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  1. #1
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Biggs View Post
    So you, and everyone else here complaining about it, if this is the final product, are willing to wait another 6 momths to a year from march or w/e this was going to launch for them to impliment what your talking about? That would kill business in both the current version of the game, and create a situation in which they would have months of no new content added to 1.0 while we wait for them to add that. I don't understand why people can't grasp that in a ridiculously short development schedule, certain things had to be ignored or not done that would normally have been taken care of with more time in order to meet the deadline they set for the rebuild. You all want years of total development done in the same amount of time with nothing given up in return. Its sort of ludacris. In this particular case maybe they went with content over graphics with what little time they had. If it wasnt this issue and they had gone with something else instead to skip on in order to save time, there would be all sorts of threads bitching about that.

    I for one can't say if it payed off or not until i play the finished product, but if that is indeed what was done, I would go with more content over the few miliseconds of animation missing everyone is complaining about. Nothing to do but wait and see. The notion though that we should have it all AND have it in a year seems selfish to me. Considering 1.0's graphics were phenom and the game tanked and here we are now bitching about graphics when instead they are giving us what we asked for (content) seems ass backwards to me. They are damned if they do and damned if they dont.
    see your off because you assume i want everything now, and funny how you try to explain how development takes time to me. i never once said i wouldnt be ok with them taking more time to complete the game. i think that most people if not everyone here would say that if the game isnt completed or things can be improved to go ahead and take the extra time to do it right, kuz we all know if they have a failed launch again its over. they need to make everything as good as it can be to not only live up to the standard but surpass it so that it actually hooks new players. again dont go saying that im asking for everything. i know the development process better then most, if it was up to me, then i would say to take the time to polish everything.
    we waited this long and we all want this game to succeed and our feedback is what they need
    cutting parts of the game that were done right to begin with is not the way to improve the game
    feedback

    EDIT: notice in my previous post that YOU quoted, i said "allot some extra time to put these back on their task list"
    (4)
    Last edited by IveraIvalice; 09-13-2012 at 09:04 AM.

  2. #2
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by IveraIvalice View Post

    EDIT: notice in my previous post that YOU quoted, i said "allot some extra time to put these back on their task list"
    Which is all good except for the part where they gave themselves and the public a deadline that they are trying to meet, and in doing so had to prob make certain tasks a priority over others. In both the gamescon interviews and the translated hour long interview, Yoshi and other developrs comment on how they believe that the scale range for the systems graphics will easily make this a 10 year game, and yet many of you seem to think its a step back. I fail to see what it is you all know that the people that developed the game do not.

    WHile I can't say if this has anything to do with the animations, they did say that both demos shown were done using a computer specced out with what was basically the ps3 standard, so none of what we have seen even demonstrates what it will look like on most of our rigs. All I am saying is, express your concerns, for sure, but do it come beta, when they said they will take into account ALL feedback and delay release if an issue comes up they feel will effect the final product. Basing opinions on what has even been stated as a barely viable build for a demo isn't the answer.
    (2)

  3. #3
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Biggs View Post
    Which is all good except for the part where they gave themselves and the public a deadline that they are trying to meet, and in doing so had to prob make certain tasks a priority over others. In both the gamescon interviews and the translated hour long interview, Yoshi and other developrs comment on how they believe that the scale range for the systems graphics will easily make this a 10 year game, and yet many of you seem to think its a step back. I fail to see what it is you all know that the people that developed the game do not.

    WHile I can't say if this has anything to do with the animations, they did say that both demos shown were done using a computer specced out with what was basically the ps3 standard, so none of what we have seen even demonstrates what it will look like on most of our rigs. All I am saying is, express your concerns, for sure, but do it come beta, when they said they will take into account ALL feedback and delay release if an issue comes up they feel will effect the final product. Basing opinions on what has even been stated as a barely viable build for a demo isn't the answer.
    the specs of the pc running the game shown in the demo are not relevant, turning up texture samples, draw distance or depth of field will not add animations to the game, that was a choice that was made when they took it out. that is what alot of us want them to rethink there decision on.
    also when i was explaining the difference between gameplay aesthetics and polish that also falls into this category of this game being good for at least 10 years because of the dynamicness of the engine, thats true but again the animations is a level of polish not gameplay mechanics.
    you also seem to be refering to the fact that people here in this thread dont know about game development and you seem to be implying that the devs definition of good and bad in a game beats ours because they develop games and we dont so they know more and we dont. but the fact is, their making game for regular players so its based on the players definition of good and bad, which in this case is this community.
    i also hope your not refering to me when you say "people that dont make games for a living", because i kinda thought it was clear by now that i do make games for a living, and thats why i can tell you so much about the process and the fact that this is possible to keep the animations without ruining part of the game.
    i would also like to bring back the point that you made by saying that basicly this community will complain about anything, if it wasnt this animation thing then it would be about something else they had to cut. but this isnt about adding a new feature into the game that some of us want, or changing a job to have a pet, this is about keeping something that was already in game.
    and as i mentioned earlier, if we dont give them a heads up that this is something we really want them to do then it will almost definetly not get implemented. thats how the development process works, they need to plan or else its not happening, so waiting until beta to implement while giving notice in advance is fine, but waiting until beta and keeping quiet about it the whole time doesnt work
    (2)

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