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  1. #1
    Player
    Xmbei's Avatar
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    Kiros Forsa
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Soukyuu View Post
    The whole "wind down animations slowing response" is BS, if you character continue running after you stopped pressing your "walk forward" key then you should complain about your connection, not the animation. It doesn't matter if the system displays you as constantly moving forward no matter what you do or plays a different animation for the turning part.

    If anything the current animation look shitty as hell. Have you seen the new walking animation for lalafells? They've lost the last portion of realism they had in 1.0 (which was very little in the first place)

    They might improve the animations for the release, but I wouldn't hold my breath on that one. If you don't care about aesthetics, then you shouldn't care about graphics either, simply because those are tied together.
    My only comment is how do you know what a real Lalafell walking looks like... Do we have real Lalafells, in Real Life? If so then go right on ahead saying they aren't walking real when they are now walking more in line that we remember them walking before hand with a waddle..... You can't compare a fictional character at unnatural proportions to how a human walks and say it is breaking your realism. Because you don't know what they had envisioned for a lalafell to walk, because they are not reallllllll. While the other races can look like a human running because they have the same body frame of long legs and long arms and normal body.
    (4)
    Xeto Milanti Bei

  2. #2
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    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Xmbei View Post
    My only comment is how do you know what a real Lalafell walking looks like... Do we have real Lalafells, in Real Life? If so then go right on ahead saying they aren't walking real when they are now walking more in line that we remember them walking before hand with a waddle..... You can't compare a fictional character at unnatural proportions to how a human walks and say it is breaking your realism. Because you don't know what they had envisioned for a lalafell to walk, because they are not reallllllll. While the other races can look like a human running because they have the same body frame of long legs and long arms and normal body.
    Continue finding excuses, by all means. We all saw what it lead to in 1.0. Whether lalafells are real or not doesn't matter. Even fictional creatures can a) move realistically or b) look awkward and unnatural as hell.

    Let's talk hyur then. Getting knocked back while stabbing and running sideways looks awkward as well. No way would you hold your balance like that.

    My point is not "improve the animation" but "don't fix what ain't broken". Current animations are good - expand on them and it will be fine.

    It's collision detection and monster behavior all over again.
    (7)

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  3. #3
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    Quote Originally Posted by Xmbei View Post
    My only comment is how do you know what a real Lalafell walking looks like... Do we have real Lalafells, in Real Life?
    Lalafells, such as any living organism that can walk and run are affected by inertia. It might not exist, but we can imagine how such a creature would move. You could make a ball with nothing but legs sticking out of it that rolls around and still maintain realistic representation of the physics that take place. Mithras don't exist either, yet we know that the animation of 1.0 is closer to what it would look like if they were real than 2.0. No creature simply freezes at a spot when it stops running, real or fictional.

    (The same applies to gravity as they run / change direction)
    (6)
    Last edited by Nemy; 09-15-2012 at 12:31 AM.

  4. #4
    Player
    Xmbei's Avatar
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    Kiros Forsa
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Nemy View Post
    Lalafells, such as any living organism that can walk and run are affected by inertia. It might not exist, but we can imagine how such a creature would move. You could make a ball with nothing but legs sticking out of it that rolls around and still maintain realistic representation of the physics that take place. Mithras don't exist either, yet we know that the animation of 1.0 is closer to what it would look like if they were real than 2.0. No creature simply freezes at a spot when it stops running, real or fictional.
    Didn't get what I was saying at all... You think I am talking about start and stop and inertia motion... I am not. Also your Mithra analogy is poor. because all they are are humans with cat ears and a tail. Same body frame as a hyur, therefore, they move exactly the same. Lalafells are not the same body, in xi and how I am so use to that race to move because they are the same, they ran peglegged because of their low center of gravity.
    (0)
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  5. #5
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    Quote Originally Posted by Xmbei View Post
    Didn't get what I was saying at all... You think I am talking about start and stop and inertia motion... I am not. Also your Mithra analogy is poor. because all they are are humans with cat ears and a tail. Same body frame as a hyur, therefore, they move exactly the same. Lalafells are not the same body, in xi and how I am so use to that race to move because they are the same, they ran peglegged because of their low center of gravity.
    But... that's what we are talking about so i assumed you're talking about the same thing.
    (0)

  6. #6
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    Mateus
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    I watched the video in the live letter to judge animations specifically.

    Yeah that stop motion is gone, but all these long jeremiads about the end of good animation as we know it is a bunch of hooey. This is fine.
    (4)

  7. #7
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    Quote Originally Posted by HiirNoivl View Post
    Yeah that stop motion is gone
    If you only noticed the stopping motion to be missing, i'm not surprised you think of it as "fine".
    (1)

  8. #8
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    Xmbei's Avatar
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    Kiros Forsa
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Nemy View Post
    If you only noticed the stopping motion to be missing, i'm not surprised you think of it as "fine".
    You know what I noticed. Unfinished animations, it was glaring, it was far from finished product. Of course I am not saying what we saw was fine, but I also used a conscience logical cognitive thought process because it was very obvious, we were looking at an unfinished product. If you honestly think those animations are finished? That whole stop and keep running for 2 seconds after they stopped. or for 2 seconds if they turned or started moving. That told me it is not finalized. I am not making excuses... honestly, it is not finished. I would quit immediately if that was final product but I know it isn't so I am not freaking out about it.
    (2)
    Xeto Milanti Bei

  9. #9
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    Quote Originally Posted by Xmbei View Post
    You know what I noticed. Unfinished animations, it was glaring, it was far from finished product. Of course I am not saying what we saw was fine, but I also used a conscience logical cognitive thought process because it was very obvious, we were looking at an unfinished product. If you honestly think those animations are finished? That whole stop and keep running for 2 seconds after they stopped. or for 2 seconds if they turned or started moving. That told me it is not finalized. I am not making excuses... honestly, it is not finished. I would quit immediately if that was final product but I know it isn't so I am not freaking out about it.
    So what's the future like this time of year, since you seem to know everything about it?
    (0)


  10. #10
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    Quote Originally Posted by bobbygunz View Post
    So what's the future like this time of year, since you seem to know everything about it?
    He never implied he knows the future, he just said that based on what he saw, he assumes that the animation is not finalised.

    Anyway, i would still have problems with it if its a "finalised" version of what we see now though. Based on how it feels as i move my character i'll decide if i'll continue playing or not.
    (2)

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