Quote Originally Posted by IveraIvalice View Post
i think this might have been something i said but not sure because the poster isnt included in the quote.
canceling is not something you have to do manually, it happens automatically by excecuting another animation, it could be an action, a movement, or anything else.
just like when your casting a spell (during the part when your able to move without animation lock holding you)
and you run away in another direction, thats canceling the cast animation to make the run animation play, you didnt manually click something.
thats why there should be no problem with keeping these animations. both gameplay and visuals can be great without conflicting each other and have no downside
Better ask about this on live producer letter. I would take any changes needed to make gameplay better than now. If they considered to drop some animation,Im all for it. If you said it is possible to keep the current animation without interfering the gameplay, someone should point this out on the letter.