Quote Originally Posted by Inaaca View Post
I don't understand why everyone keeps claiming I'm asking to make everything easy. I thought the post of mine you quoted was pretty dang clear that it isn't the case. Once AGAIN, my point has nothing to do with difficulty.

The point is to support equality between old and new classes. Either make all of the classes require effort to unlock or none of them. You want all classes to be unlocked easily? That's fine. You want all classes to require effort to unlock? That's fine, too.

What's silly is arbitrarily having newer classes require extra steps to unlock over existing classes for no reason. Why some and not others? It's an unnecessary distinction that isn't based on anything. No one class is truly better than another.
Why some not others? Because you need some classes to be the staple classes for new players to can pick up and learn to play but not be at a disadvantage to the other advance classes that more veteran players had access to, hence why most staple classes had vital roles in parties. I don't get whats so hard to understand.