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  1. #1
    Player Mijin's Avatar
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    Mijin Gakure
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    Sargatanas
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    My tl;dr version of why I disagree with pvp in XIV:

    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.

    -In order to make pvp meaningful they will probably infringe on PVE content.
    (3)

  2. #2
    Player
    Ruisu's Avatar
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    Rui Oran
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    Faerie
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    Pugilist Lv 76
    Quote Originally Posted by Mijin View Post
    My tl;dr version of why I disagree with pvp in XIV:

    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.
    [citation needed]

    -In order to make pvp meaningful they will probably infringe on PVE content.
    This is probably one of the rare occasions where I will say something positive about Guild Wars and tell you that you are wrong. They can make abilities exclusive to PvP, they can make plenty of adjustments that only effect PvP instead of PvE, it's the developer's choice. I had no problem with what was done in WoW, but they chose not to adjust PvP separately from PvE.

    Quote Originally Posted by Jinrya-Geki View Post
    Such as rolling out of the way of a spell or sword. Dark Souls for instance, but without the lag of back attacks.
    I'd like to point out that Dark Souls is probably one of the worst examples of PvP you can name. So is League of Legends. While I know you were just talking about basic mechanics, Dark Souls is still a terrible example just because of the sheer amount of balancing issues, and the lack of moderation when it comes to using cheats.
    (0)

  3. #3
    Player Mijin's Avatar
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    Quote Originally Posted by Ruisu View Post
    This is probably one of the rare occasions where I will say something positive about Guild Wars and tell you that you are wrong. They can make abilities exclusive to PvP, they can make plenty of adjustments that only effect PvP instead of PvE, it's the developer's choice. I had no problem with what was done in WoW, but they chose not to adjust PvP separately from PvE.
    For example, in 2.0 they've changed the way TP works. TP will be more like MP now. You will start off with 3000 so you can start spamming right from the start of a fight. According to Yoshida in the 25th anniversary special talk show event, this was done to accommodate PVP. What worries me is if they are willing to make major changes to the system to accommodate PVP like they did with TP, what else will they come up with? I think they're are treading on dangerous territory.

    While I'll agree that WoW is one of the better examples of PVP in an MMO, even so, in WoW they made adjustments to skills many 100's of times over for PVP purposes, and this also (quite often negatively) effected PVE. In my personal opinion PVP and PVE don't mix well and are better suited for different games entirely, but that's just my opinion based on my experiences. I realize not everyone will agree, and their is no sense in arguing over it.
    (2)

  4. #4
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Mijin View Post
    For example, in 2.0 they've changed the way TP works. TP will be more like MP now. You will start off with 3000 so you can start spamming right from the start of a fight. According to Yoshida in the 25th anniversary special talk show event, this was done to accommodate PVP. What worries me is if they are willing to make major changes to the system to accommodate PVP like they did with TP, what else will they come up with? I think they're are treading on dangerous territory.
    It is 1000, not 3000
    And the TP change is to speed up the combat, not because of PvP only. Instead of wait until you have enough TP you can start the fight with a WS.
    The only change he said was more because of PvP is the combo position change.
    (1)
    Last edited by Felis; 09-06-2012 at 12:19 AM.

  5. #5
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Mijin View Post
    For example, in 2.0 they've changed the way TP works. TP will be more like MP now. You will start off with 3000 so you can start spamming right from the start of a fight. According to Yoshida in the 25th anniversary special talk show event, this was done to accommodate PVP. What worries me is if they are willing to make major changes to the system to accommodate PVP like they did with TP, what else will they come up with? I think they're are treading on dangerous territory.
    No. PvP is not the only reason because mages can start of right from the bat with a combo with devastating damage in PVE. This is simply leveling the playing field. You haven't thought this through.
    (0)

  6. #6
    Player Mijin's Avatar
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    Mijin Gakure
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    Quote Originally Posted by Andrien View Post
    No. PvP is not the only reason because mages can start of right from the bat with a combo with devastating damage in PVE. This is simply leveling the playing field. You haven't thought this through.
    No. I'm just going by exactly what they said word for word:
    Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.
    I guess you're the one who didn't think your comment through after all

    Quote Originally Posted by Felis View Post
    It is 1000, not 3000
    And the TP change is to speed up the combat, not because of PvP only. Instead of wait until you have enough TP you can start the fight with a WS.
    The only change he said was more because of PvP is the combo position change.
    I guess it could make sense doing 1000 instead of 3000, but I haven't seen evidence supporting your claim. Again I'm just going exactly by what they said word for word:
    Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP.The main reason to make it that way was due to PvP.
    To me full tp means 3000 not 1000, so that's my reason for assuming that. I'd be more than happy to acknowledge your claim if you can provide evidence though.

    Source of quotes: http://forum.square-enix.com/ffxiv/t...asy-25th-event
    (0)
    Last edited by Mijin; 09-06-2012 at 02:07 AM.

  7. #7
    Player Andrien's Avatar
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    Quote Originally Posted by Mijin View Post
    No. I'm just going by exactly what they said word for word:
    I guess you're the one who didn't think your comment through after all
    Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.


    One can understand that mages can already combo right of the bat because most of the time they're at full mp.


    You may try to hide from the other highly possible reason of this change, but the fact is if tp gain remained the same, PvP/PvE would be completely unbalance with mages dominating the battle field in both respectively. As it is right now there is an unfair advantage.
    (0)
    Last edited by Andrien; 09-06-2012 at 03:49 AM. Reason: dont really care anymore

  8. 09-05-2012 09:12 PM

  9. #9
    Player
    Firon's Avatar
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    Firon Veleth
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Mijin View Post
    My tl;dr version of why I disagree with pvp in XIV:

    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.

    -In order to make pvp meaningful they will probably infringe on PVE content.
    Two PvP venues, Coliseum and Frontlines, to be released after version 2.0. Unique zones to be created so as not to affect non-participating players. Release of PvP-specific abilities, gear, and ranking.
    Support for multi-party alliances for large-scale content to be released together with the above.
    Taken from PDF's this will not hurt pve content at all.
    (1)

  10. #10
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Mijin View Post
    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.
    But there is coming new classes/jobs and new endgame content.

    I hope frontier as a big scale PvP get some tactic mechanics. Like small corridors where one group can build up a def-line or an ambush and guards you need to kill and barricades you need to break.
    And there need a reward good enough for longlife motivation. In Ragnarok the reward was acess to a dungeon with good exp for every guild with a castle in possession.
    (1)
    Last edited by Felis; 09-05-2012 at 09:49 PM.