Yes. Good idea.
Yes. Good idea.
It's definitely a step in making the classes and roles more defined. Yoshi-P said in an interview that they would be making changes that revolved around 4 and 8 man parties.
I'm interested in what the 4 man setup involves.
I'm looking forward to the new small party (4-person) implementation. I prefer smaller parties, so I'll definitely be experimenting.
I think it is better with smaller partys.
The Coordination is better/faster and i think the biggest point is the strategy.
With 15 Players it was just a rape from all sites, no real tactic was needed.
Someone posted this in another thread i believe and this is what i would do too.
Behest every 20 minutes but once you participate in one you have to wait the one Hour.
Im very excited about the 4-8 PvE Content and i hope it will be intense.
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it works for limiting sp parties and things along those lines yes
but they are looking at actual content now and 15 man parties will create horrible balance in that compared to that of a smaller variety
thats the true purpose of this change
My XIVPad: http://xivpads.com?2031148
I like the change for allowing smaller groups to get things done and keep up with the whole crowd. This is also thinking outside of the game box for reasons.
There are players that are adults or young adults, maybe they don't have as much time or random time for gaming now compared to when they were younger. Smaller groups means they have more of an option to do things at another time, when few, but still plenty, of ls members can help out. This also means for a ls that normally does things in a large group, losing a few members on a particular day means they can break down the group and go tackle something instead of having to call off an event altogether.
The second situation for this is maybe there are a small group of irl friends that play together. Maybe they'd like to go do something by themselves and not have to worry about calling in outside help (no, I'm not suggesting that everyone starts isolating themselves to go do things).
The gaming world has to evolve to consider age groups and what they think will work best in the long run.
This may have been said before, but it's going to screw up behest...which probably isn't a good thing BUT it will make NMs more challenging and tactical, which IS a good thing. Some NMs can be taken down easily with 8 people while some (Buffalo and Dodore) will require a little more than just mindless hacking and well timed BRs.
Over all, I think that this is a step in the right direction as the game heads more towards a tactical approach with team based content.
Healer strike is ridiculously foolish and accomplishes nothing
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