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  1. #1
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Jynx View Post

    *edit*

    To be on point of the OP's message I still believe that the Materia system is crucial to the state of the economic wellbeing of the game (Not that the recent gil exploits hasn't done enough damage) But it keeps a constant demand for items and services from crafters and gatherers. Some games treat crafters like second hand garbage but as it stands in XIV they are a integral part of keeping the game flowing it nobody was crafting you would be out of luck getting your relic, let alone much of anything done.
    And I agree, its important. Did you read the system? It doesnt remove the gil sink - it moves it around and remove RNG at the same time, that part doesnt make the system any better.

    I agree, your gear dying every patch sucks. Thats not in my system.

    RNG creates averages, like if you have 10%, every 100 people 10 will get the item. However it also means that you can go 1000 times and still not get it, it doesnt have a base cap or anything. The RNG system -is- bad.

    Im not suggesting to give out candy easy. But if you are looking to make someone run 10 times to get one item, then just make it so you will get it in 10 times not.. "maybe". Thats stupid.



    (Another RNG is dumb example: if you have a coin, how many times do you have to flip it to get both sides?) The answer is as many times as it takes, there is not set value it could be 2 times or it could be 10,000 times.
    (2)
    Last edited by Shougun; 09-28-2012 at 02:04 PM.

  2. #2
    Player Jynx's Avatar
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    Gridania
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Shougun View Post
    (Another RNG is dumb example: if you have a coin, how many times do you have to flip it to get both sides?) The answer is as many times as it takes, there is not set value it could be 2 times or it could be 10,000 times.
    On this tangent that RNG is is utterly evil and needs to be banished from the face of the earth. What then when you have completed everything what is the long term goal?

    You kill Ifrit 10 times bam got your axe, screw ever touching him again becasue there is no reason to do so, unless it's to make a rare materia you can't get elsewhere it still puts a finite number on "HOW MANY TIMES I MUST DO ____" It essentially turns the entire god damn game into the essence of "Fetch quests that everyone hates"

    Kill the Moogle king 10 times
    Kill the Moogle king 20 times to get Shiny materia as well

    I don't mind being able to progress while playing the game but I do like to leave some things up to chance, or at least give me a option where taking a chance can yeild better results than just slogging it out. People are so unhappy that there is a chance they might be "That guy" who gets burned by %'s and whatnot while I fear being "That guy" who didn't hop on the update wagon and can't find a single damn person to do X-new mission with because everyone is finished that shit and yelling at SE for the next patch.
    (0)

  3. #3
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Jynx View Post
    On this tangent that RNG is is utterly evil and needs to be banished from the face of the earth. What then when you have completed everything what is the long term goal?

    You kill Ifrit 10 times bam got your axe, screw ever touching him again becasue there is no reason to do so, unless it's to make a rare materia you can't get elsewhere it still puts a finite number on "HOW MANY TIMES I MUST DO ____" It essentially turns the entire god damn game into the essence of "Fetch quests that everyone hates"

    Kill the Moogle king 10 times
    Kill the Moogle king 20 times to get Shiny materia as well

    I don't mind being able to progress while playing the game but I do like to leave some things up to chance, or at least give me a option where taking a chance can yeild better results than just slogging it out. People are so unhappy that there is a chance they might be "That guy" who gets burned by %'s and whatnot while I fear being "That guy" who didn't hop on the update wagon and can't find a single damn person to do X-new mission with because everyone is finished that shit and yelling at SE for the next patch.
    That is a matter of perspective, yes doing token 100% systems darkens it. But the sad truth with % is that you can legitamitely be screwed 1000 times in a row.

    For items its one of the reasons why I suggested progressive percentages. Everytime you fail you get a exponetial bonus %.
    What this would do is create a range of attempts that may feel more natural then a fetch quest but less dreadfully annoying then the full on RNG.

    However for materia and items melding rng needs to gtfo lol. Its why I removed breaking gear from materia, but kept the spirit binding aspect and changed them from rewarding materia to essences. The essences makes it so you have to bind more then one equipment to make a materia , which makes up for the loss of breaking the gear on melds.

