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  1. #91
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Jynx View Post
    You have selective reading then. It's a pretty big issue for WoW how they have gear that outdates itself every single update wiping out anything you have accomplished, the game has very few long term goals actually worth striving for.
    No, you have a selective reading problem.
    Why would players in WoW complain about outdated gear if they could regrind it in 3 months, each time they got a level increase? Because they have to regrind RnG a billion times. If the gear grind wasn't an RnG war games could have decay systems and gear replacement would be normal in games. You wouldn't have the same damn sword from the moment you hit level cap until you quit or they raise level cap. People don't mind replacing gear when they can do it in a rational fashion.
    (1)

  2. #92
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Ksenia View Post
    People don't mind replacing gear when they can do it in a rational fashion.
    Opinions, Opinions everywhere!

    Allow me to assert my own opinions then.

    People don't mind working hard for gear when it doesn't outdate itself the next time the game patches.
    (1)

  3. #93
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jynx View Post
    Opinions, Opinions everywhere!

    Allow me to assert my own opinions then.

    People don't mind working hard for gear when it doesn't outdate itself the next time the game patches.
    Read first pageeeee, lol!

    You two dont flame over useful gear and patches here XD.

    Towards the point of this particular thread: I agree that people dont like to work hard for gear that will then become useless. Thats why I think making materia a more focused system like I have done on page one would be best.

    Because new updates will always make gear sad - they have to do this specially when raising the cap (have to add "desirable" content). But we can make materia one of those long term goals that also stick with us - never a waste of time.

    As it is now RNG will waste your time without making you feel like you did anything worth while, RNG for most cases deserves to burn a horrible death. There are still things you cant un-RNG though like criticals, not because its impossible but because what would happen is people would "load" their critical and then go do PvP or something and next hit would be a loaded critical on a max weapon skill.

    However you can unRNG materia - and you can do some special twists to loot, while maintaining the important difficulty (and hence reward) of the item.
    (1)
    Last edited by Shougun; 09-28-2012 at 08:19 AM.

  4. #94
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I would like more safe materia melding slots and that you play the "forbidden" materia melding starting at the third materia for example, so you can double meld things with 100% chance, this would make easy and fun to make equipment with a good diversity or combo of stats and start the hardcore rewarded improvement of the piece with the third melding, so for hardcorism it still be possible to play with the chance three more times.
    (1)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Materia and gear breakage as it is runs the flow of the game. Crafters always have things to make because people are always breaking / melding gear.

    If you give us "Safe slots" the market will become oversaturated in a matter of moments. FFXI had this issue even with materials being painfull to gather for the best gear the result?

    NQ gear became useless and HQ gear shot in price insanely high to make any kind of profit.
    (0)

  6. #96
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Khazar View Post
    I would like more safe materia melding slots and that you play the "forbidden" materia melding starting at the third materia for example, so you can double meld things with 100% chance, this would make easy and fun to make equipment with a good diversity or combo of stats and start the hardcore rewarded improvement of the piece with the third melding, so for hardcorism it still be possible to play with the chance three more times.
    The current system cant handle that kind of change, it would mess up things. Saturation would happen for a little while but then players would stop making those items because they were no longer profitable. while saturation would be temporary the incentive to crafting would be lessened as they would lose a money source.

    Thing is you would still want to break your item, adding more safe slots wouldn't do anything in the long run besides inflate stat numbers.

    Read first page, make new comments.
    (0)

  7. #97
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    - Increase the chance for additional melds on HQ items another 5% or more.
    - HQ items when converted should give improved odds of higher tier materia.
    - HQ items should also give consistently higher (at or near max) parameters.
    - Allow Unique/Exclusive Gear to be melded with a single materia each.
    - The maximum number of melds should be proportionate to the item's size
    - Remove catalysts, or refund them when taking materia out of an item
    - Allow us to select individual materia to remove from an item
    - Safe removal of materia from items, please.
    - Limit the kinds of materia gained from each category - it's enough that the tier and quality is totally random without having to hope for 1 out of 8 or more possible outcomes. Being able to actually pick what kind we get would be nice, but probably unbalancing.


    Also, what about gear specifically designed for melds? As in, they're relatively plain on the their own, but gain unique buffs when melded with materia? I think that'd be a neat way to create new kinds of "set" items.


    The only other thing I'd like to say is, even though the odds are really bad, and it would take a lot of luck and time/money, it really does bother me that an item with 5x Tier IV melds can vastly outperform even a Relic Weapon. It honestly just rubs me the wrong way that it's even possible to obtain something silly like a belt with +350 HP... or a pair of pants with +80 critical hit rate etc.
    (1)

  8. #98
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    whats the point discussing a materia system that never gonna happen?
    (0)

  9. #99
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by moriandrio View Post
    whats the point discussing a materia system that never gonna happen?
    Community Representative comment says otherwise. (Not that a system will happen, but at least that player thoughts are being passed along)
    (0)

  10. #100
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    For a suggestion that I think can help the current system without a huge overhaul; materia needs to be able to be leveled up through the spirit bond system. The problem is that for the most part anything but tier 4 materia is pretty useless and attempt to spirit bond anything but over level 41 gear a waste of time.

    They need to allow for a slotted materia to grow to the next tier after a significant amount of spirit bonding is accumulated on the piece of gear its bound to. Getting materia through each tier would take a good amount of time so those that wish to save time can still play the RNG game and get high tier materia instantly from high level conversion but this would also give another avenue for people to gain the materia they want without the need for tremendous luck or gil.
    (0)

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