ok cool so about those animations![]()



ok cool so about those animations![]()



is anyone where still saying that they dont want the animations that were cut from the game to come back?
Basic animations that even 1.0 has isn't high standards, it's more like people are settling for insanely low standards with MMOs.
"But as long as the gameplay is good I don't care if the game looks atrocious!"
Why give and take?
only a few people commented so far ; ;
Not bashing you Nikita, but you know that's ironically been the OP's entire defense for the first 75% of the thread. Basing it off of gameplay footage of a game that isn't complete yet. It's the same premise basing info on a game that hadn't had any information out about till this was posted.
And now a majority of Nemy's post has degenerated too "ARR won't be fun cause of craptastic animations therefor I'm going to comment on every single post that disagrees with me in the slightest and try to prove just how wrong they are."
I'm not going to go out of my way to insult peoples intelligence on this one, but considering how much information tends to be lost in translation, I'm frankly surprised nobody seems to have entertained the idea that maybe Rukkirii was specifically talking about the Gamescon footage and not ARR itself since the focus of the video was purely based on the gameplay, UI, and dynamic lighting and not animations and effects.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
She was clearly talking about ARR... She would have said otherwise. Like "We will bring them back for 2.0, they are still being worked on"Not bashing you Nikita, but you know that's ironically been the OP's entire defense for the first 75% of the thread. Basing it off of gameplay footage of a game that isn't complete yet. It's the same premise basing info on a game that hadn't had any information out about till this was posted.
And now a majority of Nemy's post has degenerated too "ARR won't be fun cause of craptastic animations therefor I'm going to comment on every single post that disagrees with me in the slightest and try to prove just how wrong they are."
I'm not going to go out of my way to insult peoples intelligence on this one, but considering how much information tends to be lost in translation, I'm frankly surprised nobody seems to have entertained the idea that maybe Rukkirii was specifically talking about the Gamescon footage and not ARR itself since the focus of the video was purely based on the gameplay, UI, and dynamic lighting and not animations and effects.



this ^
it would have been simple to tell the community if it was a translation error or a misunderstanding which means its not, so we can safely assume this isnt something thats not implemented yet because of a pre alpha build or that they plan to put them in before release. we have no choice but to believe what we see, and thats that it was intentionally removed from the game and the current gameplay videos show that it currently looks like booty without them lol
I'll bite, but I still think people are taking some of the dev posts a little out of context, since the Limit Break Trailer has shown some improvements on animation and fluidity since the Gamescom footage.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.





