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  1. #51
    Player

    Join Date
    Mar 2011
    Posts
    57
    Still no feedback from devs on this?

    And it's not just Ancient Magic. Take a look at conjurers in general. What is their role? On NMs at R50, they are relatively useless except for heals.. and even as healer, I usually prefer to be on my THM for the bigger range. I have all those "Black Mage" spells, but they barely tickle the enemy.. So come on, fix Ancient Magic and spells in general.

    Thanks.
    (1)

  2. #52
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Iron View Post
    Still no feedback from devs on this?

    And it's not just Ancient Magic. Take a look at conjurers in general. What is their role? On NMs at R50, they are relatively useless except for heals.. and even as healer, I usually prefer to be on my THM for the bigger range. I have all those "Black Mage" spells, but they barely tickle the enemy.. So come on, fix Ancient Magic and spells in general.

    Thanks.
    I generally find that CON has the better range for heals (Resonance ftw) but the conals on THM is much better. I do agree with all said about AM magic though. They are rather pitiful in their current state and definitely changing D:

    Saying that though, I was messing aorund with Flood and Water II last night when my LS was fighting Uraeus and even though it did pitiful damage, as i kept spamming Water II, when the timer went off for Flood, the gfx effect was massive! I dont know how or why, but it did look like a waterfall crashing into rocks for a second. Im going to play about with it a bit more today and try to come up with how that happened.
    (0)

  3. #53
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I think the delta rank of NMs is what kills spell damage and TP generation for DoW.

    PS> Shouldn't you be using Aero against Uraeus?
    (0)

  4. #54
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Again, from playing around during NMs (and therefore killing some of my LS members lol), I've found that water works well (relative to the other elemental spells) against the NMs. But then again I have 100 points in the water stat allocation thing, and only 44 in Aero or something, so that may hinder my aero spells. =/
    (0)

  5. #55
    Player
    Poppa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    From what ive heard using spells such as water, water II, and drown before the timer goes off increases the effects of flood. The same goes for the other AM's. I do wish they would fix these AND I would like to see someone from the Dev team address this soon on here.
    (1)

  6. #56
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quite a few NMs are earth-based, which water does excellent damage against. (Dodore,Mosshorn,Buffalo) Goblin and Uraeus are Fire. So i think all you need are two heavy affinities to cover the bases right now.
    (0)

  7. #57
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    aye....agree's

    [SIZE="6"]Give us MORE POWA !!!![/SIZE]

    Our spells output dont do our crappy defense justice!

    how many more Dodos do i have to sacrifice to the God of Fire before i get true power!?
    (3)
    Last edited by Laughlyn; 04-17-2011 at 10:12 PM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  8. #58
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Boricua View Post
    The delay would be acceptable if it wasn't for the average mob dying so quickly (either solo or party).
    I disagree. The delay would be acceptable if the damage done at the end was equal to or more than the damage you could do with Tier 2 nuking in the time allotted for the spell to cast and execute.

    As it is, I could simply cast Fire II 3-4x and do 3-4x more damage than Flare. That's unacceptable unless the point of the spells is lost on all players.
    (1)

  9. #59
    Player
    Shinigami's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    White Shinigami
    World
    Lamia
    Main Class
    Carpenter Lv 50
    Good old "Nuking" simply dosent exist in that game, makes me sick
    (1)

  10. #60
    Player
    cdreamworld's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Emily Rose
    World
    Hyperion
    Main Class
    Archer Lv 26
    bumping this for some attention. would the devs at least tell us how to use it, if we're even using AM correctly or not?
    (0)

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