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  1. #31
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Cairdeas View Post
    I can't tell if this is a joke or not. Because the first 6 months of FFXI were a bunch of fixes that players asked for. The implementation of an AH, NM's, and a few Player Community Events. Which is exactly what we've had in XIV (Ward Updates, NM's, Events.) but in XIV we also had an entire new Quest system introduced with promises of more and more of them being added as patches release.
    Exactly. FFXI launched in a very bad state, and nothing much bigger than what we saw here has been implemented in the first few months. The big content influx started later, when the basics of the games were somehow fixed.
    (0)

  2. #32
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    While you can't compare the two as FFXI has been out for a long time, I am still some what disappointed that with all the experience they gained from FFXI seems to has been completely disregarded. It's almost as if they put everything they learned from FFXI into a big box labled "Do Not Use".

    Looking at FFXIV you would think this is their first MMO and hadn't spent 5+ years in development.
    (3)

  3. #33
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by TheVedis View Post
    sounds like you joined in 11 no where near launch, but then again so did 99.9999% of the people here

    i remember 11s launch(which is more fair to compare to 14s)

    not much gear to find
    leveling was a pain
    there wasnt any content(not like you needed it when you were trying to level still)
    the content we did have was the shadowlord(that was endgame til zilart, not counting a few NMs)
    gil was scarce(so was gear)

    get the point?
    Yup. It was awesome. And Zilart came out with FFXI on release day in North America. I played it from day 1, and there was still lots to do.

    What's your point?
    (0)

  4. #34
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by TonyMontana View Post
    I bet it hurts SEs feeling when people quit playing their free to play game and resub their pay to play game.
    I lol'd +1 sir.

    i remember 11s launch(which is more fair to compare to 14s)

    not much gear to find
    leveling was a pain
    there wasnt any content(not like you needed it when you were trying to level still)
    the content we did have was the shadowlord(that was endgame til zilart, not counting a few NMs)
    gil was scarce(so was gear)

    get the point?
    I would take leveling pain over leveling boredom any day of the week.
    (1)
    Last edited by Kazimir; 04-12-2011 at 01:51 AM.

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Galamantyl View Post
    Yup. It was awesome. And Zilart came out with FFXI on release day in North America. I played it from day 1, and there was still lots to do.

    What's your point?
    the point was its almost like it is here, except more extreme

    we at least have access to gear and spells(lets not forget you didnt auto learn spells there eitherZ)

  6. #36
    Player

    Join Date
    Mar 2011
    Posts
    68
    Nothing much bigger? Are you sure you read that list? They had alevel cap increase, new spells, abilities, mobs, missions, quests, etc.. maybe you should read it again?
    (0)

  7. #37
    Quote Originally Posted by Galamantyl View Post
    Yup. It was awesome. And Zilart came out with FFXI on release day in North America. I played it from day 1, and there was still lots to do.

    What's your point?
    I played it since day 1 and there wasn't a lot to do, monks didn't even punch properly.
    (0)

  8. #38
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    While you can't compare the two as FFXI has been out for a long time, I am still some what disappointed that with all the experience they gained from FFXI seems to has been completely disregarded. It's almost as if they put everything they learned from FFXI into a big box labled "Do Not Use".

    Looking at FFXIV you would think this is their first MMO and hadn't spent 5+ years in development.
    This is exactly as I say, SE didn't use enough of their FFXI formula in FFXIV, as Yoshi-P said so himself in an early 'Letters from the Producer' the initial dev team focus on FFXIV was to make it different from FFXI which is acceptable. However the formula was practically ignored and annoying revisions such a renaming the same exact races, and shortening combat time with less mob HP were made. Not even mentioning the state of XIV at launch.
    (0)


    Maat's Cap est. 2009
    RIP: Kenkonken|Amano|Aegis

  9. #39
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by TheVedis View Post
    the point was its almost like it is here, except more extreme

    we at least have access to gear and spells(lets not forget you didnt auto learn spells there eitherZ)
    I still don't get your point. When I first started playing the north american release:
    • I could find a party to exp with.
    • I could do my outpost supply quests.
    • I could do my missions.
    • I could do my chocobo license quest.
    • I could do my kazham quest (or save up gil to buy the airship pass)
    • I could do scroll quests.
    • I could build up conquest points for conquest items.
    • I could unlock extra jobs and level those.
    • I could unlock the support job feature.
    Can't say for certain if BCNMs were in the game at the time or not, as I quit playing for several months for personal reasons unrelated to my enjoyment of the game.

    Yah, we have quests in FFXIV... that give what exactly? Junk? Yah, what fun!

    Yah, we have faction credits in FFXIV... that give what exactly? NM guildleves that give disappointing endgame gear? Yah, what fun!

    Most of this stuff took a long-ass time to do too, which made it much more rewarding in the end.
    (0)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Galamantyl View Post
    I still don't get your point. When I first started playing the north american release:
    • I could find a party to exp with.
    • I could do my outpost supply quests.
    • I could do my missions.
    • I could do my chocobo license quest.
    • I could do my kazham quest (or save up gil to buy the airship pass)
    • I could do scroll quests.
    • I could build up conquest points for conquest items.
    Can't say for certain if BCNMs were in the game at the time or not, as I quit playing for several months for personal reasons unrelated to my enjoyment of the game.

    Yah, we have quests in FFXIV... that give what exactly? Junk? Yah, what fun!

    Yah, we have faction credits in FFXIV... that give what exactly? NM guildleves that give disappointing endgame gear? Yah, what fun!

    Most of this stuff took a long-ass time to do too, which made it much more rewarding in the end.
    North American release was NOT launch
    in 14, we are at launch, there is a HUGE difference between the 2


    FF11 when you started playing was already an established game with a full expansion out

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