RPG... Skill... Hahaha!
RPG... Skill... Hahaha!
We'll take it into consideration.™
I hate crafting as it is now, but I'm sort of disappointed too.
That's something that made this game interesting, the fact that you didn't ever have to fight monsters.. and with the introduction of housing (some time past 2.0?), you could seriously just work on DoH and DoL.
Maybe with the current way that crafting works, it would be better to start off with a DoW/DoM until crafting is made more interesting and that they then have more time to create an introduction for DoL/DoH (if you picked it first).
The new crafting/gathering looks awesome! You don't have to constantly tab to your web browser to search for recipes, you can chain exp on gathering, and DoH/DoL skills use mana so you're not sitting around doing nothing with your hp/mp. plus you don't have to cycle through a list of your abilities to use one, you can set them to hotkeys.
I don't see where not having to use google and not having to cycle through pages of items/abilities = less skill. It just means less wasted time slogging through a counter-intuitive UI.
With 2.0 only battle classes can be choosed as starter class. To change to another class (battle, gatherer or crafter) a new char need first to do a quest to unlock the armory system.I hate crafting as it is now, but I'm sort of disappointed too.
That's something that made this game interesting, the fact that you didn't ever have to fight monsters.. and with the introduction of housing (some time past 2.0?), you could seriously just work on DoH and DoL.
Maybe with the current way that crafting works, it would be better to start off with a DoW/DoM until crafting is made more interesting and that they then have more time to create an introduction for DoL/DoH (if you picked it first).
In A Realm Reborn, when making a new character we will be limiting the class selection choice to battle classes only. After proceeding through the tutorials your character will grow and the Armoury system will be unlocked, thus enabling you to change into a Disciple of Land or Hand class.
Last edited by Felis; 09-16-2012 at 11:11 PM.
As somebody who dispises the current crafting mechanics, I welcome the changes with open arms. I'm absolutely stoked! I may actually level a craft to 50 after 2.0.
Every time crafting has changed, I've hated it until I got used to...then loved it. I'm pretty sure it'll be the same way with A Realm Reborn.
This door you speak of has long been opened, removed and demolished LONG ago. Even legit players powercraft while watching movies or playing other games. Leveling crafts now is so lame. I do feel that the changes they made involving the very difficult crafts were interesting.
I don't believe they've ever said that your experience points will accumulate when mass producing items using the new mass production method.
You may have a severe exp penalty for using automatic mass production in a similar way to how Hasty Hand currently gimps your exp.
This means that if you actually want the items mass production is there, but if you want to level up you may need to grind and do leves. Really we don't know.
That's what I'm really hoping they do. For XP you should definitely have to do the full crafts without mass production. However once you don't need XP anymore there's nothing worse than doing dozens of synths manually because there's no other option lol.I don't believe they've ever said that your experience points will accumulate when mass producing items using the new mass production method.
You may have a severe exp penalty for using automatic mass production in a similar way to how Hasty Hand currently gimps your exp.
This means that if you actually want the items mass production is there, but if you want to level up you may need to grind and do leves. Really we don't know.
Being a non-crafter to say about to have my first and probably only craft to 50, I have to say the original system was pure garbage and the current system is an overall upgrade but still can be made to be 100% better and I think they are going in the right direction with it. Let's try the system out in alpha/beta before we get over critical with it as well, once you get hands on then you will truly know if it is a better system. Plus remember alpha/beta is tweaking time for them to change stuff according to feedback.The last round of crafting changes in retrospect were not that bad although coming from someone who loves to craft and gather I thought it was a little over simplified at first. Now it looks as if the non-crafting portion of our community has won the day. The new system appears to cater to those who don’t like to be bothered by crafting.
This has a very similar sound to the system I see in Guild Wars 2 (never played WoW, so can’t comment there), and I’ve got to admit; I don’t like it. There is no skill, no finesse to it, and its just so abstract.
Hate to pile on because a lot of folks are complaining about everything right now. I’ll still be here come 2.0, so I guess I’ll wait and see, saving my disappointment till then.
The heaver the misery the greater the sense of accomplishment
You will never respect what you didn’t have to work for
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