wow we lost great character animation to get jump? not a good tradeoff, realistic character animations and physics was worth way more than randomly jumping up and down over nothing
wow we lost great character animation to get jump? not a good tradeoff, realistic character animations and physics was worth way more than randomly jumping up and down over nothing
Which is all good except for the part where they gave themselves and the public a deadline that they are trying to meet, and in doing so had to prob make certain tasks a priority over others. In both the gamescon interviews and the translated hour long interview, Yoshi and other developrs comment on how they believe that the scale range for the systems graphics will easily make this a 10 year game, and yet many of you seem to think its a step back. I fail to see what it is you all know that the people that developed the game do not.
WHile I can't say if this has anything to do with the animations, they did say that both demos shown were done using a computer specced out with what was basically the ps3 standard, so none of what we have seen even demonstrates what it will look like on most of our rigs. All I am saying is, express your concerns, for sure, but do it come beta, when they said they will take into account ALL feedback and delay release if an issue comes up they feel will effect the final product. Basing opinions on what has even been stated as a barely viable build for a demo isn't the answer.
the specs of the pc running the game shown in the demo are not relevant, turning up texture samples, draw distance or depth of field will not add animations to the game, that was a choice that was made when they took it out. that is what alot of us want them to rethink there decision on.Which is all good except for the part where they gave themselves and the public a deadline that they are trying to meet, and in doing so had to prob make certain tasks a priority over others. In both the gamescon interviews and the translated hour long interview, Yoshi and other developrs comment on how they believe that the scale range for the systems graphics will easily make this a 10 year game, and yet many of you seem to think its a step back. I fail to see what it is you all know that the people that developed the game do not.
WHile I can't say if this has anything to do with the animations, they did say that both demos shown were done using a computer specced out with what was basically the ps3 standard, so none of what we have seen even demonstrates what it will look like on most of our rigs. All I am saying is, express your concerns, for sure, but do it come beta, when they said they will take into account ALL feedback and delay release if an issue comes up they feel will effect the final product. Basing opinions on what has even been stated as a barely viable build for a demo isn't the answer.
also when i was explaining the difference between gameplay aesthetics and polish that also falls into this category of this game being good for at least 10 years because of the dynamicness of the engine, thats true but again the animations is a level of polish not gameplay mechanics.
you also seem to be refering to the fact that people here in this thread dont know about game development and you seem to be implying that the devs definition of good and bad in a game beats ours because they develop games and we dont so they know more and we dont. but the fact is, their making game for regular players so its based on the players definition of good and bad, which in this case is this community.
i also hope your not refering to me when you say "people that dont make games for a living", because i kinda thought it was clear by now that i do make games for a living, and thats why i can tell you so much about the process and the fact that this is possible to keep the animations without ruining part of the game.
i would also like to bring back the point that you made by saying that basicly this community will complain about anything, if it wasnt this animation thing then it would be about something else they had to cut. but this isnt about adding a new feature into the game that some of us want, or changing a job to have a pet, this is about keeping something that was already in game.
and as i mentioned earlier, if we dont give them a heads up that this is something we really want them to do then it will almost definetly not get implemented. thats how the development process works, they need to plan or else its not happening, so waiting until beta to implement while giving notice in advance is fine, but waiting until beta and keeping quiet about it the whole time doesnt work
You shouldn't have to conciously cancel animations. Everybody wants their actions to go off as soon as possible, so who wouldn't try to do that? It makes a lot more sense to just not have the animations that everybody will cancel in the first place.if animation can be canceled,
i think this might have been something i said but not sure because the poster isnt included in the quote.
canceling is not something you have to do manually, it happens automatically by excecuting another animation, it could be an action, a movement, or anything else.
just like when your casting a spell (during the part when your able to move without animation lock holding you)
and you run away in another direction, thats canceling the cast animation to make the run animation play, you didnt manually click something.
thats why there should be no problem with keeping these animations. both gameplay and visuals can be great without conflicting each other and have no downside
Better ask about this on live producer letter. I would take any changes needed to make gameplay better than now. If they considered to drop some animation,Im all for it. If you said it is possible to keep the current animation without interfering the gameplay, someone should point this out on the letter.i think this might have been something i said but not sure because the poster isnt included in the quote.
canceling is not something you have to do manually, it happens automatically by excecuting another animation, it could be an action, a movement, or anything else.
just like when your casting a spell (during the part when your able to move without animation lock holding you)
and you run away in another direction, thats canceling the cast animation to make the run animation play, you didnt manually click something.
thats why there should be no problem with keeping these animations. both gameplay and visuals can be great without conflicting each other and have no downside
Aion Zwei - Masamune
You're still not fully understanding. Animations are automatically (not consciously) overwritten by every last input made. Just by playing normally, animations take care of themselves with the proper coding.
thats a good idea, though i do know that it can be done, unless they have some weird specific issue going on in there engine that doesnt allow it.Better ask about this on live producer letter. I would take any changes needed to make gameplay better than now. If they considered to drop some animation,Im all for it. If you said it is possible to keep the current animation without interfering the gameplay, someone should point this out on the letter.
i think what i would rather ask is if we will see a return of those animations since a good amount of the community seem to want them back, as long as it doesnt oppose gameplay. specifically combat
It would be a nice thing to ask, for sure. "The current animations, while nice, were removed in the interest of better gameplay. We'd like to know if this is permanent, or if we can look forward to reworked animations that both look good and complement the new gameplay mechanics."thats a good idea, though i do know that it can be done, unless they have some weird specific issue going on in there engine that doesnt allow it.
i think what i would rather ask is if we will see a return of those animations since a good amount of the community seem to want them back, as long as it doesnt oppose gameplay. specifically combat
Maybe I should ask that myself. How to shrink that to 140 characters...
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