If the gill exceed the cap and that gill goes to the NPC that will get the items then it should be fine. If those gills gets erased then yeah, better go spend them on stuff.
If the gill exceed the cap and that gill goes to the NPC that will get the items then it should be fine. If those gills gets erased then yeah, better go spend them on stuff.
This is how I understand it as well and makes sense with what Reinheart posted above.
If you have 300 mil, it becomes 30 mil.
If you have 90 mil, it become 9 mil.
Person 1 still has the same % more then person b.
Everyone that thinks they just lop you off to 99 mil if your over 100 mil is dreaming. (think about it, how is that remotely fair lol)
It is of course harder to make 200 thousand back then it is to back 200 million.
999,999,999 => 99,999,999 : : : lost 900,000,000
999,999 => 99,999 : : : lost 900,000
Perhaps I dont understand it, but it defintely looks like those who have more money will be effected more.
They probably did this because they deemed those who had so much money did it in a way they thought was unfair.
And at least from my understanding they never said they are reducing the price of items in 2.0. They just said they are reducing player money.
The economy is broke as it is. This probably won't have much effect on fixing it I didn't have any lvl50s during the gil exploit days when leves gave a lot of gil so I never much gil at all. Some people did and price everything out of reach.
same reason for the regional servers... SE wanna see this game dead ~~
Momo Ochita From Ragnarok
Yes- This market system is horrible because it lets players set the price they want. And players are both idiots and jerks when it comes to pricing. I'd be happier if they had an npc broker everything into the AH I dont care for "player made economies*" - sell to npc, npc puts on AH with a formula for price.
*Player made economies are usually wrecks, specially when you dont hire an economist to plan your economy.
There is no solution, you will loose it or give some of it away before the change.
this is probably a swipe at RMT but it really just hurts legit players
and you would be incorrect, because that is what they are doing, lowering the max, not changing how much gil everyone has.This is how I understand it as well and makes sense with what Reinheart posted above.
If you have 300 mil, it becomes 30 mil.
If you have 90 mil, it become 9 mil.
Person 1 still has the same % more then person b.
Everyone that thinks they just lop you off to 99 mil if your over 100 mil is dreaming. (think about it, how is that remotely fair lol)
It is all relative though.It is of course harder to make 200 thousand back then it is to back 200 million.
999,999,999 => 99,999,999 : : : lost 900,000,000
999,999 => 99,999 : : : lost 900,000
Perhaps I dont understand it, but it defintely looks like those who have more money will be effected more.
They probably did this because they deemed those who had so much money did it in a way they thought was unfair.
And at least from my understanding they never said they are reducing the price of items in 2.0. They just said they are reducing player money.
Person 1 has 300 mil => 30 mil
Person 2 has 90 mil => 9 mil
Sure person 1 loses more money, but you have to think of it in %. Person 1 loses the same % of his cash as person 2. If 3x meld gears are selling on the Ah before at 24 mil, they will now be selling at 2.4 mil.
The bigger question is how will npc'd items work. If I can sell something to a npc now for 24 gil, can i sell it after ARR for 24 gil still? This is where the exploit lies.
Take my example here in a vacuum (assuming retainer space didn't matter)
You should invest all your money into warped arrows @ 2 gil a piece and then sell them all back @ 1 gil a piece after ARR. This way you only lose half of your money and not 90%
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