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Thread: MP Regen

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  1. #1
    Player Shiyo's Avatar
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    Apr 2011
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    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Peregrine View Post
    No they should not wait and see what happens. It's stupid today. The game is easy bake oven broken right now. What are you going to do to bring the game some satisfaction? A trait that doubles MP consumption and doubles power? Heck I could still cast nonstop.

    Man up. As it stands, I'm getting no SP for playing this game. I'm level 50. It's level 22. Too weak to be worthwhile is what FFXIV would now check to me if it were a mob in XI. The game has simply become too stupidly easy to succeed in to be of any entertainment value to even your 50th percentile MMORPG player. The game's difficulty sweetspot seems to center on your 15th percentile MMO player who probably shouldn't even be here. That kind of player needs more Mana and Crystal Chronicle training games under their belt before they graduate to MMOs obviously. Learn a little more about MP conservation and entertaining difficulty levels before screwing up our products like this with their generic gamewrecking carebearing.

    Is this My First MMO? Is Fischer Price consulting?
    What's our target age here? 13, 14?

    Don't get me wrong, I will watch full episodes of Spongebob. But this isn't Spongebob. This is Dora, where you get points for identifying that a map is a map and not a rope.
    OMG I love you! ^_^ <3

    I couldn't agree more! I love your extreme exaggerations because I do that too with this games difficulty haha. I'm getting so angry at how easy this game is, and how nothing takes any skill at all. I never pay attention, I'm always alt tabbed into my 2nd monitor(i play with a controller) reading forums, watching sc2 streams(<3 idra/destiny), watching tv, replying on forums, youtubing, musicing, etc. This game trains you not to pay attention and to not try, is this what SE wants? They want this game to become so easymode my CAT can play my character as flawlessly as a good player?

    What happened to the challenge in FF MMOS? Scared of dying to any mob above easy prey, random aggro causing your entire party to wipe, scary weapon skills that needed to be stunned/dispelled, mobs that you had to COMPLETELY avoid just because their difficulty did not match their con. I miss it all, I miss kicking people for being bad, I miss seeing people being kicked for being bad, I miss needing good players in order to accomplish things, and I miss players skill MATTERING AT ALL. You never call anyone bad in this game, simply because that's impossible, you cannot be bad at FF14 -_-. The worst you could do would be going afk.
    (1)
    Last edited by Shiyo; 04-12-2011 at 05:14 AM.

  2. #2
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    With a party of 15 people, yea, its easy to have 5 healers in your party and heal once every 3 minutes... but moving party size to 8, and then you have need for 6 DD, one tank and one healer, on some hard hitting NM, and then you'll suck through MP like Robert Downey Jr in a bottle of Jack

    Quote Originally Posted by Peregrine View Post
    Man up. As it stands, I'm getting no SP for playing this game. I'm level 50. It's level 22. Too weak to be worthwhile is what FFXIV would now check to me if it were a mob in XI. The game has simply become too stupidly easy to succeed in to be of any entertainment value to even your 50th percentile MMORPG player. The game's difficulty sweetspot seems to center on your 15th percentile MMO player who probably shouldn't even be here. That kind of player needs more Mana and Crystal Chronicle training games under their belt before they graduate to MMOs obviously. Learn a little more about MP conservation and entertaining difficulty levels before screwing up our products like this with their generic gamewrecking carebearing.

    Is this My First MMO? Is Fischer Price consulting?
    What's our target age here? 13, 14?

    Don't get me wrong, I will watch full episodes of Spongebob. But this isn't Spongebob. This is Dora, where you get points for identifying that a map is a map and not a rope.
    Furthermore... how can a game with little to no content be considered easy OR difficult... You dont even know what you're fighting yet... In truth, there could be enemies on the horizon that wipe you no matter how much MP regen you are given.... There are 5 NM's and no actual fighting in any of the Story quest...
    What about it are you saying is easy? Leves? Grinding? The 5 NM's? well congrats.... you are clearly 'leet
    (2)
    Last edited by Rydin; 04-12-2011 at 04:34 AM.

  3. #3
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
    World
    Excalibur
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    Thaumaturge Lv 90
    If you find the game too easy, then take a break. Play another game until this one updates to a point you like it enough to come back.
    (1)

  4. #4
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    I don't understand the big deal. MP Regen is an OPTION, just like Siphon MP, Tranq/Exalt, Stygian... You don't have to utilize it if you don't want to. How other people play with their MP management is not your concern. I do agree with Rydin that this will be more of a factor once they shift to smaller parties and you're the only mage.

    Before MP Regen on an NM, my party had to designate some one to "fetch" mobs for the mage to siphon MP. A total waste of a DD.

    Instead of messing with MP Regen, they should get rid of the point system. Sooo many spells are not being utilized because you have no room for them.
    (0)

  5. #5
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    Anonymoose's Avatar
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    Anony Moose
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    Excalibur
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    Arcanist Lv 100
    Again, these are all valid points:

    The game is too easy without large challenges added for fair comparison of ability use.
    Mages currently cannot run out of MP. Ever. At all.
    MP Regen + Abilities = Overkill

    However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.

    The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.

