Quote Originally Posted by SwordCoheir View Post
You know there are better ways to knock gil out of the economy than just screwing the rich over. They just need to give those players some kind of incentive to actually dish out the gil and that's actually where most of the problem lies.

Examples:
Custom Potions Maker- NPC that can create your own custom potion, price varies on factors like duration, how many buffs, numerical value of buffs, will it last after death, etc. (IE if you want to be able to solo Garuda or an alliance mob, then by all means make one for a price!) It will still benefit non super-rich players as well.
Guild Halls- I made a huge post about this a while back, but making guild halls with upgrades for a hefty sum gives big incentive for players to spend their gil and create their own little "man-cave" of sorts for their friends.
Costume Maker- People love the opportunity to wear specific gear while still wearing their best equipment. I can easily see this as a way to milk money from players.
Assistance Make it Pricey- When it comes to raising chocobos or gardening I imagine they're will be some sort of assistance NPC that helps keeps things going while your away. Make the help cost a pretty coin to take care of every little aspect for you and I'm sure it will knock out some gil out of the system.

Not by any means perfect, and I'm sure not everyone will buy it, but still it's alot more incentive for players to spend their gil rather than hold onto it with nothing to spend it on.
If those things are going to be expensive enough to actually make a dent in the money of the ultra rich players, do you think that the poorer players will get a chance at doing them? (The answer is no.)

If those things are going to be cheap enough to actually be doable by the poorer players, do you think that it's going to change the situation for the ultra rich players? (The answer is no.)

If these are completely optional to gameplay, do you think that most, or even a big chunk, of the ultra rich will dump their money into them instead of saving them for other more "important" things? (The answer is no.)

They need to shrink the money gap so new players aren't at a huge disadvantage, and the best way to do that is by literally taking the money away from the ultra rich players. It sucks and it's not an easy to make decision, but it's the only viable decision.

Your decisions are good for the game regardless, but imagine if changing the looks of your gear cost 1 mil per item. That's enough to put a dent in the pockets of people with maxed gil, but do you really think that new players or characters are going to be able to have access to that?

It might make more sense if there are thresholds for how much something costs, i.e. when you are below 5 mil, the reskin cost is ~1% of your gil, above 5 mil it's ~5%, above 300 mil it's ~15%, etc. But it's just easier to take away the money from the super rich.