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  1. #521
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    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Shougun View Post
    2.0 Defintely has more details in the enviroment, but we have yet to see if our active mobile models are effected the same way by 2.0. I havent seen any characters/chocobos look better - just look worse on some occasions (it appears that hair, fur, skin, eyes and other lively objects havent had their finishing touches - I hope that means they will get them though).
    its the different lightning.. with the luminous studio engine the colors of the characters, and all textures seem much much brighter when they are in the sun.


    the luminous engine offers real dynamic shadowing

    Lightning in the current version. The character doesnt seem to be effected that much by the sun light.




    we have no dynamic shadows like this right now:
    characters "blinded by the sun" [shows an earlier alpha version]

    characters half in the shadows [shows an earlier alpha version]





    in darkness the character seems more three-dimensional :
    (A Realm reborn screenshot)


    when the charactes is directly in the sunlight he maybe seems just too bright. For your meaning "cartoonish"


    its the lightning and shadow effect which disturbs you.
    but Yoshida also said, that the lightning and shadowing of the last trailer they've released was not final and showed an earlier version. (the first two screenshots)
    (2)
    Last edited by Tonkra; 09-27-2012 at 03:26 AM.

  2. #522
    Player
    Shougun's Avatar
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    Quote Originally Posted by Tonkra View Post
    [snipped to save space]
    Yeah characters look like reflective ghosts in the sun. Am a huge fan of the dynamic lighting from environment though, the shadows from the flora is fantastic looking.

    Obviously from my first comment you can see I dont really think people should be light bulbs when the sun is out. I am very very very pale and even I dont glow like an Edward from Twilight.

    Just thought of what it really looks like on the characters skin, it looks like someone has an infinite camera flash effect.

    The chocobo feathers are changed, they are definitely missing some kind of smoothing/opacity effect - but perhaps the light is too harsh and thats the only other difference. The lighting should be an easy change though - I wouldnt be worried much if that was it.

    Chocobo feathers, and other fur/hair like materials are still different though.

    SE needs to put version numbers in their screenshots lol, anyway this photo has some pretty good looking Mithra hair for whatever version that gameplay is... (who knows.. lol):
    http://na.finalfantasyxiv.com/img/sc...UB_0901_09.jpg

    Though it looks like their armor metal filter isnt done :P
    (2)
    Last edited by Shougun; 09-27-2012 at 03:42 AM.

  3. #523
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    Quote Originally Posted by Tonkra View Post
    Lightning in the current version. The character doesnt seem to be effected that much by the sun light.
    (3)


  4. #524
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    i have written "the character is not effected by the light that much like with the new engine (for now, because alpha version) and thats the main reason why you call it cartoonish. for you the character seems to bright when being directly in the sunlight.

    have you even watched the screenshots or understood what i have posted?

    and great, that you have posted chocobo with plate armor which reflects the most

    Quote Originally Posted by Shougun View Post
    Yeah characters look like reflective ghosts in the sun. Am a huge fan of the dynamic lighting from environment though, the shadows from the flora is fantastic looking.

    "when the charactes is directly in the sunlight he maybe seems just too bright. For your meaning "cartoonish" "

    thats what i have written ... and also that these are screenshots from the last trailer, where yoshida stated, that it is earlier alpha footage than the trailers before. and that the shadowing and lightening was'nt finished yet.


    as i already said.. and it depends







    ghosts as well?^^
    (1)
    Last edited by Tonkra; 09-27-2012 at 04:14 AM.

  5. #525
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    Quote Originally Posted by Tonkra View Post
    and great, that you have posted chocobo with plate armor which reflects the most
    yes, a healthy amount of light for definition that doesnt desaturate and reduce all hint of texture quality/model structure.

    For the so-called "improved lighting system", the character models in ARR don't actually even seem to respond to light properly. The metals don't glint in ARR like they do in current version. It looks very dulled. If you look at any screenshot of a Dragoon or Paladin, the metals seem very dull and flat. Furthermore, no matter which direction they face, there's almost no definition of the character's shape in response to the light. It seems like they're very flat. These are just observations.

