Quote Originally Posted by zzapp View Post
OK, now that we have 82 pages of economic geniuses input on this, and now that (most) everyone is fully educated in supply/demand, ask yourself a simple question. If this is totally transparent to your economic worth, then why is SE even bothering doing this? Why not leave it alone? New players would come into the game and soon have millions and millions of gil, following the same economic paths that everyone else did in 1.0. It still works. I know people in this game that have 100M+, and others that don't have 1M.

The answer to this is simple and obvious, yet no one has really mentioned it or taken issue with it, one way or the other. For ffxiv to be a profitable venture tons of new subscriptions will be needed. How much of a deterant would it be to any of you to begin a game where a large piece of the existing player base already had 100M+ gil? Would it be less of an issue if those who have played for 2 years have 10M? I fully understand SE's objective here.

For those of you who profess to fully understand the supply/demand model, and argue that this is totally transparent, then complete the damn model, and ask yourself this - if the ability to make gil in 2.0 is exactly 10% of what it is today, then fine, I agree that thru time this is transparent, and not another peep out of me. However, I sincerely doubt that, and none of you know this. If in 2.0 the ability to make gil is anything > than 10%, then in effect, SE has level-set the playing field for new players, and have, in fact, diminished your economic value, as it relates to the general game population. If anyone has trouble with that concept, send me a p.m.

Given that, SE lied to us. Oh don't worry my little 1.0 beta testers, all your gil and gear will transfer to 2.0. Right.
I believe Yoshida said himself that part of the reason for the change was simply to not have big numbers just because. Having lower numbers makes things easier to work with.

Players may feel like "my money is being reduced!" However, we're doing this so that when we launch A Realm Reborn and support it for many years to come, it will be easier to play with a more realistic sense of value than just having huge economical digits just because.