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  1. #61
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jeronlmo View Post
    People really dont get why people like me are against any nerf, it always leads to something worse, do any of you remember how crafting was originally? It wasnt just a few pieces to make a body, you needed the sleeves/back/front, it ended up being like 7 pieces and of which most took several synths to get to, it was complicated, few did it, and those that did were rewarded. Then crafting got nerfed, and people defended it, we loved how complex it was, you made every piece of the gear, and people said those people were dumb for wanting anything in life harder.

    Then it was nerfed again, and we heard the same excuses, then again, and now its happening again as basically (auto-crafting), it will end up being gw2 or wow crafting, because thats the market SE is trying to target, and they will pick and pick at crafting until you can cap any/all crafts in a day or atleast to the degree that you can currently level jobs.

    The only reason FF11's crafting stayed as it was, as in few could actually get say 100 GS, is because tanaka told casuals to basically fk off, play his game or get out, yoshi does not have those kinda cojones.
    It's not a matter of Yoshida being scared to tell casuals to fuck off, he's just not stubborn like Tanaka was. Plus this is his game now, don't like it? Play his game or get out, as you so eloquently put it.

    The original crafting system was a convoluted mess. You need to remember that this is a video game. All aspects of it SHOULD be fun. If it's not fun, why play? Taking more than half an hour to craft a single piece of gear because it had a dozen parts spanning 5 crafts is not fun, it's just a mess. I can see where Tanaka was going with the idea, or at least where I hope he was going with it, and it could have been a great system. However it was half-finished like everything else in the game and fell flat on its face.
    (4)

  2. #62
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sagagemini View Post
    Skill to craft? Hahahahah
    Yea, hit the enter button nonstop. That requires some major skill.
    The shorter the process the better.
    The shorter the process the shorter the exp, then it is alright
    (0)

  3. #63
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Another case where people think time and effort = skillzzzz
    (1)

  4. #64
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DNO View Post
    Another case where people think time and effort = skillzzzz
    Pressing enter for a week to get a level = pro player
    Pressing enter for a day to get a level = newbie
    (0)

  5. #65
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Please consider how we already have this system.

    For crafting we will have something known as a crafting journal, and when you select the item you would like to make from the journal, it will be possible to confirm how many materials are necessary and select which materials you will use from the list.
    Crafting Journal, is essentially our crafting history and Recipe Rewards list already available. Of course, I expect we will have a lot more control and better (faster) access to our journal. Also, consider that in leves we can simply hit "yes/no" when crafting the next item from the same recipe. Likely it will be the same in ARR.

    Also, we will be implementing something known as CP, so as long as you have them you will be able to execute actions and craft continuously.
    Please keep in mind that while you can equip many actions, you can't use all of them or choose which actions to use. Only 5 will appear in your UI at crafting time, selected randomly. So you have a limited amount of "CP" already, limited to 5. So this action limit is already in place. I suspect that you can use more than 5 in ARR and you will be able to use an action more than once, depending on the amount of CP that you have.

    Also, consider that crafting fatigue sets in at 50 synths per time period and you will be auto kicked from crafting. This is also a "CP"-like limit.


    Additionally, it will be possible to craft in mass quantities.
    We have "mass crafting" but it's currently limited by the amount of mats you can squeeze into that tiny grid. Some recipes don't have this option. I suspect there will still be a limit but it will be greatly raised in ARR.


    So my conclusion is that crafting changes very little only we will have a lot more freedom to choose what we're crafting and how much of it we're crafting. Don't forget that we will have 10x better UI that will make crafting faster and less of a headache.
    (0)
    Last edited by HiirNoivl; 09-18-2012 at 12:09 AM.

  6. #66
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jeronlmo View Post
    People hate crafting and anything thats not 100% fun 100% of the time anymore, they treat gaming like you would facebook/farmville, its a social network to them, if its not fun, scrap it. The idea of hard work and accomplishment doesnt even click for them.
    Sooner or later it will turn into gw2 or wow, and because you said you have no exp in wow I will inform you, you can burn a craft to cap in hours by just auto-crafting everything. You literally click the go button on an item and it will craft that 1 item almost instantly until you run out of mats in your inv. Crafting in wow is nearly worthless, the only reason people craft is because of the ability to gem your gear, if you do tailoring, you can gem cloth-type gear (aka priest gear), the crafting itself to make things is nearly worthless.

    With all due respect, people play video games for fun, not to have another job. What is the point in doing something for recreation when it's not fun? I can't speak for others, but I have no interest purposefully wasting my free time doing something that isn't fun. That's just idiotic. I would also point out that just because something is fun, doesn't mean it's easy, or lacking in complexity. The crafting system we got at the beginning was needlessly complex without being fun. That is just poor game design, no matter how you look at it.
    (2)

  7. #67
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think the idea was to be able to mass produce skillup items (low difficulty) with the click of a button and when you want to HQ stuff you play the minigame. I only remember seeing him playing the minigame in the video, so I hope the former concept will still make it. Really don't want Hasty Hand to still be the way to speed craft.
    (0)

  8. #68
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Felis View Post
    The shorter the process the shorter the exp, then it is alright
    Right, which is my point. Grinding out recipes is dull as it is. I like the challenge of having to balance progress & quality, just not when I'm leveling >_<

    The main reason I enjoy crafting is because I like feeling useful and being able to make stuff. The mini-game (and the horrible music that accompanies it) just starts to get on my nerves after a while. I like the level of depth and control when it comes to trying to make quality goods, but for straight up grinding EXP I liked XI better lol, if only for the speed.

    It's really not hard to finish a synth successfully now, even for recipes 10 levels higher. But the game can be such a complete utter troll at the worst times when trying to raise quality and all it does is piss me off. Twice last night I came close to +1'ing my new Steel Cross-pein hammer only for the game to just randomly go "nope, fuck you". Gotta love it when you're just 1 standard away from finishing, and then the next action fails, screwing you over by 1% for seemingly no reason as every other synth has gone smoothly.

    @_@ I swear I seen ppl fail HQ at 90%+ chance...
    (1)

  9. #69
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Double Down needs to die... violently
    (0)

  10. #70
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    I hope the mass quantities thing is definitely true for lower level synths at least. As a Lv50 weaver, for some reason I find myself very low on cotton yarn and cloth. I have 3 stacks of bolls, yet I can bring myself to make any yarn only when I absolutely need to. O would love to turn 2 of my stacks of bolls into yarn, but making 3 yarn at a time even with hasty hand is beyond tedious. So I don't bother. I'd love some way to have low level recipes(maybe -10/-15 of your level?) be just 1 click mass produce with no HQs. If you want the craft to take a while, whatever, I'll hit craft and go AFK.

    But expecting me to sit there for hours making cotton yarn at lv50 is not fun, is not a test of any skill, is not hard, it is simply frustrating and tedious. Adds nothing to the experience.
    (0)

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