    I thought about where the economy would be lost and tried to replace it as smooth as possible while removing all randomization and stupid unfairness. You may take two or three months to make the epic materia but it is so worth it (and everyone else had to work that hard to get the materia as well, so its not like O MY GAWD IT TOOK ME SO LONG U GOT IT FIRST TRY). Dont be afraid when I said two or three months, I think tiers are being underrated right now so making each tier more useful and having a greater bracket of time used would make the end tiers the end goal awesomes. How materia are stored is another discussion probably worth having along with talking about HQ/ NQ items.
    (1)
    Last edited by Shougun; 09-28-2012 at 02:36 PM.

  4. #4
    Player
    Ksenia's Avatar
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    Ksenia Solo
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    Sargatanas
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    Weaver Lv 100
    Quote Originally Posted by Jynx View Post
    You kill Ifrit 10 times bam got your axe, screw ever touching him again
    That's what kills it for me.
    Killing Ifrit has no meaning. He becomes a farm tool, no different than killing a deer on the road because you are forced to grind kill him 2000 times. The reason 90% of content gets turned to trash content IS RnG. You are obligated to min/max every dungeon to look for that one you can clear the quickest because the RnG has you doing it in the thousands of times.

    It's no longer about the Dungeon, it's about the grind and beating the RnG.

    To the OP: I want Materia revamped but I want it all revamped. Remember the Stat PuPs you could morph in the FF7 Submarine? That wasn't materia but that's what was given to us as Materia. How we get materia? Quests, the way it was always done. In chains, with content tied to the chain and not the ability to crawl the same 30 minutes over and over.
    (1)

  5. #5
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Ksenia View Post
    That's what kills it for me.
    Killing Ifrit has no meaning. He becomes a farm tool, no different than killing a deer on the road because you are forced to grind kill him 2000 times. The reason 90% of content gets turned to trash content IS RnG. You are obligated to min/max every dungeon to look for that one you can clear the quickest because the RnG has you doing it in the thousands of times.

    It's no longer about the Dungeon, it's about the grind and beating the RnG.

    To the OP: I want Materia revamped but I want it all revamped. Remember the Stat PuPs you could morph in the FF7 Submarine? That wasn't materia but that's what was given to us as Materia. How we get materia? Quests, the way it was always done. In chains, with content tied to the chain and not the ability to crawl the same 30 minutes over and over.
    I think with the system I suggested you could still have some quest materias as well and it wouldnt hurt the system. Specially if a lot of the rewarded materias are rare/ex (not tradeable or duplicated). So maybe one big quest line or main story gets you a Dalamud Materia that grants you a complex passive called heavenly momentum (each successful action increases damage sources by 5% and tp store/refresh +1 [up to a cap]). Just a random example materia.

    I think some entry level tradeable materia should be questable or obtained from monsters - thats ok. Later on you can get materia materials for recipies but to make those higher powered materias coveted, rare, and awesome (like in 7) you cant make them easy to get. And like I said you can get awesome materias as boss rewards or quest rewards and thats cool too - but like the relic quest they have to be hard or and rare/ex.

    You have to keep materia as a part of the player economy as well as it is a core piece of it. Removing it would really slow down the trade of hands of money in the economy - since players cant "create" new items like in a real world you have to keep a demand of an item to make sure that even when nothing new is coming in that at least something is coming and leaving.
    (0)
    Last edited by Shougun; 09-28-2012 at 03:43 PM.

  6. #6
    Player
    NefGP's Avatar
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    Dante Goldenpaws
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    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    On this tangent that RNG is is utterly evil and needs to be banished from the face of the earth. What then when you have completed everything what is the long term goal?

    You kill Ifrit 10 times bam got your axe, screw ever touching him again becasue there is no reason to do so, unless it's to make a rare materia you can't get elsewhere it still puts a finite number on "HOW MANY TIMES I MUST DO ____" It essentially turns the entire god damn game into the essence of "Fetch quests that everyone hates"

    Kill the Moogle king 10 times
    Kill the Moogle king 20 times to get Shiny materia as well

    I don't mind being able to progress while playing the game but I do like to leave some things up to chance, or at least give me a option where taking a chance can yeild better results than just slogging it out. People are so unhappy that there is a chance they might be "That guy" who gets burned by %'s and whatnot while I fear being "That guy" who didn't hop on the update wagon and can't find a single damn person to do X-new mission with because everyone is finished that shit and yelling at SE for the next patch.

