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  1. #11
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Tonkra View Post
    And aaayye... hitting a tree just every 10 seconds is just so realistic, too ;D i dont think that i would call these gathering animations either good..



    Are you kiddin? what we have now is a total static mess..

    Chaotic thrust-> oh sorry im standing here for 3-4 seconds.. shall i make you a coffee while waiting?
    no normal player, coming from an other MMorpg would ever enjoy this.

    and i cant wait to get away from the very awful static gameplay feeling.. i mean you cant even evade ifrits fire cracks when you are stuck in an animation. it feels all so unfluent and static .... its not really good.


    i think you played too much FF14 that you dont even know how a fluent and good gameplay can be. drastic changes in gameplay... get used to it ..




    LOOK AT THIS REVIEW:

    Yogcast review

    they make fun about the gathering in FFXIV because it "took a minute" to swing his pick once. thats what non FF Online "fans" think about things like these... and thats why yoshida is doing good to turn these things around. and if you think about it.. its really not realistic to swing his pick once in a minute.
    None of your arguments have the slightest relevance to what I am talking about. None of those issues have any relation to what I'm talking about. I am talking about the visual animation, the frames, the weight, not the lag. The animation does not cause the lag, regardless of if it's called "animation lock". The coding causes the lag. You can fix all the lock issues with engine adjustments and increase battle pace without getting rid of the quality of the animation.
    (4)
    Last edited by Rjain; 09-16-2012 at 09:02 PM. Reason: Completely messed up my last sentence.