Page 58 of 127 FirstFirst ... 8 48 56 57 58 59 60 68 108 ... LastLast
Results 571 to 580 of 1266
  1. #571
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zumi View Post
    Rightclick mouse turn run forward. It's not that hard. Most mmos work like this.
    and more than that it's surely at least as fast as the actual animation .

    and it's a all or nothing situation .
    (0)

  2. #572
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Nero View Post
    I get the feeling that you are trying to change other people's opinions too much,



    Go back to the Quote from the Dev and tell me which Animation she was talking about.



    Falsely comparing it to the current version? Isn't that what you are doing the whole Time, by wanting it the same way as the current Version?



    That is your personal opinion and not more or less. Unless this is your second Character, you didnt play at the very first day. So how would you know at all? Our Characters stop'd when we pulled out the Weapon, which caused Problem. The next Step was pulling out the Weapon and "sliding", which looked more unrealistic... it took a while until it got fixed. And that is just one example out of many different Animations which were different to what we have now.



    That is your opinion and i dont have to share it.
    I actually was in the beta, and of course the first day. I don't have to prove anything.

    I also really don't have to engage in another quoting marathon, i had enough of this in this thread.

    If you're denying the fact that the animation in the 2.0 does look way worse than the current one, you're either blind, or a troll. Its not a matter of opinion anymore, its a matter of common sense.

    You can have the last word, i'm done.
    (4)

  3. #573
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Lol jesus i never knew ppl played games to look how their chars moves >.>. 1.0 is a terrible controlled game its super clunky and doesn't feel real at all. You can't even run in a proper circle in this game w/o spinning the camera with your char.

    Most of the ppl who complain are just immersion junkies anyway, I'm so sick of FF fans thinking everything about every FF is this little unique snowflake that descended from heaven well it isn't. The one thing SE has always worked #1 on and that is battle animations in every single even on NES FF. The fact that ppl are even saying that this is gonna make me stop playing the game or ruin it for me is laughable at best.
    (6)

  4. #574
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    no one said that 2.0 animation are better than 1.0 we are speaking about the gameplays issues ...
    (0)

  5. #575
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Aesthetics may not be a big part of gameplay but its the small things that bring a world to life. You can create an graphically amazing looking game but without the small attention to detail the world would just feel dead and get old fast. FFXIV is a perfect example. Below is a video of the small Aesthetic extras that XI had and its stuff like this that made Vana'diel come to life. These Aesthetics are completely useless to gameplay but it gave XI the extra something and i hope ARR will also pay attention to small details and have slimier extras in the gameworld

    http://www.youtube.com/watch?v=iesY1...LcD3QokSmlxlTw

    Movement animation in FFXIV was amazing, i would of loved to have it in ARR but if it effects fundamental gameplay guess it can't be helped. Its sad to see it go but hopefully ARR will make up for it in other areas.
    (3)

  6. #576
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shura View Post
    Aesthetics may not be a big part of gameplay but its the small things that bring a world to life. You can create an graphically amazing looking game but without the small attention to detail the world would just feel dead and get old fast. FFXIV is a perfect example. Below is a video of the small Aesthetic extras that XI had and its stuff like this that made Vana'diel come to life. These Aesthetics are completely useless to gameplay but it gave XI the extra something and i hope ARR will also pay attention to small details and have slimier extras in the gameworld

    http://www.youtube.com/watch?v=iesY1...LcD3QokSmlxlTw

    Movement animation in FFXIV was amazing, i would of loved to have it in ARR but if it effects fundamental gameplay guess it can't be helped. Its sad to see it go but hopefully ARR will make up for it in other areas.
    when are the char animations ?
    (0)

  7. #577
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zumi View Post
    Rightclick mouse turn run forward. It's not that hard. Most mmos work like this.
    That's very awkward actually, and a reason I have a hard time playing "most MMOs."

    It's SO much easier to just be able to turn my character around and dash off in another direction immediately the way FFXIV is now than to spin my camera all the way around before I can move. >.> That's just a step backwards in game design if you ask me.

    (And you assumed I play with a keyboard and mouse. I actually have to play with a controller due to a hand injury. :3 I can't play more than an hour or so a day with a keyboard and mouse.)
    (6)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  8. #578
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by lololink View Post
    How can you possibly say that focusing on gameplay is a bad idea ?
    because time and time again we see how far focusing on gameplay gets you, its the developers easy card is what it is. if the story isn't engaging, if the game cant hold your attention then gameplay is worth nothing. FFXIV had something different i liked it. now it simply aims to be like all the rest.

    i subbed FF14 for a year, now i wish i could just get all my money back. from what i see the chances of me playing FF14 2.0 is very slim
    (3)

  9. #579
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    that's not a step backward or forward , it's just a different choice ...
    (0)

  10. #580
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    I actually was in the beta, and of course the first day. I don't have to prove anything.
    If you say we did not have worse Animations than we have currently, then you either dont know it, or you did not see it. And according to your Character-History you started last Year and not in 2010. First Alpha was actually in March 2010. So i would assume you simply dont know it, which is not a bad thing.... just saying.

    Quote Originally Posted by Nemy View Post
    If you're denying the fact that the animation in the 2.0 does look way worse than the current one, you're either blind, or a troll. Its not a matter of opinion anymore, its a matter of common sense.
    Where did i say that? Since people brought up "Sideway Walking" and "Strafing", i just pointed out that we also have that right now in 1.0. Active-Mode -> Target Lock -> Go check it yourself.

    This has nothing to do with Camera-Movement, or comparing, or whatever else you are implying. I did not say, or ever said, that the Demo Movements look better or worse than 1.0 Animations. All im talking about right now is that we have "Sideway Walking" and "Strafing" in 1.0 and that i dont get how people complain about something we have right now.

    Camera-Control is something totally different to me and i wont judge about it, until i see it myself or can test it myself.
    (0)

Page 58 of 127 FirstFirst ... 8 48 56 57 58 59 60 68 108 ... LastLast