
Originally Posted by
NefGP
Right, but the problem is Square-Enix as a whole (I'm lumping the bulk of XI in here, save for most of Abyssea which actually had very good drop rates all around - Matsui be praised lol) is that they just love to set the minimum too frigging low.
Yes I agree there needs to be some element of chance involved, or else it just becomes stale (unless the challenge is exceedingly great, such as Darnus Hard etc. where you can justify giving out the reward 100% either as a drop or quest reward).
Again I refer to a point in my post - it's not just that we're at the whims of the RNG, but we're subjected to it on multiple levels when trying to obtain materia.
Let's use Demilune Bhuf as an example.
It's a lv 48 weapon, so that means at least a Tier 3 Materia with a good chance of a tier 4. RNG #1. It's an Axe, so that means you can get 1 of 8 possibilities - RNG #2. Now of those 8 possibilities, only 1 is really worth big money (Savage Might), the rest are just decent~good. (Belts have a staggering 15 possibilities, which is completely absurd IMO - that really needs to get fixed.) Finally, there's the varrying parameters, RNG #3.
That's a hell of a lot of gambling going on for just a single item, which just isn't right. This is why I strongly feel the kinds of materia you can get based on the type of item being converted either needs to be significantly narrowed down, or give us some way of either choosing or at least influencing which materia we get.
Theoretically, I could score a bunch of savage might in a row and be filthy rich - or I could get nothing but DEX Materia and want to /wrist.
I pity anyone who tries to regularly SB and convert Cobalt Plate Belts (I don't think anyone has ever bothered to convert a Vanya? I mean why would you?), or God help you Primal Weapons...
Which is another thing. If you're going to let us convert certain rare items like that, they seriously need to only turn into 1 specific kind of materia, otherwise it's just ridiculous.