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  1. #231
    Player
    Volfield's Avatar
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    Mar 2012
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    Uldah
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    147
    Character
    Klaus Volfield
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HiirNoivl View Post
    I disagree that "change" = down grading in this case.

    FFXIV 1.0 was not the latest and greatest in game animation, even if it was highly detailed. Yoshi P and other developer frequently use the words "heavy" and "Inefficient" in referring to how animations are handled.

    Your words: They changed the animations to have better movement.
    Better movement does not explain the need to make the character strafe 24/7 (or be in a permanent strafing mode).
    The lack of confirmation of a toggle option for this otherwise stupid system is worrying enough for both Gamepad players on PC and possible newcomers from the PS3 Side.
    Let me give you an example:
    FFXIV's current movement and camera are easily stand alone either playing on keyboard, keyboard and mouse if needed and/or gamepad.
    Final Fantasy XI was the same, it catered to all 3 options.
    Guild Wars 1 and 2 are not the case, they force you to turn the camera via the Right mouse button and acquire targets efficiently using the left mouse button and move with AWSD or Arrow keys. This makes for a clunky movement for those new to the game mechanics and completely alienates the gamepad users. And if you want to play with a gamepad, the game forces you to turn left or right resident evil 1-2 style.

    For old XIV veterans and new players coming from XI, this might pose a big problem getting adjusted and might even kill the game for people with problems with their body that forces them to play 1 handed or in a diferent matter (ib4 stupid jokes) or even have a special support to be able to play the game.

    I'm completely disregarding the stupid jump mechanic and silly animations that make the game seem like i'm playing counter strike 1.6 by the way, with the legs turning and the body facing whatever the center of the camera is and all that jazz.

    To wrap this up: Since the Devs/Reps/GMs aren't addressing this concern or bothering to answer the players (because they know this, they know how the movement/camera will function in 2.0, they're either scared to admit it sucks or it's so broken and unfinished they can't even confirm the details) But an answer would make these threads go away.
    (7)

  2. #232
    Player Risae's Avatar
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    Mar 2011
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    Ul'dah
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    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    "You need to have at least over 9000 animations before you're allowed to walk"
    OH I JUST LOVE STANDING IN THE FIRE!
    (0)

  3. #233
    Player
    Nero's Avatar
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    Mar 2011
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    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Volfield View Post
    But an answer would make these threads go away.
    You are being naive here.
    (1)

  4. #234
    Player
    Volfield's Avatar
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    Mar 2012
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    Uldah
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    Character
    Klaus Volfield
    World
    Sargatanas
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    Paladin Lv 70
    Quote Originally Posted by Nero View Post
    You are being naive here.
    I'm being hopeful.
    (4)

  5. #235
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I swear to god, I WILL find the damn moment when he's running while looking to the left in the Gamescon video.
    Have none of you noticed how this camera-lock movement you percieve only when he's moving? And that even in the current goddamn engine it happens when you're auto-running?

    If I weren't at work right!
    (0)

  6. #236
    Player HiirNoivl's Avatar
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    Mar 2011
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    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Better movement does not explain the need to make the character strafe 24/7 (or be in a permanent strafing mode).
    Your entire post is based on a mode that doesn't even exist. There is no permanent strafing mode. I mean, you're even saying that 2.0 might lock out people with difficulty handling a gamepad?

    Your last paragraph does sum it up. You've already determined that ARR sucks, and you'll grasp at any shred of evidence to back up your baseless assumptions.
    (2)

  7. #237
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
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    Marauder Lv 50
    Quote Originally Posted by Volfield View Post
    I'm being hopeful.
    Now you are being diplomatic. XD but yeah.. hopeful is a word i would agree on.
    (0)

  8. #238
    Player
    Volfield's Avatar
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    Uldah
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    Character
    Klaus Volfield
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HiirNoivl View Post
    Your entire post is based on a mode that doesn't even exist.
    http://youtu.be/Mos6_mQcR78 From 12:30 and on.
    He's not locked to any monster. Yet he's backpedalling, not facing the direction the player is pointing the character to go. His body is facing the middle of the screen and his legs are the ones turning left or right.
    This is strafing.
    I haven't determined ARR sucks. I'm voicing a concern just like everybody else.
    (4)

  9. #239
    Player
    whoopeeragon's Avatar
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    Mar 2011
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    Navigator's Glory
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    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Requisite Research
    Thread has slowly turned into a divided community based on actions of concern, pride, defence, malice, ignorance, and unfortunately, rage. Based on topic of discussion, major cause of such comments is believed to have stemmed from the visuals of gameplay and live footage of various events.

    Introduction
    The concern of the graphical grade of the visuals have resulted in a at the same time, fierce, entertaining, unwanted and rude argument between various factions of the community. There are legitimate concerns, and yet, there is also the ignorance of such concerns and the ultimate consequence they will have on the game. There is also malice and malevolence of several accusations towards the developers for their apparent lack of detail, promises, and twisting of various information to manipulate opinions and further arguments.

