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  1. #51
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Arcell View Post
    That's what I'm really hoping they do. For XP you should definitely have to do the full crafts without mass production. However once you don't need XP anymore there's nothing worse than doing dozens of synths manually because there's no other option lol.
    Even now we have some bulk synths available, though we can only make up to 3 times the usual amount. With that system, sometimes you get to use slightly less materials (such as only 1 alumen for 3 skins instead of the usual 1 to 1 ratio, or a 9th item gets cut from 3-in-1 3 item synths like bronze bars) but you're only doing 1 synth so you only get the experience for 1 synth. That system could easily be carried over to the new crafting in bulk system, just upping the scale. I think 1 synth's worth of exp for 100 synths is a little overboard but maybe that much exp per 5-10 items? I dunno, balancing goes over my head, but the concept I'm trying to get across should be clear at least.
    (0)



  2. #52
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Looking forward to changes~
    (0)

  3. #53
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Honestly, I find crafting to be more boring (if a lot easier) than it's ever been.

    Why? Because the emphasis is ALWAYS on quality & spamming the right abilities. For one thing, there are too many overlapping abilities - there's something like 4 skills that all give +50% quality for 3 turns... is that really necessary? And there's 2 or 3 that advance progress 20% - lack of creativity much? Why isn't the GSM 45 skill automatic great success for careful synthesis for 3 turns? (OP I'll admit but well, it's GSM - it only feels right to me that the class who's main emphasis is on shiny things pays the most attention to quality)

    I like the idea of CP, of making us select our skills according to our needs. My only concern is with regards to the rate that CP is used up and refills; there are days where I don't craft much and then there's times where I just go on a binge.


    The last point I'd like to make, is again about the emphasis on quality. Originally, you just had to focus on finishing the synth for your EXP. You could raise quality if you liked for bonus rewards on leves and/or HQ (though HQ was much more random then). I'd much rather that the EXP bonus for quality be reduced, base EXP per synth increased, and EXP per synth be increased as well on leves like it used to be. I'm an avid crafter & gatherer, but my sanity can only take it for so long. Emphasis on quality should really be for HQ and extra rewards from leves. I hate spending 3~4 minutes on what should be a 30~60 recipe to milk it for as much exp as possible.

    Furthermore, it strikes me as a bit silly that HQ ingredients are pretty much mandatory even when your skill level and stats greatly exceed the recipe. A level 50 crafter shouldn't need all +1 materials to HQ a level 5 recipe for example, that's just silly. I don't have a problem with needing them for better odds, especially when the recipe is equal to or higher than your level, but I feel like having a good deal of skill should count for more.


    Ah hell while I'm at it what about the guild facilities? We can still pay for support, but it doesn't do anything anymore as none of the newer recipes require it. Are there any plans to have guild support have an impact on synthesis again? One thing I always wanted in XI was to be able to pay a guild to actually use their equipment.

    I think that could have potential for some cool minigames. Instead of the normal synthesis interactions, you get to use whatever tools/machinery the guild has set up (though, this would probably be too much without private instances and even then that'd be a hassle) to enhance your abilities. So instead of just my stupid little hammer and anvil, I would get to process my ores inside an actual forge.
    (0)

  4. #54
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    People hate crafting and anything thats not 100% fun 100% of the time anymore, they treat gaming like you would facebook/farmville, its a social network to them, if its not fun, scrap it. The idea of hard work and accomplishment doesnt even click for them.
    Sooner or later it will turn into gw2 or wow, and because you said you have no exp in wow I will inform you, you can burn a craft to cap in hours by just auto-crafting everything. You literally click the go button on an item and it will craft that 1 item almost instantly until you run out of mats in your inv. Crafting in wow is nearly worthless, the only reason people craft is because of the ability to gem your gear, if you do tailoring, you can gem cloth-type gear (aka priest gear), the crafting itself to make things is nearly worthless.
    (2)

  5. #55
    Player

    Join Date
    Jul 2012
    Posts
    27
    The crafting minigame was fun for a few days after launch after that is was boring and a chore to do anyone when your spamming a synth for 8 levels and doing the same thing per synth is beyond boring and this is why most people wont craft.
    (2)

  6. #56
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    If its fun, everyone does it, and its worth nothing (see wow). It needs to be annoying/boring, thats the point, its called an economy. If your so "weak minded" you cant take a few hours doing something thats not 100% enjoyable, honestly you dont deserve any of the rewards that come with it. I also understand that the majority will not agree most likely because well... most of you are "those people" that just want things handed to them... as usual.
    (0)
    Last edited by Jeronlmo; 09-17-2012 at 05:49 PM.

  7. #57
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    People really dont get why people like me are against any nerf, it always leads to something worse, do any of you remember how crafting was originally? It wasnt just a few pieces to make a body, you needed the sleeves/back/front, it ended up being like 7 pieces and of which most took several synths to get to, it was complicated, few did it, and those that did were rewarded. Then crafting got nerfed, and people defended it, we loved how complex it was, you made every piece of the gear, and people said those people were dumb for wanting anything in life harder.

    Then it was nerfed again, and we heard the same excuses, then again, and now its happening again as basically (auto-crafting), it will end up being gw2 or wow crafting, because thats the market SE is trying to target, and they will pick and pick at crafting until you can cap any/all crafts in a day or atleast to the degree that you can currently level jobs.

    The only reason FF11's crafting stayed as it was, as in few could actually get say 100 GS, is because tanaka told casuals to basically fk off, play his game or get out, yoshi does not have those kinda cojones.
    (1)
    Last edited by Jeronlmo; 09-17-2012 at 06:00 PM.

  8. #58
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jeronlmo View Post
    People hate crafting and anything thats not 100% fun 100% of the time anymore, they treat gaming like you would facebook/farmville, its a social network to them, if its not fun, scrap it. The idea of hard work and accomplishment doesnt even click for them.
    I would hope a game can be both fun and hard work. I already have a job so I don't want to go home and do more hard work without the pay. I quite like the crafting as it is now but there is always room for improvement.
    (1)

  9. #59
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    I hope Jeronlmo is trolling or he don't know that boring and hard are not the same thing .In 1.0 the system is easy and boring .
    (1)

  10. #60
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Skill to craft? Hahahahah
    Yea, hit the enter button nonstop. That requires some major skill.
    The shorter the process the better.
    (0)

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