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  1. #181
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    It depends, I'll try it out a few times just for the sake. But I'm not going to dedicate very much energy to it.

    I just don't expect it to be very balanced at all.
    (0)
    Well... "Common" sense isn't all that common anymore, now is it?

  2. #182
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    In my opinion, pvp is better when you have complete control over your character.

    Such as rolling out of the way of a spell or sword. Dark Souls for instance, but without the lag of back attacks.

    This game isn't gonna have that it's gonna be gear dependant, and just cause you built your character to pvp, doesn't mean you'll be good at PvE, which I feel is more important.
    (0)

  3. #183
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    My tl;dr version of why I disagree with pvp in XIV:

    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.

    -In order to make pvp meaningful they will probably infringe on PVE content.
    (3)

  4. #184
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TTred View Post
    I'm interested to see how they implement PvP. However, I really want to see something with a Final Fantasy setting to it. Not just an arena, but something unique. How Blitzball felt when you first played it is what I'm getting at.
    Really depends on how utility and such is spread about. Yoshida's team can't cop out the way Blizzard did and say "we don't feel giving tanks a place in PvP shoud be our priority", so I expect them to be creative in implementation to ensure each job is useful. That being said, knowing the fact that Yoshi-P played Dark Age of Camelot, which introduced the term Realm vs Realm, it'll be interesting to see how that influences the flow of PvP in XIV.

    Quote Originally Posted by Mijin View Post
    -In order to make pvp meaningful they will probably infringe on PVE content.
    Here's the one snag in your claim: they can make different rulesets for effects for PvE and PvP. Not everyone is dumb like Blizzard that refuses to apply differing rulesets out of sheer lazyness.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #185
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Mijin View Post
    My tl;dr version of why I disagree with pvp in XIV:

    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.
    [citation needed]

    -In order to make pvp meaningful they will probably infringe on PVE content.
    This is probably one of the rare occasions where I will say something positive about Guild Wars and tell you that you are wrong. They can make abilities exclusive to PvP, they can make plenty of adjustments that only effect PvP instead of PvE, it's the developer's choice. I had no problem with what was done in WoW, but they chose not to adjust PvP separately from PvE.

    Quote Originally Posted by Jinrya-Geki View Post
    Such as rolling out of the way of a spell or sword. Dark Souls for instance, but without the lag of back attacks.
    I'd like to point out that Dark Souls is probably one of the worst examples of PvP you can name. So is League of Legends. While I know you were just talking about basic mechanics, Dark Souls is still a terrible example just because of the sheer amount of balancing issues, and the lack of moderation when it comes to using cheats.
    (0)

  6. #186
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I don't mean to be blunt, but what I really see here is a lot of paranoid people. Without trying the content first I noticed some already fear and cast judgment upon it as unbalanced, and a waste of time objective in-spite of what was said in the interview. It is boarder line disgusting how some of you guys are degrading it. The devs have been working and studying on this for over a year, and its not forced upon you because you have the choice not to participate.

    There is a fair share of people interested, and a fair share that wants to try it out because they're not sure yet. With that said its not to hard to discuss about how to make pvp work for everybody, including for those that don't want to participate. I think there is still something they can do to contribute even if they don't want to go into frontline.

    Personally for me an MMO without PvP is really boring. Although Ballista was not perfect, it was one of the leading activities that made me log in after I'm done with a day full of classes. Its a fun sport trying to score points, but not many wanted to play because the rewards was lack luster, and it suffered a lack of support from the dev team. I have no doubt the devs will get it right this time.
    (0)

  7. #187
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I would like to try out pvp. I have no illusions that it'll be perfect, but I want to keep the scene going, and not have it die out like in 11. That's probably why there wasn't a second ballista royale. Hopefully Yoshi P throws some thing more than simply beating the opponent, like winning the crowd for instance if its in the Colosseum.
    (0)

  8. 09-05-2012 09:12 PM

  9. #188
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mijin View Post
    My tl;dr version of why I disagree with pvp in XIV:

    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.

    -In order to make pvp meaningful they will probably infringe on PVE content.
    Two PvP venues, Coliseum and Frontlines, to be released after version 2.0. Unique zones to be created so as not to affect non-participating players. Release of PvP-specific abilities, gear, and ranking.
    Support for multi-party alliances for large-scale content to be released together with the above.
    Taken from PDF's this will not hurt pve content at all.
    (1)

  10. #189
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mijin View Post
    -Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.
    But there is coming new classes/jobs and new endgame content.

    I hope frontier as a big scale PvP get some tactic mechanics. Like small corridors where one group can build up a def-line or an ambush and guards you need to kill and barricades you need to break.
    And there need a reward good enough for longlife motivation. In Ragnarok the reward was acess to a dungeon with good exp for every guild with a castle in possession.
    (1)
    Last edited by Felis; 09-05-2012 at 09:49 PM.

  11. #190
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    I'll do PvP when I beat all the PvE so it can tide me over until they release new PvE content. Maybe I'll do it sometimes when I'm bored or curious of how it is, but in no way will I focus on it until I'm done with all the dungeons.
    (0)

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