Great post Tonkra!! ARR looks goregousI don't see anything "cartoony" about ARR tbh...
In 1.0 the game seems so dull and lifeless. 2.0 stuff is much more bright and lively....can't wait![]()



Great post Tonkra!! ARR looks goregousI don't see anything "cartoony" about ARR tbh...
In 1.0 the game seems so dull and lifeless. 2.0 stuff is much more bright and lively....can't wait![]()


The Downgrade comments are out of hand a little but complaining seems to be the way any comment is taken on the lodstone, so we always end up with negativity rather then just objective comments..
So yeah it does suck how many comments seem negative rather then positive.
I do have some areas I'm worried about, but both sides can pick out specific images/shots to support their view,
As the OP clearly did picking some horrible shots that are really unfair to justify his view..
It seems to me that really this started over the character/clothing textures more then anything, along with some of the grass. The backgrounds for the most part do seem much better an much more detailed in some areas, but again less in others.
Till I see a bench or we get into beta I'm not making a judgements though.
And if we get some animated PC's and background chatter not just static boring npc's it'll help even more.
I'd love to see some npcs and shops close at night![]()



I think a final pass of color-grading/tone mapping will really make the ARR engine shine.
Remember how bad the colors and lighting were in the 1.0 Alpha compared to Beta?



The pail blue glow of night still makes my stomach queasyI think a final pass of color-grading/tone mapping will really make the ARR engine shine.
Remember how bad the colors and lighting were in the 1.0 Alpha compared to Beta?
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
It seems pretty pointless to be comparing the graphics of ARR to anything at this point as we haven't even been given a finalized screenshot. They've already said the lighting isn't finished and many of the shaders are either simplified, not finished or not in which will have a huge impact on overall look of the final product. We haven't even really gotten a firm answer on what level of engine detail the current screenshots coming through are at.
But one thing we can be sure of is that the graphic design of ARR completely blows 1.0 away.



A lot of you area also forgetting that ARR isn't optimized to have DirectX 11 features. Once the development team gets to that, the game will also look drastically different than when ARR is released.
Lol, I don't know why people take it as a personal insult when someone posts screenshots of FFXIV 1.0 on standard settings. If youre going to make a thread titled "Comparing the graphics", then at least do it properly, and not just post 1.0 on worst settings and say it's a fair comparison.
Anyway, obviously 2.0 needs some work. Hopefully they can bring ARR up to standard by release.
Last edited by bobbygunz; 09-28-2012 at 07:34 PM.

No, stop this thread immediately!
You'll make Rokien cry.



I have a few highest settings screenshots taken at 1920X1080 that peeps can probably use to compare. They were taken quite a while ago, so maybe not the best example, but still better than nothing. Also, they are mostly in the Limsa region, so even harder to compare with ARR where most of the screenshots are in Gridania. But they're better than nothing.
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I don't see anything "cartoony" about ARR tbh...
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