Quote Originally Posted by Mijin View Post
My tl;dr version of why I disagree with pvp in XIV:

-Less than half of the players want it so it's a waste of time to work on it when they could have been adding something more important, like new jobs or endgame content.
[citation needed]

-In order to make pvp meaningful they will probably infringe on PVE content.
This is probably one of the rare occasions where I will say something positive about Guild Wars and tell you that you are wrong. They can make abilities exclusive to PvP, they can make plenty of adjustments that only effect PvP instead of PvE, it's the developer's choice. I had no problem with what was done in WoW, but they chose not to adjust PvP separately from PvE.

Quote Originally Posted by Jinrya-Geki View Post
Such as rolling out of the way of a spell or sword. Dark Souls for instance, but without the lag of back attacks.
I'd like to point out that Dark Souls is probably one of the worst examples of PvP you can name. So is League of Legends. While I know you were just talking about basic mechanics, Dark Souls is still a terrible example just because of the sheer amount of balancing issues, and the lack of moderation when it comes to using cheats.