    There's problems in 1.0 too, such as in certain lighting conditions (i.e., night time), there is a loss of interesting lighting effects, but after 2 years you expect an improvement, not an obvious degradation of quality in certain areas.

    By the way, these are just observations.
    (3)


  6. #526
    Player
    Shougun's Avatar
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    Quote Originally Posted by Tonkra View Post
    [snipped]


    ghosts as well?^^

    Maybe I havent ever had this opportunity long term* - but I feel the camera is doing that and not real life.

    I doubt my eyes are doing something no one else has.

    If you were really there she wouldn't be so bright like that. Your eyes will auto adjust and remove the glare.

    So if you jump out of your dark house and look at someone in the sun maybe its bright like that- but then it dims down (and stays down).

    Actually this talk made me stumble back into thinking of Valkrum Dunes from FFXI.

    They should add the auto adjusting to the game - so the ghost like skin that temporarily shows and fades down as if your eyes are adjusting.

    If we dont get that option I would prefer non ghosting skin though. Ghosting is only captured in super intense harsh lights that are too strong for your eyes or in cameras.
    (1)
    Last edited by Shougun; 09-27-2012 at 04:28 AM.

  7. #527
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    2.0 isn't on the luminous engine, stop saying it is.
    (2)

  8. #528
    Player
    Tonkra's Avatar
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    Quote Originally Posted by Shougun View Post
    Maybe I havent ever had this opportunity long term* - but I feel the camera is doing that and not real life.

    I doubt my eyes are doing something no one else has.

    If you were really there she wouldn't be so bright like that. Your eyes will auto adjust and remove the glare.

    seems you are not outside that much ^^

    this truly can happen in the bright sun, and when you are people are pale enough the sun can reflect like that.

    Quote Originally Posted by Ingolf View Post
    2.0 isn't on the luminous engine, stop saying it is.
    FFXIV 2.0. is using the core of the luminous engine. its not exactly the same, but you can see that they are related to each other.. as the developer says in that video.

    here

    "it uses the core of the luminous engine"
    (0)
    Last edited by Tonkra; 09-27-2012 at 04:33 AM.

  9. #529
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    Shougun's Avatar
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    Quote Originally Posted by Tonkra View Post
    seems you are not outside that much ^^

    this truly can happen in the bright sun, and when you are people are pale enough the sun can reflect like that.
    I could say the same about you XD. The bright sun effect is only temporary unless the sun is -extremely bright (then looking anywhere will hurt your eyes)- but you can tell the sun is not because you can look at the shadows in your screenshots and they are not super dark.

    Read what I updated too please:

    If you were really there she wouldn't be so bright like that. Your eyes will auto adjust and remove the glare.

    So if you jump out of your dark house and look at someone in the sun maybe its bright like that- but then it dims down (and stays down).

    Actually this talk made me stumble back into thinking of Valkrum Dunes from FFXI. Valkrum was really bright when you first entered but toned down after a second.

    They should add the auto adjusting to the game - so the ghost like skin that temporarily shows and fades down as if your eyes are adjusting.

    If we dont get that option I would prefer non ghosting skin though. Ghosting is only captured in super intense harsh lights that are too strong for your eyes or in cameras.
    (1)
    Last edited by Shougun; 09-27-2012 at 04:32 AM.

  10. #530
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    ZakarnRosewood's Avatar
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    or we can all save our critique of the graphics until its at a state that Yoshi-P feels it should be at. even he has admitted its not where he wants it to be, he is still making improvements, and he was reluctant to show us anything for fear of the kids kinds (Freudian slip?) of over reaction that are happening in this very thread.

    this thread needs to be locked now and re-created later when something new comes out. nothing new has been said in almost 45 pages.
    (1)

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