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  1. #1
    Player
    Ddj's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Wearl Ddj
    World
    Ragnarok
    Main Class
    Conjurer Lv 50

    Fix Ancient Magic Spells

    Flare, Burst, Freeze, Tornado, Quake and Flood - All completly useless as they currently work in game. Remove the delayed detonation effect it makes the spells allmost unusable, getting to the level and being able to use them was the biggest let down ever.

    The damage is hardly diffrent to the set of spells learnt before them, AM spells should be higher mp cost an big damage not cast an wait for it to fail.
    (26)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    1
    Completely agree with u here the only reason i made a CON was i love the black mage in ff11. Ancient magic was amazing was so looking forward to R44 and was extremely disapointed with them. they look crap and are useless
    (5)
    Last edited by Fantasyx; 03-08-2011 at 08:22 PM.
    url=http://www.enjin.com][/url]

  3. #3
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I play Conjurer because I <3 Black Mage too!
    (2)

  4. #4
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I don't have a problem with the delayed cast. It's fun to try and work in that different casting dynamic. What I do have a problem with is the spell animation and the damage output. I have better luck hunting for Flare in the battle log than actually trying to see when it goes off. That's just wrong. If I time Blood Rite and Profundity II so that Flare gets the benefit of both, not only should the explosion, regardless of these abilities, be large enough that me and everyone else notices, but it should also do about 4 or 5 times the damage of a normal nuke, not 2 to 3 times as much.
    (3)

  5. #5
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    The AM spells were definitely a disappointment. The time delay thing is debatable.

    The delay is feasible in an NM setting where you have plenty of time to do more than one if you so choose, but in many other cases you're simply not afforded the opportunity to use it at all. By the time it goes off everyone's gone home and you're like "Hey look everyone! my fancy spell went off at last!... guys?... anyone?!.... oh... :'( ". When you do use it, it's unimpressive at best and a complete failure at worst (more like on average).

    @REDace0: I agree with you completely about trying to track down what the spell actually did. I use the log to find out 100% of the time because there's no way I'd catch it otherwise.

    Oh well, just saves me 100 MP here and there I could be using to heal people on my grey mage.
    (1)

  6. #6
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Amen to this, the AM nuky spells are utterly crap!
    Even my /em tosses 1x Fat Dodo on<t> does more damage than those.
    (3)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Trabia
    Posts
    10
    An interesting theory a LS member brought up that has worked sometimes but not others, is that when the ancient magic buff is up, any spell of that element you cast will boost the spells damage. So if you cast Flare, then Burn II, Fire, Fire II, cycle, it will actually enhance the damage of the Flare. It's seemed to work on some mobs but not others, so your testing would be great as well.

    Also, if you're going to use Profundity or Blood Rite, make sure you use them in the last 10 seconds or so of the buff, and not when casting the initial spell to get the damage boost.
    (1)

    Grog Grog of Trabia, leader of Slash Panic.

  8. #8
    Player
    cannonball's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    28
    Character
    Cannonball Mcdoogles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Grog View Post
    An interesting theory a LS member brought up that has worked sometimes but not others, is that when the ancient magic buff is up, any spell of that element you cast will boost the spells damage. So if you cast Flare, then Burn II, Fire, Fire II, cycle, it will actually enhance the damage of the Flare. It's seemed to work on some mobs but not others, so your testing would be great as well.

    Also, if you're going to use Profundity or Blood Rite, make sure you use them in the last 10 seconds or so of the buff, and not when casting the initial spell to get the damage boost.
    Hey Grog ol'chap... I have seem to come to somewhat the same conclusion. But I find it's not the amount of time you cast the "fire/fireII/burn/fir..." but the amount of fire dmg deal during the buff.. I havent quite work'd down what % of dmg dealt = AM burst yet.. But I am positive about the way AM is used.. More NM's so I can study it a bit..
    (1)

  9. #9
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by cannonball View Post
    Hey Grog ol'chap... I have seem to come to somewhat the same conclusion. But I find it's not the amount of time you cast the "fire/fireII/burn/fir..." but the amount of fire dmg deal during the buff.. I havent quite work'd down what % of dmg dealt = AM burst yet.. But I am positive about the way AM is used.. More NM's so I can study it a bit..
    I have 209 int and 145 piety with those stats flare hits for about 140 to 180 with profundity it hits for about 200 to 280. crit btw to. even when casting spells during the tick down of the same element I have only seen damages of a max of 320 with Pro II at the end which still is just not enough to warrant casting an am spell at the time its a 6 second cast that is not guaranted to hit either. I do have 4 pearl rings and the Jade staff... even with these it will get resisted sometimes. so that yet again makes it not worth casting even thou it has a very small chance to miss. Also standing out of combat to mana regen does not sound very good either just so you can spam AM spells. Btw on average with no BR I hit for about 70 to 100 on great buffalo.
    (0)

  10. #10
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Talwin View Post
    You should know that all stats have a softcap at 184 or so. You are wasting point pumping INT up that high.

    On topic though, I agree. Seems like the AM spells are very lackluster. I have some testing to do though. If T1, T2, and even elemental DOTs increase the AM dmg when the countdown ends, then I believe we should leave the way it is. However, the description of the spells should be updated.

    I'd be really interested to see the damage you are able to do if you do Blood Rite II, AM, T2Dot+Roaming Soul+Dark Seal, Chainspell+T2, T2, T1, T2, T1, and then do BR+Profundity II+T2 just before the countdown goes off. (on Great Buffalo for example)
    Annulment hard cap is 184 soft cap is 174 but there is no attribute cap... otherwise gear would be completely invalid... I have prof but only with mind I have 227 mind and my healing still is going up I am curing for 758 more and more on tanks with the healing trait. You can test if yourself on the attributes page. Now from my testing with int thats different because of fluctuations hopefully more info will be collected but I am guessing when re balance come happens it won't matter... hopefully lol... anyway bring on the AM re workings please.
    (0)

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