    Right, but the problem is Square-Enix as a whole (I'm lumping the bulk of XI in here, save for most of Abyssea which actually had very good drop rates all around - Matsui be praised lol) is that they just love to set the minimum too frigging low.

    Yes I agree there needs to be some element of chance involved, or else it just becomes stale (unless the challenge is exceedingly great, such as Darnus Hard etc. where you can justify giving out the reward 100% either as a drop or quest reward).

    Again I refer to a point in my post - it's not just that we're at the whims of the RNG, but we're subjected to it on multiple levels when trying to obtain materia.

    Let's use Demilune Bhuf as an example.

    It's a lv 48 weapon, so that means at least a Tier 3 Materia with a good chance of a tier 4. RNG #1. It's an Axe, so that means you can get 1 of 8 possibilities - RNG #2. Now of those 8 possibilities, only 1 is really worth big money (Savage Might), the rest are just decent~good. (Belts have a staggering 15 possibilities, which is completely absurd IMO - that really needs to get fixed.) Finally, there's the varrying parameters, RNG #3.

    That's a hell of a lot of gambling going on for just a single item, which just isn't right. This is why I strongly feel the kinds of materia you can get based on the type of item being converted either needs to be significantly narrowed down, or give us some way of either choosing or at least influencing which materia we get.

    Theoretically, I could score a bunch of savage might in a row and be filthy rich - or I could get nothing but DEX Materia and want to /wrist.

    I pity anyone who tries to regularly SB and convert Cobalt Plate Belts (I don't think anyone has ever bothered to convert a Vanya? I mean why would you?), or God help you Primal Weapons...

    Which is another thing. If you're going to let us convert certain rare items like that, they seriously need to only turn into 1 specific kind of materia, otherwise it's just ridiculous.
    (0)

  7. #7
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Quote Originally Posted by NefGP View Post
    Right, but the problem is Square-Enix as a whole (I'm lumping the bulk of XI in here, save for most of Abyssea which actually had very good drop rates all around - Matsui be praised lol) is that they just love to set the minimum too frigging low.

    Yes I agree there needs to be some element of chance involved, or else it just becomes stale (unless the challenge is exceedingly great, such as Darnus Hard etc. where you can justify giving out the reward 100% either as a drop or quest reward).

    Again I refer to a point in my post - it's not just that we're at the whims of the RNG, but we're subjected to it on multiple levels when trying to obtain materia.

    Let's use Demilune Bhuf as an example.

    It's a lv 48 weapon, so that means at least a Tier 3 Materia with a good chance of a tier 4. RNG #1. It's an Axe, so that means you can get 1 of 8 possibilities - RNG #2. Now of those 8 possibilities, only 1 is really worth big money (Savage Might), the rest are just decent~good. (Belts have a staggering 15 possibilities, which is completely absurd IMO - that really needs to get fixed.) Finally, there's the varrying parameters, RNG #3.

    That's a hell of a lot of gambling going on for just a single item, which just isn't right. This is why I strongly feel the kinds of materia you can get based on the type of item being converted either needs to be significantly narrowed down, or give us some way of either choosing or at least influencing which materia we get.

    Theoretically, I could score a bunch of savage might in a row and be filthy rich - or I could get nothing but DEX Materia and want to /wrist.

    I pity anyone who tries to regularly SB and convert Cobalt Plate Belts (I don't think anyone has ever bothered to convert a Vanya? I mean why would you?), or God help you Primal Weapons...

    Which is another thing. If you're going to let us convert certain rare items like that, they seriously need to only turn into 1 specific kind of materia, otherwise it's just ridiculous.
    Basicly, RNG on top of RNG on top of RNG on top of RNG . . . it doesnt need to be that way and needs to go.

    A good way to try to get what type of materia we want to create without making it too easy is to get to select a catagory of materia when converting, and what materia in the category are viewed.
    (0)
    Last edited by Reika; 09-28-2012 at 11:15 PM.

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