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  1. #1
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I would have lol.

    Make the numbers more inflated so the cheapest thing in game costs 100+ gil? No thanks.
    You realize income is interdependant of prices, so everything would have been the same anyway ?
    (2)

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chinook View Post
    You realize income is interdependant of prices, so everything would have been the same anyway ?
    Well.. yes I've been arguing that very point. It would be the same technically, yes. However it'd be annoying as hell to deal with larger and larger numbers for no reason. This is why they're dropping a digit instead of adding one in the first place..
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Chinook View Post
    You realize income is interdependant of prices, so everything would have been the same anyway ?
    Thats not entirely true, but certain items are less effected by inflation then others (mostly those high in supply). However new items specially those unsure of how rare they are would get insane inflated prices.

    Not all real world rules cross over into the game world smoothly, but yes generally income does effect pricing of items particularly luxury items.
    (0)
    Last edited by Shougun; 09-18-2012 at 01:36 AM.