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  1. #931
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Animations can get you killed.. just saying.. Activate Chaos thrust= 3 seconds second after you use Chaos Thrust.. plumes pop.. your still stuck in the animation for 2 seconds. By the time you got out of the animation, the plume is about to explode ( impossible chance of avoiding it.) Animation lock is just part of the problem, Server lag also plays its role.

    Everything plays its part, Animation lock/Server lag/bad connection on your own end. They Removed Animation lock, because it was becoming a major hassle with the primal fights.
    (2)

  2. #932
    Player
    Keisuna's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    311
    Character
    Shiro Turuphant
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nemy View Post
    I love you just for the fact that you linked Louis. I love the guy, but what he says there doesn't really apply here. Technology doesn't take steps backwards, and we're certainly not talking about animations not being polished. Its a completely new approach to animation. (and of course controls now, since backpedaling affects controling) Even polished, it would be way worse than what we have.
    I've been taking some time to pore over gameplay videos and I have to say, I mostly agree with you on the movement. I thought it was only for when you locked on to a target like it is in 1.0 now, but I started to notice that you can't point your camera in one direction and have your character moving full speed in the other direction anymore. This is one of the reasons I hate having the game lock on to my target at odd times.

    I really hope this change isn't permanent. If it is, it's going to take me a very long time to get used to, and I'm severely going to miss being able to look over my shoulder as I'm running away.
    (1)

  3. #933
    Quote Originally Posted by Starlord View Post
    Animations can get you killed.
    No. Poor client and server design can get you killed. I've yet to get killed by animations in any online game with an optimized client and server infrastructure.

    They Removed Animation lock, because it was becoming a major hassle with the primal fights.
    They could have gotten rid of the lock while retaining animations, also:

    plumes pop..
    Unless you're kiting Ifrit (Hard) for some reason, you should never be in a plume spot as it's pretty predetermined.
    (0)

  4. #934
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Elexia View Post
    No. Poor client and server design can get you killed. I've yet to get killed by animations in any online game with an optimized client and server infrastructure.



    They could have gotten rid of the lock while retaining animations, also:



    Unless you're kiting Ifrit (Hard) for some reason, you should never be in a plume spot as it's pretty predetermined.
    Keyword I said "Can" get you killed, and "they all play a role" Animation lock is just "a fraction" of the problem. If they took out Animation lock, People would still have problems. but it make avoiding cracks easier. If they made the server top notch, Animation lock is all about "Timing your moves right" If you use a "long based animation" and cracks appear while still in a long animation.

    Depending on when you use your "Animation" and how long it takes for "X Enemy move" to go off, "can" keyword "Can" depict weather X Enemy Move, can hit you or not. However, if your good at "Timing" which seems to be the case with you, then Animation lock doesn't effect you that much. but for people that aren't hardcore, Animation lock "Can" become an issue.
    (0)

  5. #935
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    Some of the main aspects of the running animation are completely gone.

    -The leaning left or right of the characters as they're strafing / changing direction is gone.

    -The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    -Generally inertia is gone, and it looks like a downgraded version of what we currently have and/or a generic animation from any other game of this genre.

    UPDATE : It also looks like the character is forced to backpedal instead of running backwards, without having its camera locked to a target. (someone in the thread mentioned it, and now it seems to be confirmed)

    CASE IN POINT (from the FINAL FANTASY XIV Special Talk Session)

    http://www.youtube.com/watch?v=_737h...ilpage#t=2280s

    UPDATE : Seems like the downgrade was intended after all, so i'm currently asking if there's any way of improving the 2.0 animation, to be less of a downgrade, and why you had to also remove the current animations for passive mode?
    Look at the flashy weapon skills from this game. You ever even notice these? You've noticed the strafe animation surely you've noticed the detail of each weapon skill? Right?
    (1)

  6. #936
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Laraul View Post
    Look at the flashy weapon skills from this game. You ever even notice these? You've noticed the strafe animation surely you've noticed the detail of each weapon skill? Right?
    Right.



    five more characters.
    (1)

  7. #937
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Pandastirfry View Post
    Make it toggle.... how would you make a toggle for it, a toggle that says "1.0 animation on, 2.0 animation on"? You can't "make a toggle" for everything

    seriously, this is utterly baffling...
    ...Why not?
    It's a perfectly applicable solution to your theoretical problem.
    (0)

  8. #938
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gramul View Post
    ...Why not?
    It's a perfectly applicable solution to your theoretical problem.
    No, no it doesn't.

    If they "make a toggle" then two questions need to get answered. HOW do you make they equitable so that one doesn't give and advantage over the other in terms of control?

    The second is easier... WHY? Why, of the difference between the toggle is purely aesthetic, even bother with a "toggle" at all?
    (1)

  9. #939
    Player

    Join Date
    Apr 2011
    Posts
    22
    Quote Originally Posted by Starlord View Post
    Animations can get you killed.. just saying.. Activate Chaos thrust= 3 seconds second after you use Chaos Thrust.. plumes pop.. your still stuck in the animation for 2 seconds. By the time you got out of the animation, the plume is about to explode ( impossible chance of avoiding it.) Animation lock is just part of the problem, Server lag also plays its role.

    Everything plays its part, Animation lock/Server lag/bad connection on your own end. They Removed Animation lock, because it was becoming a major hassle with the primal fights.
    This is why you allow animations to be clipped. So you keep the beauty but don't let it lock you in place.

    You can activate new abilities and move no matter what's going on at the moment. This is what I'm advocating anyway, and can't understand why SE won't do it when it's clearly the best option. We see animation clipping in the rest of the successful MMO industry.
    (3)

  10. #940
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Pandastirfry View Post
    No, no it's not.

    If they "make a toggle" then two questions need to get answered. HOW do you make them equitable so that one doesn't give and advantage over the other in terms of control?

    The second is easier... WHY? Why, of the difference between the toggle is purely aesthetic, even bother with a "toggle" at all?
    1. The animation shouldn't have any effect on the control at all. It should be just a display over your hitbox where a new action replaces an old animation.
    2. Very many games have toggles for graphics and physics settings. Advanced animation could be one of them.
    (0)

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