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  1. #1
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Screenshots are always subjective.












    For example, look at the lush thanalan picture. The (lack of) shadows reminds me of what we see in alpha footage of ARR.
    Also, ARR's magic effects are not really that different from our current ones - see the flare image. Whether or not we will still have high texture details like in the eft screenshot... we'll have to wait till beta for that I guess.

    The only thing I am concerned about in ARR is animation quality. That will have to wait till beta, too.

    edit: added 2 more pictures, more here
    (2)
    Last edited by Soukyuu; 09-28-2012 at 11:07 PM.

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  2. #2
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Soukyuu View Post
    Also, ARR's magic effects are not really that different from our current ones
    well kind of they are




    as well like the stone animation which we saw in the latest video more to come.
    (1)

  3. #3
    Player
    Soukyuu's Avatar
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    Quote Originally Posted by Tonkra View Post
    well kind of they are
    as well like the stone animation which we saw in the latest video more to come.
    By that, I meant effects quality-wise. The lower image seems photoshopped to me (or CG), while the upper is something you could see in our current version too.
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  4. #4
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    Quote Originally Posted by Soukyuu View Post
    By that, I meant effects quality-wise. The lower image seems photoshopped to me (or CG), while the upper is something you could see in our current version too.
    what good does good texture if all has the same bland color and lacking the real light effect? besides you dont know how max setting texture will be in ARR like everyone else in this forum
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  5. #5
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    Starlord's Avatar
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    Luna Sushima
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    Quote Originally Posted by Warlock View Post
    what good does good texture if all has the same bland color and lacking the real light effect? besides you dont know how max setting texture will be in ARR like everyone else in this forum
    Forums= Jumps the gun. ( not necessarily a bad thing but it can get annoying lol)
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  6. #6
    Player
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    Quote Originally Posted by Warlock View Post
    what good does good texture if all has the same bland color and lacking the real light effect?
    What good does realistic lighting if the textures are just a pixelpulp?
    besides you dont know how max setting texture will be in ARR like everyone else in this forum
    Go read my first post in this thread again. I never claimed I do. I said to wait till beta before judging it.
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  7. #7
    Player
    Aion's Avatar
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    Aion Zwei
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    Quote Originally Posted by Soukyuu View Post
    What good does realistic lighting if the textures are just a pixelpulp?
    Go read my first post in this thread again. I never claimed I do. I said to wait till beta before judging it.
    I'm sorry, but what do you mean by pixelpup?

    Could you point which one you mean on this screenshot?

    (1)
    Aion Zwei - Masamune

  8. #8
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Soukyuu View Post
    By that, I meant effects quality-wise. The lower image seems photoshopped to me (or CG)
    Very unlikely. The fact tat playing with contrast/saturation/blur like that is very popular between people that like to photoshop game screenshots doesn't mean they can't very easily applied to a game in-engine.

    They're so easy to apply that modders use them extensively in several games. They're at the base of most of the popular skyrim lighting upgrades.
    (0)

  9. #9
    Player
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    Quote Originally Posted by Abriael View Post
    Very unlikely. The fact tat playing with contrast/saturation/blur like that is very popular between people that like to photoshop game screenshots doesn't mean they can't very easily applied to a game in-engine.
    Might be, however the difference between the effect in the upper and lower pictures is way too high. Background matters, I guess.

    But it's not only the effect, the textures are higher quality, maybe cause of it being a close-up image vs. screencap of a trailer.

    Quote Originally Posted by Aion View Post
    I'm sorry, but what do you mean by pixelpup?

    Could you point which one you mean on this screenshot?

    Thank you for taking my comment out of context. Obviously, it was a sarcastic way to say you need BOTH if you want the game to look good.
    (0)

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  10. #10
    Player
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    Abriael Rosen
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    Quote Originally Posted by Soukyuu View Post
    Might be, however the difference between the effect in the upper and lower pictures is way too high. Background matters, I guess.

    But it's not only the effect, the textures are higher quality, maybe cause of it being a close-up image vs. screencap of a trailer.
    Looking at the tunic, I don't see appreciable differences in texture resolution, besides a possible zoom for the whole image.

    The effect is different because from what we've seen so far in the gameplay trailer, at gamescom and in screenshots the engine applies situational filters when certain spells are cast and skills are used to increase the dramatic impact, and removes them right after.

    By the way, the texture definition in the current engine isn't even determined much by resolution (that is good but not exceptional), but by the extensive use of normal maps, that seems to be still present in ARR.
    (0)
    Last edited by Abriael; 09-29-2012 at 12:07 AM.

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