I left in spirit binding gear and weapons because its good for the economy - since crafters can make gear to change into materia materials in my system. this doesnt mean essences can -only- come from these places, however they should be a main source to keep crafters jobs. We dont want to have homeless crafters lol. Also I think that other ingredients non essence would be great to come from other sources, like gardening as you said - its just important that we keep a form of spirit binding for the economy.
If you remove that then you have removed a fairly large chunk of the economy.
I understand your feelings though - somewhere in my post I say "I wish to remove this part, but the repercussions would be too great".
Near the end I also mentioned getting materia from monsters, quests, and the things similar. So the only way is not from crafting (though the major source except for some unique named materias should be from the players - to keep the economy turning).
Since this system lets you equip materia at any time a low level quest or monster could reward weaker materia you could use immediately and take with you with and over time level up - materia level up maybe I didnt specify but yes I think they should go with EXP (or perhaps specific actions for rare materia like a blood materia would require you to kill X monsters regardless of exp reward).
This system easily allows for rare ex materia's as you could add and remove them (hence putting it into something doesnt screw you to that weapon till you get rid of it).
I think this is what you were talking about.
Yes I would like materia to be special so we have to prevent a surplus, hence there will be time elements, and a lot of personal effort. Obviously exact values would be easiest to discuss if we actually had a testing bed. So I left things somewhat vague as values would be known best from testing.
I also want each tier to be progressively harder to get - so people really go WOW!! when they see a max tier materia. Since they dont break, this wont be a problem as if you did it in the system currently in 1.0 (current system falls apart in some aspects, and is ready to fall apart in others).
Thank you for the reply btw! ^_^