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  1. #41
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Speaking of Toto-Rak if they force level sync on content like that (not end game content) they really need to bump that drop rate up. Because I only went in there once at the appropriate level. Otherwise I did a few quick runs to get the gear. I doubt anyone but serious collectors will go into a non-end game content dungeon more then once, requiring a full party, if its going to take them 10+ challenging fights to get eh gear for 10-20 levels. Its not like you can solo toto-rak at level 25, you need a full group at that level. (Or do some combination of gear+ and rate manipulations - as it stands level sync would kill the few amount of visits to toto-rak that do happen even now)

    Forced level sync specially on unsoloable content is a bad idea. It took me hours to get a party to do the baby Ifrit main quest, and thats when 3 level 50s felt bad for me and came as body count (who also owned him before I finished cutscene). But I ---highly--- doubt those three would have come if they where going to get their gear tossed to shit, no reward, and had the chance of wipping over and over. Prehaps they should add "ok" npcs you can bring along incase you cant get the body count (in this way you can maintain level sync - but not be screwed into hours of LFG). I can only imagine how long it would take to get a group for Ifrit with level sync after a year or so of 2.0 out, if you dont have friends you better make some because you'd never get it done otherwise.


    Just to make it clear - I'm not against level sync in a general sense; however, I am very wary of its implementation. It should only be something we look forward to not something like "oh dammit I'm going to have to sync with you...".
    (1)
    Last edited by Shougun; 09-05-2012 at 03:13 AM.

  2. #42
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    GW2 does it nicely.
    All areas have a level cap.
    You get drops based on YOUR real level; not area level.
    Your party auto level ups/down based on area and level difference.
    You don't lose skills from higher levels; they just scale down/up in effectiveness
    (1)

  3. #43
    Quote Originally Posted by Icehunter View Post
    You don't lose skills from higher levels; they just scale down/up in effectiveness
    XIV already does this so yeah.
    (0)

  4. #44
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Elexia View Post
    XIV already does this so yeah.
    Yeah? lol

    GW2 effectively killed high level's clearing out zones for farming; since even if your 80 you get bumped down to 6 in the first zones.

    If your to low in party and your in a higher level area; you get bumped up. But you only get drops for something around your current level; not to far below; not to far above.

    It's really a nice take on it.

    It also means you don't need to power-level since you can enjoy ALL content at any level; just means your less effective if you haven't got the skills.
    (2)

  5. #45
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think level-sync should be optional. I like the concept of the idea and I wouldn't mind doing all content at the level that it's meant to be done at at least once. As others have pointed out, sometimes I just want to bum rush content on a higher level and I shouldn't be restricted in doing that. I know people in my LS are strongly against forced level capping for content and it would probably be a deal breaker for them even playing ARR.

    The gear/ability scaling would have to work well too. I don't want to have to carry 10 sets of equipment around to be able to participate in level capped content like in CoP.

    I don't think we have enough information to speculate which way it's going to go yet. All we know is that "there's level sync". Let's wait for Yoshi-P to give us the official word before we bring out the torches and pitchforks.
    (1)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Mijin View Post
    It would just be nice if when they scale down your gear it doesn't make it utterly useless like it did in XI.
    This. That's the only condition to make level-sync worthwhile.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  7. #47
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Antipika View Post
    This. That's the only condition to make level-sync worthwhile.
    XI is a rare case since most gear gave boosts to skills and traits rather than just base stats. I wouldn't expect to see that again in another game. Level sync shouldn't be a problem as far as gear scaling is concerned, it's just sort of an arbitrary obstacle that tries to keep old content new.
    (0)

  8. #48
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Icehunter View Post
    Yeah? lol

    GW2 effectively killed high level's clearing out zones for farming; since even if your 80 you get bumped down to 6 in the first zones.

    If your to low in party and your in a higher level area; you get bumped up. But you only get drops for something around your current level; not to far below; not to far above.

    It's really a nice take on it.

    It also means you don't need to power-level since you can enjoy ALL content at any level; just means your less effective if you haven't got the skills.
    This is what i don't want i played my friend char on GW2 and i don't like having my lvls removed its stupid. Don't lvl me down cause i wanna walk thru a lvl 10 area.

    About lvl sync if it works like XI and i can choose what player i want to sync my lvl too then i'm fine with that and if i can take it off at will, that is a big bonus.
    (2)

  9. #49
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    i play 11 ocasionly and like i have an lv 99 char and one fight have a lv 25 cap and have to ask my ls to do it it wasent a prob and like the bcmm in 11 also had a cap fight and also like matt fights on other jobs even thoe u hade an lv 99 char and it was an lv 75 cap and u had to fight as lv 75 and gear got scaled dwn im shure they have that already firgured out and some areas will be choice and others not the majority wants lv sync so if you hated it in 11 then ull hate it in 14 and if u dont know what it was then maybee u should play a different game and not to metion it 14 does have a lv cap that works differently where a low lv dungeon like totok has a char of 2 or 4 and like on some others on missions and like skirmish lv 45-50 if lower than u cant do it some this is as dumb of a thread as the grass and jumping one in a realm reborn it wont be too easy that all of you complain so much about and yall got what yall wanted and they said nothing about how it will work kind of like how ppl claim well get sommoner and anrarch when it comes out guss what they havent said yet what they going to have out then all the guy said was there will be new classes and jobs as to which ones who knows till then just stop speculateing they will tell us when the game is ready to buy and as far as with the alpha test it is not the end product and can and will change b4 it's release to sit down hold on and sit tight it is what it is and only be finial when they say so and shut down will take as long as they deem it as so it will be longer than a month all so they said if it is possiable to play after last char save on nov 1 u wont be able to save that char file so any thing u get it wont be saved and provinding ppl vote on still playing then
    (0)

  10. #50
    Player
    Helius's Avatar
    Join Date
    May 2012
    Posts
    61
    Character
    Helius Aurelius
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    I'm not sure I completely understand the whole level-sync system apart from it allowing you to play with your lower leveled friends. What I'm hoping is that it's as the OP stated, optional. This is so that I can play with lower level players and re-experience the content and enjoy myself. But I also want to be given the option to power through something if I choose to do so, which would mainly be things like farming for items etc.
    (0)

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