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  1. #41
    Player
    jeterbot's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Pheris Stormcrow
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    totally agree that ranking into lvl 44 was the biggest disappointment ever! the wait time to cast is ridiculous, the animation is lame, and if the mob moves.... it misses > ugh
    (0)

  2. #42
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    I propose that they switch the animations with the ones 1 tier higher (so flare has a flare II animation , fire II has a fire III animation , etc) then slowly make new animations for the highest tier.
    (1)

  3. #43
    Player
    Aravou's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    27
    Character
    Aravou Voruva
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sylkis View Post
    I propose that they switch the animations with the ones 1 tier higher (so flare has a flare II animation , fire II has a fire III animation , etc) then slowly make new animations for the highest tier.
    Heh.. That isn't a terrible idea; however, considering the state of magic in the game upon its release and in its current incarnation I would venture to guess that the animations and visual effects for Flare II, and all higher tier magics alike, haven't even been programmed into the game yet, possibly even thought up.

    It might be a better idea for SE to just do a complete redesign of the animations, visual effects, and graphical presentation for all magic spells in the game, especially Ancient Magic.
    (0)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    8
    They could make two kinds of animation: one for you and your party (meaning only your pt will see it), and one for everyone else (this one showed to everyone near you, but not in your pt). The first one could me some awesome mind-blowing spell animation like in FFXIII, and the second one something like we have now. This way we could have awesome animations when playing and not disturbing other players with lightnings from the sky, but they'll still see we're casting spells
    (0)

  5. #45
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    7
    Quote Originally Posted by Kiara View Post
    Hi All,

    Great topic.

    Totally agree that Ancient Magic (Flare, Tornado, etc.) needs to be fixed and updated. Like others (adding to this thread so the Developers can see our "votes" for changing this):

    1. Currently, Conjurers' Ancient Magic (Flare, Tornado, etc.) is too weak. We do more damage, faster, with basic Spells like Fire, Fire II, etc.

    2. Ancient Magic looks horrible (almost non-existent). There are almost no Special Effects on what *should* be the Conjurer's best Magic Spells in the game. Instead, you can't even see any effect happening. It's unfinished.

    3. Change the casting mechanic for Ancient Magic: Having to wait 60 seconds for something to go off is pretty sad, and almost unusable except on Notorious Monsters (NM), and even then, they are too weak.


    We shouldn't have to second-guess and try to "add / buff up" different things to make Ancient Magic actually work (and it doesn't work with that theory anyways).

    Even the way we were given Ancient Magic shows how *little* the old Development Team cared about them:

    * They dump ALL Ancient Magic Spells to you at Rank 44. You learn Flare, Freeze, Tornado, Quake, Burst, Flood all at the same time! Huh?!

    Ancient Magic should be earned with great fanfare, 1 per Level, with beautiful Special Effects, high Damage, and usability. Not dumped all at once and completely useless as they are now.

    Conjurers' spells in general need some tweaks as well, but that's another topic.

    Thanks!
    I could not agree more /sigh to big build up only to be smacked in the face.........
    (0)
    http://www.enjin.com]

  6. #46
    Player
    Ddj's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Wearl Ddj
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Nice to see my thread got so much support an attention, lets just hope some devs have noticed
    (0)

  7. #47
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I'm glad your thread did get this much attention it's an important issue for conjurers. Whenever you cast a spell to a certain extent you ask yourself "what justifies the MP price tag on this thing?" and at 100MP the AM spells currently answer that question with "nothing".

    That's fine I guess because I don't miss them not being there on a day to day basis but it's just a shame it's kind of a waste.
    (0)

  8. #48
    Player
    Aiel's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Aiel Waste
    World
    Sargatanas
    Main Class
    Bard Lv 70
    I agree, if the AM spells are anything like XI the went in a cycle.

    Flare lowers resistance to Water
    Flood lowers resistance to Lightning
    Burst lowers resistance to Earth
    Quake lowers resistance to Wind
    Tornado lowers resistance to Ice
    Blizzard lowers resistance to Fire
    (0)


  9. #49
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    /signed ~~~~~~~~~
    (0)

  10. #50
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The delay would be acceptable if it wasn't for the average mob dying so quickly (either solo or party). My own opinion, the first tier AMs in FFXI were more exiting then this dump of all six on one ding.
    (0)


    Maat's Cap est. 2009
    RIP: Kenkonken|Amano|Aegis

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