


Scope creep is a completely different problem than this. There is a difference between releasing an unfinished/unpolished product (IE: 1.0) and releasing something that is polished and ready for market.
SE has said they will take feedback from both Alpha and Beta and try to implement feedback before launch. what if the overwhelming feedback is "The animations are crappy, the game does not feel polished"
I am well aware of the problems of scope creep, as I work in technology transfer for a biotech company. If a product isn't ready, guess what? I don't transfer it. I've delayed things for several weeks because of color inconsistencies on a printed box. Almost always a customer will overlook something if it's printed correctly. but if it's not printed correctly and it looks janky, people will notice.
Polish is important. VERY important. it's under appreciated when it is there. I'll agree. but when it's not it will get picked apart.
Car dealerships don't let you leave the lot before they wash the car. a TV with a scratched bezel is half the price of a TV with no blemishes. they have the exact same functionality. so why is this? because polish is important.
I want it because I want the game to be as successful as it can be. Gameplay is more important. I will not argue that. but i don't' understand why quality must also be sacrificed.
If i'm not having fun, and i don't feel immersed i'll stop playing. I'm not a raving fanboy who will follow something through thick and thin. the game failed. it's being relaunched. why in the world would they not want to put their absolute best foot forward?
there is a lot on the line here. if the game fails again, no-one will be that surprised. some people will be upset. and SE will take a big hit. and the general consensus will be "Good try guys. Noble effort. we gave it our best, but let's go home"
and it will go down in history as an example of what not to do. No-one wants to be that guy.
But, if it succeeds it will go down in history as a big Cinderella story. I like SE. but they've gone downhill. They could really really use a win right now.
I will admit I'm a little biased. I have the mentality of almost everyother American "Go big or go home" i'm not a fan of doing just what's good enough. but as an Engineer I understand this is needed, and the best path forward at times. SE has a lot of opportunity here, it's very foolish to just let it pass by.



NO one says it isn't strategic necessarily, however, its no-fun factor and inconvenience isn't strategy, it is a burden. FFXI it worked because it rarely had mobs that required a lot of moving. FFXIV it is all about moving around, and animation lock only hinders this. So yes, sliding all over the place I believe is needed for FFXIV.
Last edited by Velhart; 09-14-2012 at 01:59 AM.

I can understand this. but I'm complaining, not because of the video, but because of how i've seen games succeed/fail in the past and personal experience.
They have the animation data. It was changed for a couple of reasons 1) Animation lock (there are some limitations in the current engine that cause this) 2) time/resources/unknown
the animation lock could have been fixed a different way. 1) if action has been initiated by player, and player moves before it is executed: animation does not play. movement overwrites animation. possibly cancels ability. (Server packet loss has a lot to do with this as well though 2) sliding. animation plays, but you can still move. your lower half just doesn't do a run animation.
They also said they want to increase the pace of fights. I'm not quite sure what this means. speed? action/inputs? both? this one makes more sense to me. if they are speeding up fights. the animations we have now, while pretty, are a little slow. and it might not look quite right if they just 'fast forward' them to accommodate faster inputs. but this hasn't been explicitly said. (although I suspect it's the case) they've only said they chose to focus on gameplay rather than animations. but in this case we can still have animation lock. If i Input 4 commands in rapid succession, and i'm finished before 2 of them are completed, then i might be in 'animation lock' because i'm waiting on the animations to catch up with my commands. and there may be an issue with queuing commands, etc.
but even this is a different balance between having quality animations and streamlining those animations to accommodation faster inputs (IE: faster pacing/gameplay)
But this is different still from just running around and battle sequences. I think the high quality movement could stay, and i'd be more forgiving of the lower quality of battle animations to accomdate the rapid release of vastly improved gameplay.
But also, where is the line drawn? if it becomes too fast it's like an action game. and harder content will require players to have faster reflexes. and the whole point of playing an MMORPG is for the slower pace and less reliance on 'twitch reflex' needed for FPSs and some MOBAs.
I realize these are extremes, and the whole argument is a little convoluted. but again we dont' know until we get our hands on it. I still stand by: I expect the quality of the animations to be on par with the current version.
Why is this? because they've been talking about the relaunch for months. it's probably been internal for over a year. So the decision to slack on the animations was made very early on. And i'm not a fan of that.
Yes, but I've seen several item actions get moved to later patches because they were not ready.
this is fundamentally different. there are things that can wait and be patched later. (number tweaks/balance for PvP, as this is more dependent on how community abuses things) and things that should be included at launch.
I agree. However I understand the business perspective, but I give feedback from the customer perspective. I understand well the business decisions, but if I say nothing, I won't get the quality I desire. If it's something I want there are probably other people who want it too.
I will be interacting with the game as a customer. So I should primarily give my feedback as a customer. because I understand how decisions are made (or at least i think i do) I can better word my arguments to appeal to that audience.
I'm working with a product that we've delayed for 8 weeks because of an unexpected bug. we set our original deadlines based on what we think we can accomplish. but it's still just a best guess. delays happen.
Ideally you don't set release dates until things are pretty much done. that's why we dont' have a release date for ARR. we just know it's most likely going to be next year. to add some extra polish will greatly help to hook new players. that's my argument.
I'm ok with upgraded animations coming later. but there's always going to be that excuse: we need better/more content. it will always be on the back burner because it's never as important as gameplay. that's why it should come now. otherwise i doubt it will ever really happen. we're already waiting. lets wait a little more.
tell you what. if I start crying we can rent a canoe and gently float down my river of tears to SE HQ and get our collector's edition games signed by Yoshi. <3
Dear god, reading through this thread, so may users are just as cancerous as the Bioware or Arenanet fanbases. "NO NO EVERYTHING'S PERFECT EVERYONE WHO CRITICIZES IT IS CLEARLY A TROLL." God I hope you people don't get into the Alpha/Beta. Nothing helps a development process more than constructive criticism, and nothing hurts a development process more than people sticking their heads in the sand and claiming that everything's perfect. Why don't you want them to make the best damn MMO ever? Why are you content with mediocrity. Not only should they have animations for strafing, they should have idle animations, and idle sitting animations, and visible emotes for all emotes while sitting.

I raise both hand for realistic animation in FFXIV: superior graphics is a selling point for me.
Honestly, FFXIV had nothing new to offer besides of the visuals compared to other MMORGs.
Since 2010 start the animation was cut down several times.
Repair animation was cut twice to the point when it doesn't display the repair process at all!
It is getting worse: the excuses for "non-polished alpha" just don't cut - 2010 FFXIV alpha had the same visuals as the production release.
I vote with my $$ for better-than-now FFXIV:ARR.
I will take them somewhere else if I won't enjoy the game: no point of enduring a sloppy design
I'd be pretty disappointed if they did end up not having those little detailed animations. Even though at first it made the game feel 'sluggish' to respond, to me (because I was used to unrealistically instant movement and response and such), I really grew to like it. It made the character feel a lot more real than in any other MMO I'd played. Since what I love best in MMOs is roleplaying (not necessarily with others, sometimes just in my head, thinking of what my character is like and what stories might happen to them), this is pretty important to me, and made me be fond of the game all the more, even with all its other flaws.
So yeah... If they really end up making 2.0 feel like every other MMO out there, that'll make me pretty unhappy.
|
|
![]() |
![]() |
![]() |
|
|