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  1. #41
    Player
    Grimzer's Avatar
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    Jun 2011
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    Ul'dah
    Posts
    8
    Character
    Altamont Delage
    World
    Hyperion
    Main Class
    Miner Lv 60
    I remember the first time I saw video footage of 2.0 and noticed that they had gotten rid of the sluggishness of moving your character. To be honest I'm a little sad to see it go. It would be nice if they could keep it and maybe just tone it down.

    It's not an entirely huge deal for me, I just hope they don't sacrifice too much to make it a FF copy of popular MMOs :x
    (3)

  2. #42
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    +1'd - there is no reason a client side effect cannot be within the game. If it was written server side then the code baffles me.
    (1)

  3. #43
    Player
    lololink's Avatar
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    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    i think it is server side .
    (0)

  4. #44
    Player
    VanillaLatte's Avatar
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    Aug 2012
    Posts
    63
    Character
    Vanilla Latte
    World
    Aegis
    Main Class
    Pugilist Lv 50
    I really hope it's not going to be a WoW clone of final fantasy character design and art style... especially with all that question marks floating on top of NPCs...

    I hope Yoshida knows they need to at least keep some japanese/eastern RPG elements and originality in the game.
    (4)

  5. #45
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Grimzer View Post
    I remember the first time I saw video footage of 2.0 and noticed that they had gotten rid of the sluggishness of moving your character. To be honest I'm a little sad to see it go. It would be nice if they could keep it and maybe just tone it down.

    It's not an entirely huge deal for me, I just hope they don't sacrifice too much to make it a FF copy of popular MMOs :x
    Thing is they should be adding animation not taking it away and add a feature that is completely aesthetic, I'm looking at you jump. They should have kept the animation, improved on it, added jump with additional animations.
    (3)

  6. #46
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    Mar 2011
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    Quote Originally Posted by VanillaLatte View Post
    I really hope it's not going to be a WoW clone of final fantasy character design and art style... especially with all that question marks floating on top of NPCs...

    I hope Yoshida knows they need to at least keep some japanese/eastern RPG elements and originality in the game.
    I guess people are starting to see what I see when I first saw yoshi come on board.
    (2)

  7. #47
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rokien View Post
    I can understand getting rid of them for a temporary thing, than add em back in after 2.0. buuuut ya, this is just lazy and unintuitive on their part.
    I think it's silly to say that taking out a few animations is "lazy and unintuitive". Lazy means that they could have done it, but didn't feel like mustering up the time and resources/manpower to do it. This does not appear to be the case. It appears that they weighed the pros and cons of it against what they had already decided what the goal was. You may want this game to be a hard hitting, graphical powerhouse, but remember that's what the game is right now. But it's doing terribly. Why? Because people who are not Rokien, people who are in the majority, care more about gameplay than graphics.

    Saying that it's unintuitive is also strange. You would say it's something unnatural or "weird" to cut back on these animations. But the goal was to make the game "lighter" They did that graphically without cutting down on quality. The game actually looks more natural environment wise. But if they were going to meet their goal, they had to cut somewhere.

    Once ARR hits I believe Content Finder will be the most crucial part in the game. So much is revolved around it.... but I don't think new players will care... and old players will forget about it so long as the rest of the game is good.

    It was a calculated decision. It has nothing to do with your preconceived ideas about what FFXIV is supposed to look like. In the best case, we're all just going to think back at these posts and laugh.
    (3)

  8. #48
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by VanillaLatte View Post
    I really hope it's not going to be a WoW clone of final fantasy character design and art style... especially with all that question marks floating on top of NPCs...

    I hope Yoshida knows they need to at least keep some japanese/eastern RPG elements and originality in the game.
    We have elder scrolls - they dont use ! / ?. Thats not really an eastern/western thing - thats a company thing.
    (0)

  9. #49
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by HiirNoivl View Post
    I think it's silly to say that taking out a few animations is "lazy and unintuitive". Lazy means that they could have done it, but didn't feel like mustering up the time and resources/manpower to do it. This does not appear to be the case. It appears that they weighed the pros and cons of it against what they had already decided what the goal was. You may want this game to be a hard hitting, graphical powerhouse, but remember that's what the game is right now. But it's doing terribly. Why? Because people who are not Rokien, people who are in the majority, care more about gameplay than graphics.

    Saying that it's unintuitive is also strange. You would say it's something unnatural or "weird" to cut back on these animations. But the goal was to make the game "lighter" They did that graphically without cutting down on quality. The game actually looks more natural environment wise. But if they were going to meet their goal, they had to cut somewhere.

    Once ARR hits I believe Content Finder will be the most crucial part in the game. So much is revolved around it.... but I don't think new players will care... and old players will forget about it so long as the rest of the game is good.

    It was a calculated decision. It has nothing to do with your preconceived ideas about what FFXIV is supposed to look like. In the best case, we're all just going to think back at these posts and laugh.
    Don't get me started on content finder D:<
    (4)

  10. #50
    Player
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Gramul View Post
    I wouldn't worry too much.
    They recently said that the weapon animations weren't added yet, so I'm guessing that applies to our transition animations too. In any case, I think we need to find out if it's really being removed or not before we jump the gun.


    It's really being removed, because Square is stupid and this community is so starved that they'll accept anything from Square as long as they say they're 'doing it for the gameplay'.
    The animations were never that great to begin with, they are okay but really come off as clunky and sluggish. I for one am glad to see they are going away for a more fluid moving game. I don't want to turn left and then watch my character herp derp his way slowly to the left. He should be turning as soon as I hit the button as should my camera.
    (5)

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