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  1. #1
    Player
    Join Date
    Mar 2011
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    588
    Quote Originally Posted by Arcell View Post
    Or just make endgame that is just as challenging for 8 people at a time.
    Quote Originally Posted by Corrderio View Post
    I'm pretty sure this is Yoshsida's intention. I can't remember if it was in an interview or the letter where he mentioned a lot of MMOs are going from huge guilds to a small close knit group of friends/etc. and that was the direction he felt like going.
    You didn't need to party up for dynamis, or campaign. They might add something similar to an XI alliance later. If they're willing to do this then it will probably be adjusted. I can't imagine everything later on in the game is only going to need 8 people lol.

    What I do like is now all those failure LSs that shouldn't be fighting NMs to begin with have to learn how to actually play the game right or wipe to rage!
    (0)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Visch View Post
    You didn't need to party up for dynamis, or campaign. They might add something similar to an XI alliance later. If they're willing to do this then it will probably be adjusted. I can't imagine everything later on in the game is only going to need 8 people lol.
    Why not? They can balance content and make it challenging but possible for 8 people. Having alliances kind of defeats the purpose of reducing the party sizes, doesn't it? I mean the whole point is to make content more challenging for up to 8 people and take away the ability to just throw more numbers at anything.
    (0)

  3. #3
    Player

    Join Date
    Apr 2011
    Posts
    17
    I think the smaller party system is a great idea. I think it's far too difficult to balance the game or add any sort of strategy when there are so many people out killing a handful of mobs. I'm lucky to get one or two hits on a mob in leves and cures are almost never needed. I'm super excited for the change and I hope they'll let us do behest more often!
    (0)

  4. #4
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I hate it.. My ls normally goes out in a group of 10..
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Seeing as how we usually do NM's with a group of 7-11 people, I don't see this being too big of a problem. Smaller party sizes are easier to coordinate, and less hectic.
    (0)

  6. #6
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    It most certainly will mean we'll have to do some adjusting in NM hunting to accommodate the smaller party size.
    (0)


  7. #7
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Guys I was wandering, do you think we'll see also a small change to the BR system in this patch? cause with the party size reduced to 8 they would get pretty weak during NM fights :/
    (0)

  8. #8
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Let's hope less is more =)

    Having said that full behest parties were honestly the only thing I've enjoyed about this game so far.

    I'm not even being snarky here. I've literally left XIV on and just done behests when it happens to be the right time and played other games the rest of the time.

    From designer's standpoint I can see how this game gives gameplay programmers some chance to balance grinding. Even if it's done correctly I assume we can tell if it's fun or not only when they give us something else to do than this one leve thing that's basically the only activity to do at this point.
    (0)

  9. #9
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Its a matter of allowing everyone in our LS to be involved in the fight.
    Make a smaller LS.
    (0)

  10. #10
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Make a smaller LS.
    Quite possible the least thought through suggestion I have ever heard. So maybe we should just cap LS membership at 8? I play in a small close knit linkshell, we are all RL friends and family, we schedule our time for this, and EVERYBODY shows up for it.

    This change is the nail in the coffin for me, my wife, and quite possibly the rest of my linkshell. Most of them will probably drop this and move to XI, while my wife and I hang out for SW:TOR.
    (0)

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