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  1. #221
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    We come to an age where complaining and concern are the same thing
    (3)
    Last edited by Seirra_Lanzce; 09-08-2012 at 01:29 AM.

  2. #222
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lirion View Post
    Remember when you went into active mode and your character just slided forward until the weapon was out and only then started running again? That was fixed and there is no reason this wont be fixed as well.

    I guess this is why Yoshi don't really want to show 2.0 until it's done. You guys complain about every little thing.
    Yeah.. beside that i also remember how Animations were far away from being smooth in the very first FFXIV Alpha, or how your character stopped, when you pulled out your weapon, before it went into that "sliding" move.

    /sarcasm on

    We must have mentioned like Month before the actual testing, or they wouldnt have been able to fix it.

    /sarcasm off
    (2)

  3. #223
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    you ppl cried about the current state of on how you need a powerfull pc to even play it and im playing it on my 450 dollar laptop i bught from the store that has a smiley face it has 2.7 amd apu 4 gigs ram and a ati radion 75000 on apu and it plays fine but playes better on my home pc any who in the new version they sacled the graphics back a bit you cant play on any thing less than 2.6 ghz and a high end graph card atm so again stop crying about it have you played 11 well play it it now and compare the graphics it looks crappy unless you uncompress the maps and even still they aint still as good so i could care less
    (0)

  4. #224
    Player
    Volfield's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    147
    Character
    Klaus Volfield
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Seirra_Lanzce View Post
    We come to an age where conplaining and concern are the same thing
    I still think it's the right thing to voice these threads with animation concerns as much as possible.
    The movement and camera in the presentation were god awful, regardless of version.
    It looked like they were playing Guild Fantasy XIV 1.6 (CS1.6).
    Those kind of camera/movement controls can also spell trouble and clunky controls for console users, which as silly as it is to admit, they're the ones who might end up saving/keeping this imminent disaster afloat.

    So yeah. Voice everything you want in these threads until devs start responding with consince answers (either good or bad).
    (5)

  5. #225
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Nemy View Post
    Your argument is invalid for the following reasons.
    (2)

  6. #226
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I just don't understand why anyone would think the animations, or anything for that matter, are all 100% complete. The animation for running diagonally isn't there either, its like running forward and moving to the side at the same time, and it looks horrible. Though, I am positive that it won't be that way on release.

    I'm not saying to not judge this because it is a pre-alpha build, but i'm saying this because I've noticed that the animations stated in the OP aren't the only animations missing from this, and to be honest, the diagonal animation is something I really care more about than the OP's concern.

    I have to say that if you are going to bring up/complain about one certain animation, you might as well bring up every other animation you have a problem with in that video, ie. walking backwards.
    (2)

  7. #227
    It's because they already had a game to build from unlike what they did with 1.0. The animation shouldn't have been degraded even on the basic level because even going to a new engine it would still retain the basic animations. This is why people raise the "issue' because as said unless it truly does change, they degraded it for the sake of PvP.
    (4)

  8. #228
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Elexia View Post
    It's because they already had a game to build from unlike what they did with 1.0. The animation shouldn't have been degraded even on the basic level because even going to a new engine it would still retain the basic animations. This is why people raise the "issue' because as said unless it truly does change, they degraded it for the sake of PvP.
    PvP makes animations bad? How did you formulate this argument?
    (0)


  9. #229
    Quote Originally Posted by bobbygunz View Post
    PvP makes animations bad? How did you formulate this argument?
    Their words. They changed the animations (downgraded) to have better movement for PvP play.
    (3)

  10. #230
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I disagree that "change" = down grading in this case.

    FFXIV 1.0 was not the latest and greatest in game animation, even if it was highly detailed. Yoshi P and other developer frequently use the words "heavy" and "Inefficient" in referring to how animations are handled.

    Your words: They changed the animations to have better movement.
    (2)

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