    Materials
    • Thread
    • Personnel
    • Opinions

    Hypothesis
    There will be a significant amount of ignorance or blind attitude between the two warring factions. Middle ground faction capable of discussing the topic without feeling the need for hyperbolic representations or saturated negativity have grown tired of the two warring factions, and thus proceed to use irritated mannerisms to approach the topic of discussion.

    Development
    There shall be names assigned to the three main factions displayed within this topic. Those who attack blindly/with malice, shall be named the Accusation Alliance. Those who defend blindly/with ignorance, shall be named the Defence Brigade. Those who wish for discussion and answers, shall be named the Irritated Entourage. Please refer to the abbreviations as shown via capital letters.

    We shall first examine the general opinions before going into specifics the details of each faction.

    There is the opening; concern on the animation quality of the game. This is by all means a perfectly acceptable concern - it provides a critical analysis of the visuals and information supplied to us via official sources and other areas of acclaimed presence.

    There is nothing wrong with voicing legitimate concerns especially if it will aid in the further development of our much cherished game. Voicing our displeasure for certain elements before they are finalised will ensure that the enjoyment of the final product is reached. Critical criticism should be taken note of, and improved by, the development team; it is thus their duty to listen and pay attention to these small objects of concern.

    To counteract the above opinion - the timing of such a concern. We are seeing pre-Alpha footage; finalisation has not begun, succinct and well-fleshed details have not been provided; the game in any form has not been playable by any member of the public as of now.

    Change will occur. The game is not finalised, and it is still in its very early form of finalisation - many changes will occur with or without our input. The timing is not right - until the development of the game has reached a stage where such a concern will be legitimate in its undertaking, the concern should merely be a comment by which to track the development process of the game through it's next few finalisation phases.

    The IE faction recognises the above, and is able to employ a lively discussion without resorting to the poor communication skills utilised by the other two factions. Unfortunately, those two contributing factions have soured the mood of IE, and thus, they have upheld a far more irritated mannerisms and attitude as the topic continues.

    The AA faction seems to enjoy bringing out every single wrongdoing the development team has done (or not done). Trudging up historic events left better to dust, twisting information into barbs to attack the developers, using harsh hyperbolic phrases and confrontations to negatively offset other users of the topic. You have not bothered to give SE a chance, accussing the developers, riling against the developers; your attitude gives off the notion that the development team is at your every whim and call, like a dog, and by missing out on one negligible detail, they have dealt your first born the ultimate insult of disgrace.

    Analogy - you are the brutal husband who slapped your wife for missing an ingredient on a shopping list, knowing full well that she is only halfway through shopping, and merely came to report on you. You don't give her a chance to explain before spreading rumours about her, even as she is shopping.

    The DB faction seems awfully blind to the fact that the developers have in fact made mistakes, and that it is us as players to recognise those wrongdoings and present to the development team so they take such feedback into account. Refusing to admit past results, praising only the items of high evaluation, you do not try to accept change, you do not try to adapt to the fact that everything can be done differently, and not everything is set in stone. There will always be room for improvement, and yet you do not seem to understand this, believing onlyin the best.

    Analogy - you are the blind follower of a politician who believes they know best for a country, but have made mistakes that will cost a fortune to repair. You develop propaganda, ignoring all that is wrong, and insist that the word of your politician is absolute.

    Results
    What is at first a topic for concern about a legitimate issue has instead turned the community into a three headed beast, each vying for attention in its own way. The level of ignorance, wrongly assumed knowledge, underlying tactics and pure blindness is the cause of these many controversies; it is ultimately not the developer's fault, but us, as the players, for subjecting ourselves to such useless concepts.

    Conclusion
    The players themselves have given into impatience, and it thus has a direct correlation towards Square Enix for their lack of detail. Information that could be provided:
    • Specs of platform on which visuals were displayed
    • Current settings of the visuals
    • Latency or lack of
    • Server side known issues
    • Specific control variants and performance charts

    It is also our duty as a community to support the development team. This means not just praises, but constructive feedback, legitimate concerns on timing, appropriate queries to answers that can be provided. Demands and accussation, blindness and ignorance are not support and infringe on the development team to provide a satisfying product for us to enjoy.

    ~

    REPORT SUBJECT TO CHANGE AS MORE DETAILS AND DATA IS OBTAINED.
    (7)

  10. #240
    Player HiirNoivl's Avatar
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    Mar 2011
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    Hiir Noivl
    World
    Mateus
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    Marauder Lv 50
    they're either scared to admit it sucks or it's so broken and unfinished they can't even confirm the details
    You didn't even entertain the possibility that maybe they haven't finished. Remember in the prior vids where they couldn't even interact with mobs? And before that when there were just still photos?

    At this point, I'm shocked that people didn't scream "OMG 2.0 is just one giant screenshot presentation!"
    (2)
    Last edited by HiirNoivl; 09-07-2012 at 12:07 AM.

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