
Might have something to do with his reputation on these forums.Wow.
You know what. Never mind.
You're right Rokien.
Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.
It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
I am a little disappointed but I'm willing to try the full game first.
Legend tells of a legendary warrior whose kung fu skills were the stuff of legend. He was so deadly, in fact, that his enemies would go blind from over-exposure to pure awesomeness!
this is really not news to people paying attentionWow.
You know what. Never mind.
You're right Rokien.
Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.
It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
http://www.bluegartr.com/threads/107...-Transcription
SE: The current plan, when we're redesigning the servers, is to have a system where there's difficult tactical battles. Like the Ifrit battle, he wants to make end content closer to this - where it's all about the positioning is important and where response is immediate so you have to decide in one second where to make these moves...

QUOTE]It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.[/QUOTE][/QUOTE]Wow.
You know what. Never mind.
You're right Rokien.
Reading that thread was such a disappointment. Someone notices the animations are gone in 2.0, and then people flood to defend square saying it's not even done. Then it turns out that they removed it on purpose, and everyone still praises them and this lack of foresight. Then someone makes a thread asking for the animations to stay, and you all jump at him like a pack of angry pigs.
It doesn't have to be an all or nothing situation. A simple cancel animation command any time a new movement is activated would fix this just fine.
i think this will Fix all of what a lot of play dont like i.e jump,grass,animation, etc and w/e else ppl dont like. great idea ^^d
i thought you were posting on your other name Mizukage


Wait, I'm sorry but can someone please shed some light on just what animations they're intending to remove? Do you mean the start/stop animations between moving? I hope they don't take these away. Fluid movement is one of the more interesting features this game offers. It feels so unrealistic in other games when you move then suddenly pop into your idle stance. And it really doesn't slow anything down, you're still responsive save for the brief moment it takes the server to register your movements.
Now as for jumping I don't care too much if you don't slow down or have some staggered movement phase, this is just for aesthetics so it doesn't matter as much. Just as long as you don't do some freaky slide animation if you're moving and jumping at the same time. When you jump you slide across the ground upon landing until the animation ends, that'd look too cheesy. The biggest I hope I have though is they'll rework the weapon sheathing/unsheathing animation they currently use. It's nice, but the sped up animation feels so unnatural, same with crafting animations. Hand someone a tiny hammer and a chisel, watch them hammer away like they're on speed. Armorsmith's hammering is twice as bad.



I am glad they are willing to sacrifice cumbersome animations that hinder game play and work around it while still providing next generation graphics f



Damn iPhone
To finish my idea: I will be happy to provide feedback on them when beta starts.
Personally I don't know why so much of the player base is content with cut-rate crap. "NOOO WE DON'T NEED TO FIX IT! I LIKE SLIDEY GLITCHY ANIMATIONS AND JAGGY PLANTS" Why don't you want XIV to become the best damn MMO ever made? I say not only keep the animations, but make them better than they were before.
do you have the money to pay the dev team ?Personally I don't know why so much of the player base is content with cut-rate crap. "NOOO WE DON'T NEED TO FIX IT! I LIKE SLIDEY GLITCHY ANIMATIONS AND JAGGY PLANTS" Why don't you want XIV to become the best damn MMO ever made? I say not only keep the animations, but make them better than they were before.
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