Yes it does make me shed a tear when I think about the good ol days and nuking.. it even makes baby jesus cry when an ancient spell goes off.![]()
Yes it does make me shed a tear when I think about the good ol days and nuking.. it even makes baby jesus cry when an ancient spell goes off.![]()
Has there been any hints or discussion from the Devs on actually addressing all the problems with the AM and the rest of the spells for the DoM?
I have not heard anything about AM. I would love it to be adjusted though, it feels weak. If we are using it wrong, please let us know!
+1 for fixing Ancient Magic spells, they are very disappointing.
/signed
Ancient Magic is still worthless to cast. MP cost and the wait. Sometimes it wouldn't even activate. Tried on 5 different mobs. 3 succeeded 2 failed.
/signed Definately should be fixed![]()
What if the AM spells did DoT damage to the mob that gradually increases until the spell actually goes off with the restriction of having to keep the mob within the spell's area of influence? Would that justify the MP cost?
For example, if you casted Flare on a mob, and it stays in place, every time the DoT damage ticks, it'd hurt him more each time until the timer goes off and Flare activates. However if the mob moves outside of the area of influence of the Flare spell, he no longer takes damage.
What are some other ideas for AM spells? I personally think just making them big damage spells would be a bit dull and boring.
Not so far, and the way CON set up is currently a complete tragedy. I was a BLM in 11, and I wanted to play a similar class in 14. Every rank in my climb to 50 I was like, "The next set of nukes I get will be the ones that are like, 'Wow, now I can deal damage, not just sit here and cast Cure while the melee blow up the mob before I can even target it'".
Sadly, that never came. Once I got "ancient magic", I nearly quit the game on the spot. More MP, longer cast, STUPID mechanic... And on average, it does LESS damage than the set of nukes before it. Ridiculous. Did anyone, like, playtest this prior to release? Even a little bit? Unless CON gets adjusted to where it's an effective source of damage, I'll probably never play this game seriously (or at all, if they start charging money again before fixing it).
SE, just so you know, no party works well without mages. And if you keep all the mages at "maximum suck" like they are now, this game isn't going to take off even if you add a powerful NM in every grid on the map.
I agree with this totally, but CON is not heading towards a BLM direction at all. I rather them just lose the spells completely and remake em for a new magic class. I wanted CON to be WHM originally anyway and it looks like it will be that, but yes as far as spells go it does need a lot of tweaking on how they work and where they belong.
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
If these skills had some cool graphic effects would be enough to make me happy.
Sadly it does not even have that...
http://www.twitch.tv/DivineAyumi
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