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  1. #1
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Angelas View Post
    Level Sync from FFXI worked IMO because it was optional. I think having a choice to experience the game with friends was one of the most amazing concepts SE had implemented up until that point. It not only allowed you to do fights with friends at the same level it also didnt require you to go out and buy all new gear.

    Level Capping for content IE: Chains Of Promy, to me, was a huge misstep. Most people thought the storylines and overall arc from COP was probably the best of FFXI however (as changed recently) the required level capping dungeons and zones were NOT popular. It was probably one of the biggest mistakes if not THE biggest mistake in that expansion.

    I think if we end up with lots of zones being forced level capping I will probably find something else to play. I dont see any sense in having us level and work out way up to level 50 to be capped for fights or dungeons. The penalty already exists where as you level past the point of exp you get nothing from mobs under a certain level. Giving me the option via Level Sync might be something I use with my friends but forcing me to cap against my will is a deal breaker.

    If you want to restrict levels then why allow us to level up at all?
    totally agree. I just add that IF a certain dungeon (or instance) needs to be explored for a quest and/or the storyline, then it would be fine to force it.

    I.e. I am Lv50, take a quest in toto-rak which is a Lv30 quest; I am fine to be forced to lv-sync in order to advance that quest, but ONLY in that particular circumstance.

    This way people would not fly over Ifrit-easy or Into the Dark so easily, but still have the option to go explore a dungeon with no hassles having a high enough class.

    This game is also about exploration. And the feeling you get once you can walk through a once dangerous area (dangerous when you were lower level) and are able to explore it to the fullest is a feeling which needs to stay in dungeons also.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Angelas View Post
    Level Sync from FFXI worked IMO because it was optional. I think having a choice to experience the game with friends was one of the most amazing concepts SE had implemented up until that point.
    The important part is bolded and underlined for emphasis.

    Level Capping for content IE: Chains Of Promy, to me, was a huge misstep. Most people thought the storylines and overall arc from COP was probably the best of FFXI however (as changed recently) the required level capping dungeons and zones were NOT popular. It was probably one of the biggest mistakes if not THE biggest mistake in that expansion.
    Ditto. It was hard enough to "properly" gear a job, then having multiple sets of gear for different level caps sucked even more.

    The Ifrit example was pretty terrible in and of itself. Instead of ruining gameplay for higher level players, just force everyone in the party to see the full into cutscene if at least one person in the party has never been there. Then you can't complain that Ifrit died before the intro cutscene was over. It also kills off the "just skip the cutscene lolz" arguments in some groups.

    Even better, make the whole thing optional, so you can see two varieties of shouts for groups:

    a) LFM "It Kills with Fire (Gridania)". Will be level capped.

    b) LFM "It Kills with Fire (Gridania)". Uncapped, just wanna get it over with and move on

    I'm hoping they reconcider. If not now, further down the line if/when community dynamics go down the toilet because of this just like they did for CoP.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Level sync =/= level capping/scaling.
    (7)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Impulse View Post
    XI scales it down (now)
    Removing 90% of a piece of equipment's stats does not = scaling down. Oh, and,

    Quote Originally Posted by Punainen View Post
    Level sync =/= level capping/scaling.
    This.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Duelle View Post
    Removing 90% of a piece of equipment's stats does not = scaling down..
    Modifying the active stats of gear to be on par with gear of the sync level is scaling down.


    Here is the funny part about this thread. Any one else remember how optimal gear use to work? yea there is your answer.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #6
    Quote Originally Posted by Duelle View Post
    Removing 90% of a piece of equipment's stats does not = scaling down.
    Kinda like it does in FFXIV currently.
    (0)

  7. #7
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Midgardsormr
    Main Class
    Lancer Lv 90
    YES LEVEL-SYNC!

    I highly doubt we'll have to wear level appropriate gear to sync down with friends.

    Even if for some unknown reason that we do have to carry low level gear, I'm all for any system that allows us to prolong content. Anything to play the game the way the devs meant us to play it and not have everything become trival.
    (9)

  8. #8
    Player
    Azraelle's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    16
    Character
    Azraelle Soleil
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Well, I have no idea how they will choose to implement this, but I think it would be foolish for them to set it so that you sync as soon as you join a lower level character's party. Would make it very weird if you want to, say, craft while the party was forming up. "Oh, sorry, suddenly you're only a level 15 Armorsmith, so you can't make that level 35 recipe while you wait." I have to think it would be something that you voluntarily initiate.

    Although, I can certainly see that it might automatically cap you when you walk into a dungeon. I'm not sure how I feel about that. Maybe they could have some that do and some that don't. That would be different than level-syncing though, from what I understand.
    (0)

  9. #9
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Azraelle View Post
    Although, I can certainly see that it might automatically cap you when you walk into a dungeon. I'm not sure how I feel about that. Maybe they could have some that do and some that don't. That would be different than level-syncing though, from what I understand.

    hopefully they mean that they are going to scale down the character when entering the dungeon.

    Like here in FFXI for example at shiva boss fight (you can see a level down icon)

    Shive solo prime battle.
    (0)

  10. #10
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    I can only imagine level sync will work the same as xi level sync where when you are in the party, you go to the party menu and choose which party member to sync too. As already said level sync != capped content.

    Doesn't mean they aren't doing that as well but level sync will be purely voluntary like you have a friend thats 12 your 45 want to level that job and party with your friend, you join a party with him/her and now you can set your class to 12 and still get xp for it.
    (1)

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