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  1. #1
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Level Sync definitely needed to keep content challenging and fun. +1 for Level Sync, so people don't just speed to max level and breeze through lower level content effortlessly.
    (0)
    Last edited by xXHalloweenTrixXx; 09-11-2012 at 08:39 AM.

  2. #2
    Player
    BotenAnna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    136
    Character
    Lady Gaga
    World
    Excalibur
    Main Class
    Marauder Lv 80
    One of the really good features of WoW that I actually hope they steal almost outright is the dungeon finder, and if it works like it does in WoW you can just walk up to any dungeon and do it, but only level appropriate ones show up in the finder. I assume there will be some feature where you can level sync with friends and queue or something in 2.0's version of it if it's anything like WoWs.

    At the moment of course it's pretty much just speculation as we have no idea how the nuances of it will work.
    (2)

  3. #3
    Player
    Godsleftsock's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Shon Totto
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Leve syncs are optional now, aren't they?
    (0)

    ┬─┬︵/(.□.)╯ Russian Table

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Yoshi-P has said during the 25th Anniversary bla bla bla that if you are 50 you will be scaled down to the cap of the content but you don't need to change equip.
    (0)

  5. #5
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    If SE was smart, they'd make it so gear scales down, like in Guild Wars 2 - which doesn't just sync you to the level of dungeons, but syncs you so that you're never more than a couple levels higher than any open world zone. It's nice, because it allows you to actually play with friends who are lower level, instead of just slaughtering everything and carrying/powerleveling/boring them. It keeps all the content viable and fun/worth doing too.

    The problem is SE has implemented this poorly in the past, but don't foolishly assume just because SE has tried something one way in the past and it failed that it means there aren't other ways of implementing something that makes it work.

    A major problem with a lot of games, including 14, is you pretty much skip over everything until the end, where you then complain that there's enough variety or things to do. 2.0 should strive to be a more horizontal kind of game instead of a vertical one.
    (1)
    Last edited by BlueMage; 09-12-2012 at 10:50 AM.

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