    Am I getting through to anyone? At all?
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
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  6. #6
    Player
    DeadRiser's Avatar
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    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Anonymoose View Post
    Again, these are all valid points:

    The game is too easy without large challenges added for fair comparison of ability use.
    Mages currently cannot run out of MP. Ever. At all.
    MP Regen + Abilities = Overkill

    However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.

    The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.

    Am I getting through to anyone? At all?
    Sorry for the late reply, been at school and work.

    The only thing I can agree on would be making mp regen actually regen slower than hp regen. Jinrya, convenience isn't always better. There needs to be more of a challenge in this game. Yes we can wait till they implement auto attack(whenever they actual do or give us some info on that).
    (0)

  7. #7
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    Quote Originally Posted by Anonymoose View Post
    Again, these are all valid points:

    The game is too easy without large challenges added for fair comparison of ability use.
    Mages currently cannot run out of MP. Ever. At all.
    MP Regen + Abilities = Overkill

    However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.

    The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.

    Am I getting through to anyone? At all?
    Unfortunately not. It's two separate player types. MP regen doesn't actually solve anything I hadn't already solved for myself. People say MP regen is to regain MP after battles. No, Tranquility and Exaltation are. Siphon and Spiritbind are to gain and tread MP during battle. Out of battle versus in battle actually makes no difference. The real issue:

    Can you spare or recover enough MP so that your net MP consumption is about 700 over 10 minutes? In battle, out of battle, doesn't matter. On average that's your goal, to nuke as hard as you can while spending a net MP of about 700 over 10 minutes so you can recover that with tranqulity. I can do that and do it well. Many bad mages can't.

    The kinds of people who need MP regen out of battle are the same ones who need it in battle, and the people who don't need MP regen in battle don't need MP regen in the field. It's a mutually exclusive dichotomy: good players and bad players. Giving me too much MP makes my existance boring, and if you add more powerful spells and higher MP consumption to make up for making my existance boring, their existance becomes too hard and they can't keep up.

    The game's either boring for me or too frustrating for them. Always. Forever. Who are you going to cater it to? The problem still stands. If you are going to add more MP consumption...then they'll just whine that they need more MP. Nothing changes, because the players didn't change.
    (4)

  8. #8
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    Quote Originally Posted by Peregrine View Post
    Unfortunately not. It's two separate player types. MP regen doesn't actually solve anything I hadn't already solved for myself. People say MP regen is to regain MP after battles. No, Tranquility and Exaltation are. Siphon and Spiritbind are to gain and tread MP during battle. Out of battle versus in battle actually makes no difference. The real issue:

    Can you spare or recover enough MP so that your net MP consumption is about 700 over 10 minutes? In battle, out of battle, doesn't matter. On average that's your goal, to nuke as hard as you can while spending a net MP of about 700 over 10 minutes so you can recover that with tranqulity. I can do that and do it well. Many bad mages can't.

    The kinds of people who need MP regen out of battle are the same ones who need it in battle, and the people who don't need MP regen in battle don't need MP regen in the field. It's a mutually exclusive dichotomy: good players and bad players. Giving me too much MP makes my existance boring, and if you add more powerful spells and higher MP consumption to make up for making my existance boring, their existance becomes too hard and they can't keep up.

    The game's either boring for me or too frustrating for them. Always. Forever. Who are you going to cater it to? The problem still stands. If you are going to add more MP consumption...then they'll just whine that they need more MP. Nothing changes, because the players didn't change.
    I think this nails it on the head, and being one of the good mages, I was dissapointed that they added mp regen. It removes some of the fun, one of the challenges.
    (0)

  9. #9
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
    World
    Excalibur
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    Thaumaturge Lv 90
    The game is easy right now, sure. The difficulty can skyrocket after the next few patches, or it could get worse. Only time can tell. It can't be fixed now, this very instant. You HAVE to wait, like everyone else. There is nothing anyone, but the developers, can do to speed things up. You have to accept the way things are now.

    If they take out MP regen, I'd be pissed, but I'd get over it sooner or later. I admit that. I have no problem keeping up my mana, but I liked the fact if I really want to restore mana, and I need to use the restroom, I could disengage and go to the bathroom. By the time I get back I have some or all my mp back. It's convenient.

    I do however think it's unfair to try and keep the casual/hardcore players seperate. Some people have lives, not saying you don't have lives, and they can't be on for 10 hours a day killing something that spawns once a week with a .01% drop rate.

    Maybe like a Chain of Promathia original difficulty, to get a cool item. the Hardcores could get it done within a few weeks or maybe a month, while casuals take as long as they want.
    (0)

  10. #10
    Player Shiyo's Avatar
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    Character
    Shiyo Kozuki
    World
    Leviathan
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    Arcanist Lv 70
    I don't care if the game doesn't take 90000000 hours, it's the fact that "casual" for MMO developers means "easy" and not "less time consuming" is the problem. When they design for "casuals" they're basically designing stuff for "idiots", because that's what they assume casuals are I think?

    I want a challenge, it doesn't have to be a long grindy challenge, but the current game is so easy my cat can play it.

    COP was great, I'd love more things like that. The partying system in FFXI(pre-TOAU) was great, you were rewarded for being better, and encouraged to improve. Bad players gained less exp/hour than better players. FF14 has no skill scaling, no encouraging of proper usage of abilities/teamwork, and everyone games the same sp/hour because any idiot can spam 4 buttons and 2 shot mobs.
    (1)

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