God forbid the team makes sacrifices to make your gameplay experience worthwhile...
But we all know animation and graphics make the game and nothing else in between.



God forbid the team makes sacrifices to make your gameplay experience worthwhile...
But we all know animation and graphics make the game and nothing else in between.


My gameplay experience was just fine all they had to do is nix the lag, But hell no lets make it as run of the mill as possible.
There shouldn't have to be sacrifices. And no one is calling it as you paraphrased. It's not as if those of us wishing to keep detailed animations were against a better gameplay experience; we've been right there with you, begging for improvements. So when the tables are turned and we've had our wonderfully unnoticed animations taken away, you're okay with turning face and saying "Well, as long as I've got my gameplay..?"
Yeah there shouldn't be sacrifices but hey welcome to the real world where money rules !!There shouldn't have to be sacrifices. And no one is calling it as you paraphrased. It's not as if those of us wishing to keep detailed animations were against a better gameplay experience; we've been right there with you, begging for improvements. So when the tables are turned and we've had our wonderfully unnoticed animations taken away, you're okay with turning face and saying "Well, as long as I've got my gameplay..?"
False dilemma.
In an MMO?
World Design > Character design / animation > Co-operation > everything else.
If you think the first 2 are lower than anything else, please, play the following game : Every mmo currently alive
Talk to x, take x quests, run there, kill x wolves, deliver the x at the x location, get to level x to get x weapon, level the next character.
An mmo is about the little stories and situations among the players. Our characters and the world is the main focus of the game. Not the story line or how exactly we kill things. We have a TP bar that gets full as we fight? We're gonna have a TP bar that is full by default and will go down as we fight. Big deal. Tell me about the world design, and how the characters feel.
An example of gameplay design that is on par with animation, and world design :
A lot of people liked the slow paced fights of early FFXI. Not because it was awesome gameplay, but because it gave the fight a believable gravity, a good feeling of actually doing something that matters, instead of the grindy feeling you get when jumping a monster that is going to be dead in a second.
These are the kinds of feelings i expect from an FF mmo, with animation playing a big part of it.
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