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  1. #861
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    Oh yeah, superior graphics really worked super in this version
    You talk like the reason XIV failed the first time was BECAUSE of superior graphics instead of IN SPITE OF them.

    The graphics had nothing to do with why XIV did badly. In fact, it was one of the few things actually praised by players and critics alike.

    It failed because it lacked everything else. And that's because games are an amalgam of different things. You can't skimp in some areas and expect the areas the game does shine in to just gloss that fact over.

    SE should have learned this lesson the first time around.
    (14)

  2. #862
    Quote Originally Posted by yukikaze_yanagi View Post
    Oh yeah, superior graphics really worked super in this version
    Yes, let's ignore what the real problems were and how graphics was actually one of the good aspects about 1.0 initially.
    (11)

  3. #863
    Player
    Pandastirfry's Avatar
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    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    okay this has been brought up many times, that the graphics were praised...

    but I remeber most of the reviews actually saying how the stop/start animation made the CONTROLS feel clunky,, sluggish, and unresponsive and they cited that as a major drawback to the game and feeling like a step backwards and valuing style over substance...


    make of that what you will.

    (Edit: in fact I remember almost hose exact words from the Gamespot Video Review)
    (3)
    Last edited by Pandastirfry; 09-14-2012 at 05:16 AM.

  4. #864
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Graphics/animations/presentation and gameplay/functionality are equally important for FFXIV, but what is more important than either of those is the balance set between them.

    Realistic animations and such are great, however when they get in the way of better gameplay in a video game then the balance is upset.

    Can they improve the animations we saw in the pre-alpha gameplay? Should they? Sure. This doesn't mean that they should return to what the current version has or that the current version is any better.
    (3)

  5. #865
    Quote Originally Posted by Pandastirfry View Post
    okay this has been brought up many times, that the graphics were praised...

    but I remeber most of the reviews actually saying how the stop/start animation made the CONTROLS feel clunky,, sluggish, and unresponsive and they cited that as a major drawback to the game and feeling like a step backwards and valuing style over substance...


    make of that what you will.
    The game's engine is what made it feel clunky. Do this: Change your gear while running in XIV, change your gear while running in FFXI, see which one feels clunky.

    Also do this: Check someone's bazaar in FFXIV then check someone's bazaar in FFXI, see which one feel's clunky. If you can't play FFXI, then you'll realize it wasn't the graphics and just people placing the blame on something unrelated as they're not used to a game actually having nice animations, the fact of the matter is and even SE admitted this time and time again the engine wasn't suited for MMORPGs, that's where the problems lie, as well as the servers. Simple test if you know how to eyeball server checks, count how many server checks there are for a simple action in this game versus any other MMO you may play.
    (6)

  6. #866
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Elexia View Post
    The game's engine is what made it feel clunky. Do this: Change your gear while running in XIV, change your gear while running in FFXI, see which one feels clunky.

    Also do this: Check someone's bazaar in FFXIV then check someone's bazaar in FFXI, see which one feel's clunky. If you can't play FFXI, then you'll realize it wasn't the graphics and just people placing the blame on something unrelated as they're not used to a game actually having nice animations, the fact of the matter is and even SE admitted this time and time again the engine wasn't suited for MMORPGs, that's where the problems lie, as well as the servers. Simple test if you know how to eyeball server checks, count how many server checks there are for a simple action in this game versus any other MMO you may play.

    like I said, The runing animations were SPECIFICALLY mentioned in serval reviews as feeling sluggish and unresponsive due to the half step you take when starting and stopping...

    I don't have a dog in this fight, personnally I don't give a flyin' feck about it, I just remember what several reviews actaully said.


    (Edit: Basically, when I saw the reviews mentioning this, I actually agreed, the intertial movement took awhile to get used to because taking your finger off "W" didn't mean your were stopping right then, and for quite awhile I thought it was lag, until I made a Lalafell ALT where the stopping animation is much more pronounced than in the other races. I'll agree it looks neat... but I can also live without it, not really a deal breaker for me)
    (1)
    Last edited by Pandastirfry; 09-14-2012 at 05:31 AM.

  7. #867
    Player
    VanillaLatte's Avatar
    Join Date
    Aug 2012
    Posts
    63
    Character
    Vanilla Latte
    World
    Aegis
    Main Class
    Pugilist Lv 50
    I think we need to make sure people understand that having polished animation does not equal to having lag/animation lock/clunkiness (none of us would want these).

    People just assume the lack of good animation in the alpha video was because that's the solution to reduce lag or the sluggishness game play, when in fact the rep already stated that it was because their focus was not on the animation but rather on other things.

    We just want to let them know animation is also important to a lot of us that it should be one of the higher priorities, too.
    (6)
    Last edited by VanillaLatte; 09-14-2012 at 05:32 AM.

  8. #868
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    this thread will last forever
    1)We want better animation!
    2)The gameplay would suck if they keep the 1.0 animations .
    3)Why can't we have both ?!
    4) because they don't have enough time , they had to make a choice !
    5)They shouldn't have to make a choice !
    6) Welcome to the real world the devs are not deciding ,it's SE .
    Go back to 1)
    (4)

  9. #869
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    Yes, let's ignore what the real problems were and how graphics was actually one of the good aspects about 1.0 initially.
    The real problems were many, and one of these was the general slow in character reaction, both for animation lock and the stopping/moving/turning of the character. For god's sake, that fucking step animation is such a game breaking to you to sink all the good things 2.0 is bringing ? Get some priority. Animations got changed several times in the current version, what's the problem skipping some animation frame at launch (if it ever be) ? The can always add it later
    (3)

  10. #870
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    The game's engine is what made it feel clunky. Do this: Change your gear while running in XIV, change your gear while running in FFXI, see which one feels clunky.

    Also do this: Check someone's bazaar in FFXIV then check someone's bazaar in FFXI, see which one feel's clunky. If you can't play FFXI, then you'll realize it wasn't the graphics and just people placing the blame on something unrelated as they're not used to a game actually having nice animations, the fact of the matter is and even SE admitted this time and time again the engine wasn't suited for MMORPGs, that's where the problems lie, as well as the servers. Simple test if you know how to eyeball server checks, count how many server checks there are for a simple action in this game versus any other MMO you may play.
    If I remember correctly (this was about 2 years ago), while the game was praised for its graphics it was also ridiculed because of the fact that critics noticed that a vast majority of the market didn't have the computer to play this game. So while it definitely wasn't one of the core reasons why 1.0 flopped, it definitely added on to it.
    (1)

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