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  1. #11
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Rjain View Post
    Hitting a tree with a hatchet shows absolutely no weight, and the impact of hitting the tree doesn't even look like it had the slightest effect.
    And aaayye... hitting a tree just every 10 seconds is just so realistic, too ;D i dont think that i would call these gathering animations either good..

    As for weapon skills, they are sped up significantly and look a lot more static. It's like they cut out 30% of the key frames for some of the weapon skills.
    Are you kiddin? what we have now is a total static mess..

    Chaotic thrust-> oh sorry im standing here for 3-4 seconds.. shall i make you a coffee while waiting?
    no normal player, coming from an other MMorpg would ever enjoy this.

    and i cant wait to get away from the very awful static gameplay feeling.. i mean you cant even evade ifrits fire cracks when you are stuck in an animation. it feels all so unfluent and static .... its not really good.


    i think you played too much FF14 that you dont even know how a fluent and good gameplay can be. drastic changes in gameplay... get used to it ..




    LOOK AT THIS REVIEW:

    Yogcast review

    they make fun about the gathering in FFXIV because it "took a minute" to swing his pick once. thats what non FF Online "fans" think about things like these... and thats why yoshida is doing good to turn these things around. and if you think about it.. its really not realistic to swing his pick once in a minute.
    (1)
    Last edited by Tonkra; 09-16-2012 at 08:33 PM.