatar
    Join Date
    Jun 2012
    Posts
    6
    Character
    Jackb Quick
    World
    Excalibur
    Main Class
    Archer Lv 50
    Let me offer another suggestion. How about removing the level cap and making a soft level cap so that you can level above 50 but if you die you get brought back all the way down to 50. This way you can have your hardcore risk taking but also get to keep the hard work that you put into your crafts and gear.

    Great post, I appreciate the effort you put into it. But just thinking about perma death makes me cringe.
    (0)

  7. #7
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    This actually sounds like an exciting idea. I've played games with perma-death, and they really add to the excitement and involvement you get in a game. There's more emotion involved because there's more at stake. This isn't everyone's cup of tea, that's for sure. And the perma-death servers I was on were very small. But the feeling you get from NOT dying in a close encounter is pretty exhilarating.

    People who've played games like Dayz know what I'm talking about.

    There is only one stipulation I would make As I said before, if you die you are not deleted. You are moved to a regular server.
    I disagree with this suggestion. It'd cause too much confusion with regular servers. I think permadeath should be what it is. Permadeath. You can make other characters in other servers even with a basic subscription.

    My suggestion? Make logging out only possible in safe zones (camps, inns, cities).




    edit: Also, reading through some of the comments, I see 2 types of gamers here:

    1. Gamers that play for the experience.

    2. Gamers that play for EXP.

    See what I did thar?
    (2)
    Last edited by Denmo; 11-09-2012 at 05:09 PM.

  8. #8
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    The more I think about it, the more I like it.

    Mages would have to pair up with other players for sure. Black mages would either have to consider survivability in their gear or keeping their hate completely in check. People wouldn't be able to build glass cannons anymore. Every nuke would be carefully placed. White Mages would be a necessity, and heaven help you all if they die.

    DDs would have to keep their hate in check with the tank. Survivability abilities would be more useful, even in Full Party situations, making showing up as a Lancer instead of Dragoon a smart choice in certain situations.

    Tanks would absolutely have to have the best gear for their level and HP buffs.

    Journeys into dungeons would be careful affairs. Boss fights even moreso.

    To make things fair, drop rates from bosses would have to be a higher %, but reentry timers would be lengthened. In fact, the whole game may have to be adjusted slightly in keeping with the theme of hardcore survival. Less anima, or heck, no teleporting allowed! Players would have get escorts to help them from one town to the next. Solo players could find work being mercenaries and guards. "Five thousand now... plus 15, when we get to Alderaan".

    Crafters would rely on gatherer mats, rather than grab it themselves and risk losing all the levels they earned. Players would probably make multiple characters with specialized roles, so if one dies, they still have the others to back up a new one. After all, what's the point in leveling a craft if you're just going to lose all those levels dying to Ifrit?

    I'm just drooling over the possibilities!
    (0)

  9. #9
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Bunny Boo, personally I'd only group with people I knew were good and who were on voice chat with me. The community would be very close-knit, at least the ones that don't die. That's also why I said to disable content finder because pugging on a perma death server would be suicide. Trust me I realize how heart wrenchingly horrible it would be to die at high levels but I would still enjoy my time on that server.
    (0)
    Last edited by IloveYouPumpkin; 10-02-2012 at 06:30 PM.

  10. #10
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Bad idea. Period. The way they design this game to take time and effort (And I'm not talking about getting one class to Lv50.) to progress anywhere I think having a "one life, you're history" deal wouldn't be in the game's favor. Nobody would want to risk the very hard content, newbies would be immediately shunned, and I rather question how cooperative the community would be. In order to make something like this work they'd have to:

    * Make it easier to level up than it is now.
    * Increase drop rates and simplify crafting even more OR make all items as drops.
    * Drastically change the combat system to be more in line with dodging attacks, means to be evasive.

    Now I know people will point out how east it is to level a DoW/DoM class or job to 50. It's "easy" because you can get a PL, but who's going to PL you in a "you die, your character's history" setting? On the plus side it means either know your job or enjoy playing the game over and over again from the start. Hope you like your weathered gear. Taking one class to 50 might not be much but what about if you want multiple 50's? And crafting? Let's go spend months working on a Lumiary, die in battle due to lag, and then lose all that progress! Yay!

    And while FFXIV's community isn't bad, it's not quite like other MMOs out there. These kinds of servers would only promote elitist attitudes, QQ-fests, rants, and generally be more of a headache for the devs than what they are now. Think the forums are bad now? Picture this being added in and the flood of complaints because someone hit a "patch of lag" or something causing death, and now all that hard work is gone. Bottom line, the combat system isn't really designed for permanent death scenarios. It would take more effort to modify the system more than it is worth. Might work in other games, but not here.

    EDIT: And though this isn't meant to be in a douche-like manner it will probably come across like that so I'm giving warning now.

    If you want a permanent death setting you've got an option you can do, and I applaud you if you'd truly be hardcore enough to do this:

    * Play the game with the mindset that every time you die you have to delete your character and recreate them. There's no do-overs, no exceptions, no transferring items before deletion. You die, you don't hit "Return" or anything. Just log out, hit the delete button, and recreate.

    * For added effect find at least 7 other players who would be willing to do this with you.

    * For simplicity's sake, create separate characters for your crafting jobs. You'll miss out on certain content but you'll always have a character you can use to craft equipment on. This could be essential to keep your character's geared up and even have a supply of gil to ease the burden of creating a character over from death.
    (8)
    Last edited by Mihana; 10-02-2012 at 06:41 PM.


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