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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    OP: have you already seen the new crafting in the live letter video?
    1. the mini game is still ingame
    2. you have your crafting skills in your skill bar, not in an extra window
    3. Skills cost CP
    4. carefull synthese cost CP, normal synthese cost no CP
    5. CP don't regenerate during a craft
    6. CP management would be necessary to make HQ
    (3)

  2. #2
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Looks like Careful only increases quality and Standard only increases progress. No more rapid?
    (0)

  3. #3
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Skills cost CP :-(
    And it seems to be so much faster than now...
    I dont like the thought of a skill taking 1/5 of the CP that is ALSO used to cast "careful"
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    He was a low level crafter. Maybe the amount of CP increase with the level
    (6)

  5. #5
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    The problem is that while crafting is fun...its only fun for very brief periods of time, and to level it efficiently, you need to spend a great many hours crafting...and that can become mind-numbingly tedious. I very often find myself zoning out and doing it autonomously whilst I don't even watch the screen anymore. That's not fun.
    (4)

  6. #6
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    RPG... Skill... Hahaha!
    (2)
    We'll take it into consideration.

  7. #7
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I hate crafting as it is now, but I'm sort of disappointed too.

    That's something that made this game interesting, the fact that you didn't ever have to fight monsters.. and with the introduction of housing (some time past 2.0?), you could seriously just work on DoH and DoL.

    Maybe with the current way that crafting works, it would be better to start off with a DoW/DoM until crafting is made more interesting and that they then have more time to create an introduction for DoL/DoH (if you picked it first).
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Yellow View Post
    I hate crafting as it is now, but I'm sort of disappointed too.

    That's something that made this game interesting, the fact that you didn't ever have to fight monsters.. and with the introduction of housing (some time past 2.0?), you could seriously just work on DoH and DoL.

    Maybe with the current way that crafting works, it would be better to start off with a DoW/DoM until crafting is made more interesting and that they then have more time to create an introduction for DoL/DoH (if you picked it first).
    With 2.0 only battle classes can be choosed as starter class. To change to another class (battle, gatherer or crafter) a new char need first to do a quest to unlock the armory system.

    In A Realm Reborn, when making a new character we will be limiting the class selection choice to battle classes only. After proceeding through the tutorials your character will grow and the Armoury system will be unlocked, thus enabling you to change into a Disciple of Land or Hand class.
    (0)
    Last edited by Felis; 09-16-2012 at 11:11 PM.

  9. #9
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    The new crafting/gathering looks awesome! You don't have to constantly tab to your web browser to search for recipes, you can chain exp on gathering, and DoH/DoL skills use mana so you're not sitting around doing nothing with your hp/mp. plus you don't have to cycle through a list of your abilities to use one, you can set them to hotkeys.

    I don't see where not having to use google and not having to cycle through pages of items/abilities = less skill. It just means less wasted time slogging through a counter-intuitive UI.
    (4)

  10. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    As somebody who dispises the current crafting mechanics, I welcome the changes with open arms. I'm absolutely stoked! I may actually level a craft to 50 after 2.0.
    (2)

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