Lmfao, I'm not even going to comment on this guy. Sounds like he has IRL-peen, except he throws fighting games in there...back to NMs.. Just don't make them shit, please. I need something to do other than duo every mob in this game.
I say no to 24hr+. Difficulty should be killing the mob, not CLAIM IT
as long as no quest items are drop items such as black belt i'll be happy. I would perfer forced pop nms. vs spawn nms. Sorry but content for a select few makes for a bad mmo. Effort is skill in killing said nm not how long it took.
So just because bot use is inevitable we should encourage game aspects that would use them? At that point whats the point? It just boils down to who has the better bot?
Sure....make that same item virtually useless as well. So you're not required to do that to be considered for groups. All you're doing is creating elitism imposing such artificial barriers. Why not make it triggerable with a guild leve reset/week repop timer, make it hard, make it resistant to emulate, and make the drop rate something better.Make it 24hr with a 1 hr window, make it hard, and make it resistant to emulate. simple. Oh and make the drop rate under 5%.
Killing it will only be difficult for a limited amount of time...I don't know how you cannot see that. You need to have some other layer of difficulty to make it rare, and "leet"...Seriously.
If not it will be shit just like the mobs we have now.
dude was asking for it. I got time to play mmo. and I still don;t wanna sit and waste time waiting and fight claiming nm. time don;t make it difficault the actuall fight does. And honestly its a game. Name 1 actually hard game. Games are fun, challenging (not hard), and meant for enjoyment not work. 24 hr pop nms = work. and work isn't fun.
jobs can be fub since you rarely see it as work.
This post shows that you want this game to stay how it is now. Which is, *** mobs, with *** players, in *** LSs that kill them with 15 people and think they're leet ***.Sure....make that same item virtually useless as well. So you're not required to do that to be considered for groups. All you're doing is creating elitism imposing such artificial barriers. Why not make it triggerable with a guild leve reset/week repop timer, make it hard, make it resistant to emulate, and make the drop rate something better.
Last edited by Melodicya; 04-13-2011 at 04:14 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
I veiw mmos as a hobby, I dedicate my time to becoming better, higher lvl, better gear. You have no place in playing this type of game if you cannot commit the time to it, and then cry about not having the good gear and items. No one is forcing you to play this game, and if you honestly have such a wonderful rl with a family and an amazing job then I dont really understand why you would play an MMO in the first place.you need gameer AA and yes it does excist there is such thing as being addicted to video games you sound like a NEET or like the completely insane character from an anime about NEETs he was a tarutaru looking character in the animes mmo (which was a parody of ffxi) the guy was trying to get rich from rmt-ing his sister was part of a ponzi scheme who got arrested. And he relyed on her for food etc. he had crawled out of the house begging for food till he found a job.
I seen it happen irl also.... its sad.
I will say this again... It is kinda sad to see how uncommitted you guys are.... now I understand why the JP players laugh at the NA's
WTF IS SO GOD DAMN LEET ABOUT THE ABILITY TO CAMP SOMETHING FOR MORE TIME THAN SOMEONE ELSE?
What would really be the big difference making something have a world 24 hour pop or having a triggered pop you can only do once a week? You don't have to sit there waiting for hours on end, firing up a bot program just to actually fight the damn thing. You can keep the mob/item rare since you can only do it once a week, but more importantly you actually have a chance to even do it.
Last edited by Sojiro; 04-13-2011 at 12:58 AM.
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